P3D-Legacy/P3D/Pokemon/Attacks/Normal/Self-Destruct.vb

69 lines
2.2 KiB
VB.net

Namespace BattleSystem.Moves.Normal
Public Class SelfDestruct
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Normal)
Me.ID = 120
Me.OriginalPP = 5
Me.CurrentPP = 5
Me.MaxPP = 5
Me.Power = 200
Me.Accuracy = 100
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Beauty
Me.Name = "Self-Destruct"
Me.Description = "The user attacks everything around it by causing an explosion. The user faints upon using this move."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.AllTargets
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.RemovesFrozen = False
Me.HasSecondaryEffect = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.Selfdestruct
End Sub
Public Overrides Sub PreAttack(Own As Boolean, BattleScreen As BattleScreen)
Dim p As Pokemon = BattleScreen.OwnPokemon
If Own = False Then
p = BattleScreen.OppPokemon
End If
BattleScreen.Battle.ReduceHP(p.HP, Own, Own, BattleScreen, p.GetDisplayName() & " exploded!", "move:selfdestruct")
End Sub
End Class
End Namespace