242 lines
11 KiB
Plaintext
242 lines
11 KiB
Plaintext
version=2
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@pokemon.cry(83)
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:select:<player.position>
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:when:16,0,32
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@npc.turn(1,2)
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@npc.move(1,4)
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@npc.turn(1,1)
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@npc.move(1,6)
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@npc.turn(1,0)
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@npc.move(1,2)
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@npc.register(ilexforest.dat|1|position|10,0,35)
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@npc.unregister(ilexforest.dat|1|position|16,0,33)
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:when:10,0,36
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@npc.warp(1,8,0,30)
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@Text.show(Farfetch'd has been~caught!)
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@npc.turn(1,2)
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@Register.register(ilex_farfetchd_caught)
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@npc.register(ilexforest.dat|1|position|8,0,30)
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@npc.unregister(ilexforest.dat|1|position|10,0,35)
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@npc.unregister(ilexforest.dat|1|position|12,0,37)
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:when:16,0,34
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@npc.turn(1,0)
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@npc.move(1,2)
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@npc.turn(1,3)
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@npc.move(1,8)
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@npc.turn(1,2)
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@npc.move(1,1)
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@npc.turn(1,0)
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@npc.register(ilexforest.dat|1|position|24,0,32)
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@npc.unregister(ilexforest.dat|1|position|16,0,33)
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:when:25,0,32
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@npc.turn(1,0)
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@npc.move(1,1)
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@npc.turn(1,1)
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@npc.move(1,7)
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@npc.turn(1,0)
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@npc.move(1,3)
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@npc.turn(1,2)
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@npc.register(ilexforest.dat|1|position|17,0,28)
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@npc.unregister(ilexforest.dat|1|position|24,0,32)
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:when:24,0,31
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@npc.turn(1,2)
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@npc.move(1,3)
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@npc.turn(1,1)
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@npc.move(1,1)
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@npc.turn(1,2)
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@npc.move(1,2)
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@npc.turn(1,3)
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@npc.move(1,3)
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@npc.register(ilexforest.dat|1|position|26,0,37)
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@npc.unregister(ilexforest.dat|1|position|24,0,32)
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:when:24,0,33
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@npc.turn(1,3)
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@npc.move(1,1)
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@npc.turn(1,2)
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@npc.move(1,1)
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@npc.turn(1,3)
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@player.turn(3)
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@npc.move(1,6)
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@npc.turn(1,0)
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@npc.move(1,5)
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@npc.turn(1,2)
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@npc.register(ilexforest.dat|1|position|31,0,28)
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@npc.unregister(ilexforest.dat|1|position|24,0,32)
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:when:31,0,27
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@npc.turn(1,2)
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@npc.move(1,7)
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@npc.turn(1,1)
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@npc.move(1,1)
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@npc.turn(1,2)
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@npc.move(1,2)
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@npc.turn(1,1)
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@npc.move(1,4)
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@npc.turn(1,3)
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@npc.register(ilexforest.dat|1|position|26,0,37)
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@npc.unregister(ilexforest.dat|1|position|31,0,28)
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:when:25,0,37
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@npc.turn(1,3)
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@npc.move(1,4)
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@npc.turn(1,0)
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@npc.move(1,4)
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@npc.turn(1,2)
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@npc.register(ilexforest.dat|1|position|30,0,33)
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@npc.unregister(ilexforest.dat|1|position|26,0,37)
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:when:27,0,37
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@npc.turn(1,1)
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@npc.move(1,3)
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@npc.turn(1,0)
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@npc.move(1,2)
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@npc.turn(1,3)
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@npc.move(1,1)
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@npc.turn(1,0)
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@npc.move(1,3)
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@npc.register(ilexforest.dat|1|position|24,0,32)
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@npc.unregister(ilexforest.dat|1|position|26,0,37)
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:when:30,0,34
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@npc.turn(1,0)
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@npc.move(1,3)
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@npc.turn(1,3)
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@npc.move(1,1)
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@npc.turn(1,0)
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@npc.move(1,2)
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@npc.turn(1,2)
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@npc.register(ilexforest.dat|1|position|31,0,28)
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@npc.unregister(ilexforest.dat|1|position|30,0,33)
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:when:31,0,33
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@npc.turn(1,2)
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@npc.move(1,2)
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@player.turn(1)
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@npc.move(1,2)
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@npc.turn(1,1)
