201 lines
7.2 KiB
VB.net
201 lines
7.2 KiB
VB.net
Namespace BattleSystem.Moves.Grass
|
|
|
|
Public Class SolarBlade
|
|
|
|
Inherits Attack
|
|
|
|
Public Sub New()
|
|
'#Definitions
|
|
Me.Type = New Element(Element.Types.Grass)
|
|
Me.ID = 669
|
|
Me.OriginalPP = 10
|
|
Me.CurrentPP = 10
|
|
Me.MaxPP = 10
|
|
Me.Power = 125
|
|
Me.Accuracy = 100
|
|
Me.Category = Categories.Physical
|
|
Me.ContestCategory = ContestCategories.Cool
|
|
Me.Name = "Solar Blade"
|
|
Me.Description = "In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn."
|
|
Me.CriticalChance = 1
|
|
Me.IsHMMove = False
|
|
Me.Target = Targets.OneAdjacentTarget
|
|
Me.Priority = 0
|
|
Me.TimesToAttack = 1
|
|
'#End
|
|
|
|
'#SpecialDefinitions
|
|
Me.MakesContact = True
|
|
Me.ProtectAffected = True
|
|
Me.MagicCoatAffected = False
|
|
Me.SnatchAffected = False
|
|
Me.MirrorMoveAffected = True
|
|
Me.KingsrockAffected = True
|
|
Me.CounterAffected = True
|
|
|
|
Me.DisabledWhileGravity = False
|
|
Me.UseEffectiveness = True
|
|
Me.ImmunityAffected = True
|
|
Me.HasSecondaryEffect = False
|
|
Me.RemovesFrozen = False
|
|
|
|
Me.IsHealingMove = False
|
|
Me.IsRecoilMove = False
|
|
Me.IsPunchingMove = False
|
|
Me.IsDamagingMove = True
|
|
Me.IsProtectMove = False
|
|
Me.IsSoundMove = False
|
|
|
|
Me.IsAffectedBySubstitute = True
|
|
Me.IsOneHitKOMove = False
|
|
Me.IsWonderGuardAffected = True
|
|
'#End
|
|
|
|
Me.AIField1 = AIField.Damage
|
|
Me.AIField2 = AIField.MultiTurn
|
|
End Sub
|
|
|
|
Public Overrides Function GetUseAccEvasion(own As Boolean, BattleScreen As BattleScreen) As Boolean
|
|
Dim SolarBlade As Integer = BattleScreen.FieldEffects.OwnSolarBlade
|
|
If own = False Then
|
|
SolarBlade = BattleScreen.FieldEffects.OppSolarBlade
|
|
End If
|
|
|
|
If SolarBlade = 0 Then
|
|
Return False
|
|
Else
|
|
Return True
|
|
End If
|
|
End Function
|
|
|
|
Public Overrides Sub PreAttack(Own As Boolean, BattleScreen As BattleScreen)
|
|
Dim SolarBlade As Integer = BattleScreen.FieldEffects.OwnSolarBlade
|
|
If Own = False Then
|
|
SolarBlade = BattleScreen.FieldEffects.OppSolarBlade
|
|
End If
|
|
|
|
If SolarBlade = 0 Then
|
|
Me.FocusOppPokemon = False
|
|
Else
|
|
Me.FocusOppPokemon = True
|
|
End If
|
|
End Sub
|
|
|
|
Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean
|
|
Dim p As Pokemon = BattleScreen.OwnPokemon
|
|
If Own = False Then
|
|
p = BattleScreen.OppPokemon
|
|
End If
|
|
|
|
Dim hasToCharge As Boolean = True
|
|
|
|
Dim blade As Integer = BattleScreen.FieldEffects.OwnSolarBlade
|
|
If Own = False Then
|
|
blade = BattleScreen.FieldEffects.OppSolarBlade
|
|
End If
|
|
|
|
If blade = 0 Then
|
|
BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " absorbed sunlight!"))
