P3D-Legacy/P3D/Pokemon/Attacks/Ground/Magnitude.vb

108 lines
3.3 KiB
VB.net

Namespace BattleSystem.Moves.Ground
Public Class Magnitude
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Ground)
Me.ID = 222
Me.OriginalPP = 30
Me.CurrentPP = 30
Me.MaxPP = 30
Me.Power = 0
Me.Accuracy = 100
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Tough
Me.Name = "Magnitude"
Me.Description = "The user looses a ground- shaking quake affecting everyone around the user. Its power varies."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
Me.CanHitUnderground = True
'#End
End Sub
Shared UsedLevel As Integer = 0
Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer
Dim dig As Integer = BattleScreen.FieldEffects.OppDigCounter
If own = False Then
dig = BattleScreen.FieldEffects.OwnDigCounter
End If
Dim basepower As Integer = 0
Dim magLevel As Integer = 4
Dim r As Integer = Core.Random.Next(0, 100)
If r < 5 Then
basepower = 10
magLevel = 4
ElseIf r >= 5 And r < 15 Then
basepower = 30
magLevel = 5
ElseIf r >= 15 And r < 35 Then
basepower = 50
magLevel = 6
ElseIf r >= 35 And r < 65 Then
basepower = 70
magLevel = 7
ElseIf r >= 65 And r < 85 Then
basepower = 90
magLevel = 8
ElseIf r >= 85 And r < 95 Then
basepower = 110
magLevel = 9
ElseIf r >= 95 Then
basepower = 150
magLevel = 10
End If
If dig > 0 Then
basepower *= 2
Else
basepower *= 2
End If
UsedLevel = magLevel
Return basepower
End Function
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
BattleScreen.BattleQuery.Add(New TextQueryObject("Magnitude " & UsedLevel.ToString() & "!"))
End Sub
End Class
End Namespace