P3D-Legacy/P3D/Pokemon/Attacks/Psychic/Psywave.vb

74 lines
2.3 KiB
VB.net

Namespace BattleSystem.Moves.Psychic
Public Class Psywave
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Psychic)
Me.ID = 149
Me.OriginalPP = 15
Me.CurrentPP = 15
Me.MaxPP = 15
Me.Power = 0
Me.Accuracy = 100
Me.Category = Categories.Special
Me.ContestCategory = ContestCategories.Smart
Me.Name = "Psywave"
Me.Description = "The target is attacked with an odd psychic wave. The attack varies in intensity."
Me.CriticalChance = 0
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = False
Me.DisabledWhileGravity = False
Me.UseEffectiveness = False
Me.ImmunityAffected = True
Me.RemovesFrozen = False
Me.HasSecondaryEffect = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
End Sub
Public Overrides Function GetDamage(Critical As Boolean, Own As Boolean, targetPokemon As Boolean, BattleScreen As BattleScreen, Optional ExtraParameter As String = "") As Integer
Dim p As Pokemon = BattleScreen.OwnPokemon
If Own = False Then
p = BattleScreen.OppPokemon
End If
Dim X As Integer = Core.Random.Next(0, 11)
Dim level As Integer = p.Level
Dim damage As Integer = CInt(Math.Floor((X + 5) * (level / 10)))
If damage <= 0 Then
damage = 1
End If
Return damage
End Function
End Class
End Namespace