|
|
Else
|
|
hasToCharge = False
|
|
End If
|
|
|
|
If hasToCharge = True Then
|
|
If BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Sunny Then
|
|
hasToCharge = False
|
|
Else
|
|
If Not p.Item Is Nothing Then
|
|
If p.Item.Name.ToLower() = "power herb" And BattleScreen.FieldEffects.CanUseItem(Own) = True And BattleScreen.FieldEffects.CanUseOwnItem(Own, BattleScreen) = True Then
|
|
If BattleScreen.Battle.RemoveHeldItem(Own, Own, BattleScreen, "Power Herb pushed the use of Solar Blade!", "move:solarblade") = True Then
|
|
hasToCharge = False
|
|
End If
|
|
End If
|
|
End If
|
|
End If
|
|
End If
|
|
|
|
If hasToCharge = True Then
|
|
If Own = True Then
|
|
BattleScreen.FieldEffects.OwnSolarBlade = 1
|
|
Else
|
|
BattleScreen.FieldEffects.OppSolarBlade = 1
|
|
End If
|
|
Return True
|
|
Else
|
|
If Own = True Then
|
|
BattleScreen.FieldEffects.OwnSolarBlade = 0
|
|
Else
|
|
BattleScreen.FieldEffects.OppSolarBlade = 0
|
|
End If
|
|
Return False
|
|
End If
|
|
End Function
|
|
|
|
Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer
|
|
If BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Rain Or BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Sandstorm Or BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Hailstorm Then
|
|
Return CInt(Me.Power / 2)
|
|
Else
|
|
Return Me.Power
|
|
End If
|
|
End Function
|
|
|
|
Public Overrides Sub MoveSelected(own As Boolean, BattleScreen As BattleScreen)
|
|
If own = True Then
|
|
BattleScreen.FieldEffects.OwnSolarBlade = 0
|
|
Else
|
|
BattleScreen.FieldEffects.OppSolarBlade = 0
|
|
End If
|
|
End Sub
|
|
|
|
Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean
|
|
Dim solarBlade As Integer = BattleScreen.FieldEffects.OwnSolarBlade
|
|
If own = False Then
|
|
solarBlade = BattleScreen.FieldEffects.OppSolarBlade
|
|
End If
|
|
|
|
If solarBlade = 0 Then
|
|
Return False
|
|
Else
|
|
Return True
|
|
End If
|
|
End Function
|
|
|
|
Private Sub MoveFails(own As Boolean, BattleScreen As BattleScreen)
|
|
If own = True Then
|
|
BattleScreen.FieldEffects.OwnSolarBlade = 0
|
|
Else
|
|
BattleScreen.FieldEffects.OppSolarBlade = 0
|
|
End If
|
|
End Sub
|
|
|
|
Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen)
|
|
MoveFails(own, BattleScreen)
|
|
End Sub
|
|
|
|
Public Overrides Sub AbsorbedBySubstitute(own As Boolean, BattleScreen As BattleScreen)
|
|
MoveFails(own, BattleScreen)
|
|
End Sub
|
|
|
|
Public Overrides Sub MoveProtectedDetected(own As Boolean, BattleScreen As BattleScreen)
|
|
MoveFails(own, BattleScreen)
|
|
End Sub
|
|
|
|
Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen)
|
|
MoveFails(own, BattleScreen)
|
|
End Sub
|
|
|
|
Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen)
|
|
MoveFails(own, BattleScreen)
|
|
End Sub
|
|
|
|
Public Overrides Sub HurtItselfInConfusion(own As Boolean, BattleScreen As BattleScreen)
|
|
MoveFails(own, BattleScreen)
|
|
End Sub
|
|
|
|
Public Overrides Sub IsAttracted(own As Boolean, BattleScreen As BattleScreen)
|
|
MoveFails(own, BattleScreen)
|
|
End Sub
|
|
|
|
End Class
|
|
|
|
End Namespace |