P3D-Legacy/P3D/Pokemon/Attacks/Normal/SpitUp.vb

106 lines
3.8 KiB
VB.net

Namespace BattleSystem.Moves.Normal
Public Class SpitUp
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Normal)
Me.ID = 255
Me.OriginalPP = 10
Me.CurrentPP = 10
Me.MaxPP = 10
Me.Power = 0
Me.Accuracy = 100
Me.Category = Categories.Special
Me.ContestCategory = ContestCategories.Tough
Me.Name = "Spit Up"
Me.Description = "The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = False
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
Me.AIField1 = AIField.Support
Me.AIField2 = AIField.Nothing
End Sub
Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean
Dim stockpiled As Integer = BattleScreen.FieldEffects.OwnStockpileCount
If Own = False Then
stockpiled = BattleScreen.FieldEffects.OppStockpileCount
End If
If stockpiled = 0 Then
BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
Return True
Else
Return False
End If
End Function
Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer
Dim stockpiled As Integer = BattleScreen.FieldEffects.OwnStockpileCount
If own = False Then
stockpiled = BattleScreen.FieldEffects.OppStockpileCount
End If
Return stockpiled * 100
End Function
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim stockpiled As Integer = BattleScreen.FieldEffects.OwnStockpileCount
If own = False Then
stockpiled = BattleScreen.FieldEffects.OppStockpileCount
End If
Dim p As Pokemon = BattleScreen.OwnPokemon
If own = False Then
p = BattleScreen.OppPokemon
End If
If own = True Then
BattleScreen.FieldEffects.OwnStockpileCount = 0
Else
BattleScreen.FieldEffects.OppStockpileCount = 0
End If
BattleScreen.Battle.LowerStat(own, own, BattleScreen, "Defense", stockpiled, p.GetDisplayName() & "'s Defense fell!", "move:spitup")
BattleScreen.Battle.LowerStat(own, own, BattleScreen, "Special Defense", stockpiled, p.GetDisplayName() & "'s Special Defense fell!", "move:spitup")
BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & "'s stockpiled effect wore off!"))
End Sub
End Class
End Namespace