81 lines
2.7 KiB
VB.net
81 lines
2.7 KiB
VB.net
Namespace BattleSystem.Moves.Fighting
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Public Class JumpKick
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Fighting)
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Me.ID = 26
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Me.OriginalPP = 10
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Me.CurrentPP = 10
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Me.MaxPP = 10
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Me.Power = 100
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Me.Accuracy = 95
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Me.Category = Categories.Physical
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Me.ContestCategory = ContestCategories.Cool
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Me.Name = "Jump Kick"
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Me.Description = "The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself."
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Me.CriticalChance = 1
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Me.IsHMMove = False
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Me.Target = Targets.OneAdjacentTarget
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = True
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Me.ProtectAffected = True
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = True
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Me.CounterAffected = True
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Me.DisabledWhileGravity = True
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Me.UseEffectiveness = True
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Me.ImmunityAffected = True
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Me.HasSecondaryEffect = False
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Me.RemovesFrozen = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = True
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Me.IsPunchingMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = True
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.Recoil
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End Sub
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Private Sub InflictCrashDamage(ByVal own As Boolean, ByVal BattleScreen As BattleScreen)
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Dim p As Pokemon = BattleScreen.OwnPokemon
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If own = False Then
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p = BattleScreen.OppPokemon
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End If
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BattleScreen.Battle.InflictRecoil(own, own, BattleScreen, Me, CInt(Math.Floor(p.MaxHP / 2)), p.GetDisplayName() & " struggled and crashed!", "move:jumpkick")
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End Sub
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Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen)
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InflictCrashDamage(own, BattleScreen)
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End Sub
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Public Overrides Sub MoveProtectedDetected(own As Boolean, BattleScreen As BattleScreen)
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InflictCrashDamage(own, BattleScreen)
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End Sub
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Public Overrides Sub MoveHasNoEffect(own As Boolean, BattleScreen As BattleScreen)
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InflictCrashDamage(own, BattleScreen)
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End Sub
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End Class
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End Namespace |