P3D-Legacy/P3D/Pokemon/Attacks/Electric/WildCharge.vb

74 lines
2.4 KiB
VB.net

Namespace BattleSystem.Moves.Electric
Public Class WildCharge
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Electric)
Me.ID = 528
Me.OriginalPP = 15
Me.CurrentPP = 15
Me.MaxPP = 15
Me.Power = 90
Me.Accuracy = 100
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Cool
Me.Name = "Wild Charge"
Me.Description = "The user shrouds itself in electricity and smashes into its target. It also damages the user a little."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = True
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = True
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.Recoil
End Sub
Public Overrides Sub MoveRecoil(own As Boolean, BattleScreen As BattleScreen)
Dim lastDamage As Integer = BattleScreen.FieldEffects.OwnLastDamage
If own = False Then
lastDamage = BattleScreen.FieldEffects.OppLastDamage
End If
Dim recoilDamage As Integer = CInt(Math.Floor(lastDamage / 4))
If recoilDamage <= 0 Then
recoilDamage = 1
End If
BattleScreen.Battle.InflictRecoil(own, own, BattleScreen, Me, recoilDamage, "", "move:wildcharge")
End Sub
End Class
End Namespace