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@npc.move(1,4)
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@npc.turn(1,3)
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@npc.register(ilexforest.dat|1|position|26,0,37)
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@npc.unregister(ilexforest.dat|1|position|30,0,33)
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:when:30,0,32
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@npc.turn(1,1)
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@npc.move(1,3)
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@player.turn(3)
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@npc.move(1,3)
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@npc.turn(1,0)
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@npc.move(1,1)
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@npc.turn(1,3)
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@npc.register(ilexforest.dat|1|position|24,0,32)
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@npc.unregister(ilexforest.dat|1|position|30,0,33)
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:when:29,0,33
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@npc.turn(1,3)
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@npc.move(1,1)
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@npc.turn(1,0)
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@npc.move(1,5)
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@npc.turn(1,2)
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@npc.register(ilexforest.dat|1|position|31,0,28)
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@npc.unregister(ilexforest.dat|1|position|30,0,33)
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:when:31,0,29
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@npc.turn(1,0)
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@npc.move(1,2)
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@npc.turn(1,1)
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@npc.move(1,4)
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@npc.turn(1,3)
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@npc.register(ilexforest.dat|1|position|27,0,26)
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@npc.unregister(ilexforest.dat|1|position|31,0,28)
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:when:28,0,26
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@npc.turn(1,0)
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@npc.move(1,2)
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@npc.turn(1,3)
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@player.turn(3)
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@npc.move(1,4)
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@npc.turn(1,2)
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@player.turn(3)
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@npc.move(1,4)
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@npc.turn(1,0)
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@npc.register(ilexforest.dat|1|position|31,0,28)
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@npc.unregister(ilexforest.dat|1|position|27,0,26)
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:when:26,0,26
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@npc.turn(1,0)
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@npc.move(1,2)
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@npc.turn(1,1)
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@player.turn(1)
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@npc.move(1,4)
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@npc.turn(1,2)
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@npc.register(ilexforest.dat|1|position|23,0,24)
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@npc.unregister(ilexforest.dat|1|position|27,0,26)
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:when:23,0,25
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@npc.turn(1,1)
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@npc.move(1,1)
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@npc.turn(1,2)
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@player.turn(1)
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@npc.move(1,2)
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@npc.turn(1,3)
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@player.turn(1)
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@npc.move(1,9)
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@npc.turn(1,2)
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@player.turn(1)
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@npc.move(1,7)
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@npc.turn(1,1)
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@npc.move(1,1)
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@npc.turn(1,3)
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@npc.register(ilexforest.dat|1|position|30,0,33)
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@npc.unregister(ilexforest.dat|1|position|23,0,24)
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:when:22,0,24
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@npc.turn(1,2)
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@npc.move(1,1)
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@npc.turn(1,1)
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@player.turn(2)
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@npc.move(1,6)
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@npc.turn(1,2)
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@npc.move(1,3)
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@npc.turn(1,0)
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@npc.register(ilexforest.dat|1|position|17,0,28)
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@npc.unregister(ilexforest.dat|1|position|23,0,24)
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:when:17,0,27
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@npc.turn(1,2)
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@npc.move(1,3)
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@npc.turn(1,3)
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@npc.move(1,7)
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@npc.turn(1,2)
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@npc.move(1,1)
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@npc.turn(1,0)
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@npc.register(ilexforest.dat|1|position|24,0,32)
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@npc.unregister(ilexforest.dat|1|position|17,0,28)
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:when:16,0,28
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@npc.turn(1,2)
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@player.turn(3)
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@npc.move(1,5)
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@npc.turn(1,1)
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@npc.move(1,1)
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@npc.turn(1,0)
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@npc.register(ilexforest.dat|1|position|16,0,33)
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@npc.unregister(ilexforest.dat|1|position|17,0,28)
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:when:17,0,29
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@npc.turn(1,0)
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@npc.move(1,3)
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@npc.turn(1,3)
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@npc.move(1,6)
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@npc.turn(1,0)
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@npc.move(1,1)
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@npc.turn(1,2)
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@npc.register(ilexforest.dat|1|position|23,0,24)
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@npc.unregister(ilexforest.dat|1|position|17,0,28)
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:endwhen
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@pokemon.cry(83)
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:end |