P3D-Legacy/P3D/Pokemon/Attacks/Normal/PayDay.vb

82 lines
2.6 KiB
VB.net

Namespace BattleSystem.Moves.Normal
Public Class PayDay
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Normal)
Me.ID = 6
Me.OriginalPP = 20
Me.CurrentPP = 20
Me.MaxPP = 20
Me.Power = 40
Me.Accuracy = 100
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Smart
Me.Name = "Pay Day"
Me.Description = "Numerous coins are hurled at the target to inflict damage. Money is earned after the battle."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = True
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.RemovesFrozen = False
Me.HasSecondaryEffect = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim p As Pokemon = BattleScreen.OwnPokemon
Dim op As Pokemon = BattleScreen.OppPokemon
If own = False Then
p = BattleScreen.OppPokemon
op = BattleScreen.OwnPokemon
End If
Dim coinAmount As Integer = p.Level * 5
If Not p.Item Is Nothing Then
If p.Item.Name.ToLower() = "amulet coin" Or p.Item.Name.ToLower() = "luck incense" Then
coinAmount *= 2
End If
End If
If own = True Then
BattleScreen.FieldEffects.OwnPayDayCounter += coinAmount
Else
BattleScreen.FieldEffects.OppPayDayCounter += coinAmount
End If
BattleScreen.BattleQuery.Add(New TextQueryObject("Coins were scattered everywhere!"))
End Sub
End Class
End Namespace