82 lines
2.6 KiB
VB.net
82 lines
2.6 KiB
VB.net
Namespace BattleSystem.Moves.Normal
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Public Class PayDay
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Normal)
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Me.ID = 6
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Me.OriginalPP = 20
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Me.CurrentPP = 20
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Me.MaxPP = 20
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Me.Power = 40
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Me.Accuracy = 100
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Me.Category = Categories.Physical
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Me.ContestCategory = ContestCategories.Smart
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Me.Name = "Pay Day"
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Me.Description = "Numerous coins are hurled at the target to inflict damage. Money is earned after the battle."
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Me.CriticalChance = 1
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Me.IsHMMove = False
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Me.Target = Targets.OneAdjacentTarget
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = True
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Me.ProtectAffected = True
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = True
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Me.CounterAffected = True
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = True
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Me.ImmunityAffected = True
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Me.RemovesFrozen = False
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Me.HasSecondaryEffect = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsPunchingMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = True
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'#End
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End Sub
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Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
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Dim p As Pokemon = BattleScreen.OwnPokemon
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Dim op As Pokemon = BattleScreen.OppPokemon
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If own = False Then
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p = BattleScreen.OppPokemon
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op = BattleScreen.OwnPokemon
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End If
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Dim coinAmount As Integer = p.Level * 5
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If Not p.Item Is Nothing Then
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If p.Item.Name.ToLower() = "amulet coin" Or p.Item.Name.ToLower() = "luck incense" Then
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coinAmount *= 2
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End If
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End If
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If own = True Then
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BattleScreen.FieldEffects.OwnPayDayCounter += coinAmount
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Else
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BattleScreen.FieldEffects.OppPayDayCounter += coinAmount
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End If
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BattleScreen.BattleQuery.Add(New TextQueryObject("Coins were scattered everywhere!"))
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End Sub
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End Class
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End Namespace |