112 lines
5.5 KiB
VB.net
112 lines
5.5 KiB
VB.net
Namespace BattleSystem.Moves.Dark
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Public Class HyperspaceFury
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Dark)
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Me.ID = 621
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Me.OriginalPP = 25
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Me.CurrentPP = 25
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Me.MaxPP = 25
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Me.Power = 100
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Me.Accuracy = 0
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Me.Category = Categories.Physical
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Me.ContestCategory = ContestCategories.Tough
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Me.Name = "Hyperspace Fury"
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Me.Description = "Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls."
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Me.CriticalChance = 1
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Me.IsHMMove = False
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Me.Target = Targets.OneAdjacentTarget
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = False
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Me.ProtectAffected = False
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = False
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Me.KingsrockAffected = True
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Me.CounterAffected = True
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = True
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Me.ImmunityAffected = True
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Me.RemovesFrozen = False
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Me.HasSecondaryEffect = True
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsPunchingMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = True
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Me.UseAccEvasion = False
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Me.CanHitUnderwater = False
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Me.CanHitUnderground = False
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Me.CanHitInMidAir = False
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.CannotMiss
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End Sub
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Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean
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Dim p As Pokemon = BattleScreen.OwnPokemon
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If Own = False Then
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p = BattleScreen.OppPokemon
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End If
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If p.Number = 720 And p.AdditionalData = "unbound" Then
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Return False
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Else
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BattleScreen.BattleQuery.Add(New TextQueryObject("But " & p.GetDisplayName() & " can't use the move!"))
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Return True
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End If
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End Function
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Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
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Dim op As Pokemon = BattleScreen.OppPokemon
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If own = True Then
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If BattleScreen.FieldEffects.OppDetectCounter > 0 OrElse BattleScreen.FieldEffects.OppProtectCounter > 0 OrElse BattleScreen.FieldEffects.OppKingsShieldCounter > 0 OrElse BattleScreen.FieldEffects.OppSpikyShieldCounter > 0 OrElse BattleScreen.FieldEffects.OppBanefulBunkerCounter > 0 OrElse BattleScreen.FieldEffects.OppCraftyShieldCounter > 0 OrElse BattleScreen.FieldEffects.OppMatBlockCounter > 0 OrElse BattleScreen.FieldEffects.OppWideGuardCounter > 0 OrElse BattleScreen.FieldEffects.OppQuickGuardCounter > 0 Then
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BattleScreen.BattleQuery.Add(New TextQueryObject("Hyperspace Fury lifted " & op.GetDisplayName() & "'s protection!"))
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End If
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BattleScreen.FieldEffects.OppDetectCounter = 0
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BattleScreen.FieldEffects.OppProtectCounter = 0
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BattleScreen.FieldEffects.OppKingsShieldCounter = 0
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BattleScreen.FieldEffects.OppSpikyShieldCounter = 0
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BattleScreen.FieldEffects.OppBanefulBunkerCounter = 0
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BattleScreen.FieldEffects.OppCraftyShieldCounter = 0
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BattleScreen.FieldEffects.OppMatBlockCounter = 0
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BattleScreen.FieldEffects.OppWideGuardCounter = 0
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BattleScreen.FieldEffects.OppQuickGuardCounter = 0
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Else
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op = BattleScreen.OwnPokemon
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If BattleScreen.FieldEffects.OwnDetectCounter > 0 OrElse BattleScreen.FieldEffects.OwnProtectCounter > 0 OrElse BattleScreen.FieldEffects.OwnKingsShieldCounter > 0 OrElse BattleScreen.FieldEffects.OwnSpikyShieldCounter > 0 OrElse BattleScreen.FieldEffects.OwnBanefulBunkerCounter > 0 OrElse BattleScreen.FieldEffects.OwnCraftyShieldCounter > 0 OrElse BattleScreen.FieldEffects.OwnMatBlockCounter > 0 OrElse BattleScreen.FieldEffects.OwnWideGuardCounter > 0 OrElse BattleScreen.FieldEffects.OwnQuickGuardCounter > 0 Then
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BattleScreen.BattleQuery.Add(New TextQueryObject("Hyperspace Fury lifted " & op.GetDisplayName() & "'s protection!"))
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End If
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BattleScreen.FieldEffects.OwnDetectCounter = 0
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BattleScreen.FieldEffects.OwnProtectCounter = 0
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BattleScreen.FieldEffects.OwnKingsShieldCounter = 0
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BattleScreen.FieldEffects.OwnSpikyShieldCounter = 0
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BattleScreen.FieldEffects.OwnBanefulBunkerCounter = 0
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BattleScreen.FieldEffects.OwnCraftyShieldCounter = 0
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BattleScreen.FieldEffects.OwnMatBlockCounter = 0
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BattleScreen.FieldEffects.OwnWideGuardCounter = 0
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BattleScreen.FieldEffects.OwnQuickGuardCounter = 0
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End If
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BattleScreen.Battle.LowerStat(own, own, BattleScreen, "Defense", 1, "", "move:hyperspacefury")
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End Sub
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End Class
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End Namespace |