110 lines
3.9 KiB
VB.net
110 lines
3.9 KiB
VB.net
Namespace BattleSystem.Moves.Normal
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Public Class Swallow
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Normal)
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Me.ID = 256
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Me.OriginalPP = 10
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Me.CurrentPP = 10
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Me.MaxPP = 10
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Me.Power = 0
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Me.Accuracy = 0
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Me.Category = Categories.Status
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Me.ContestCategory = ContestCategories.Tough
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Me.Name = "Swallow"
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Me.Description = "The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP."
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Me.CriticalChance = 0
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Me.IsHMMove = False
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Me.Target = Targets.Self
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = False
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Me.ProtectAffected = False
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Me.MagicCoatAffected = False
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Me.SnatchAffected = True
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = False
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Me.CounterAffected = False
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = False
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Me.ImmunityAffected = False
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Me.HasSecondaryEffect = False
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Me.RemovesFrozen = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsPunchingMove = False
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Me.IsDamagingMove = False
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsAffectedBySubstitute = False
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = False
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'#End
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Me.AIField1 = AIField.Support
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Me.AIField2 = AIField.Nothing
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End Sub
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Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean
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Dim stockpiled As Integer = BattleScreen.FieldEffects.OwnStockpileCount
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If Own = False Then
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stockpiled = BattleScreen.FieldEffects.OppStockpileCount
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End If
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If stockpiled = 0 Then
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BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
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Return True
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Else
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Return False
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End If
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End Function
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Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
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Dim stockpiled As Integer = BattleScreen.FieldEffects.OwnStockpileCount
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If own = False Then
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stockpiled = BattleScreen.FieldEffects.OppStockpileCount
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End If
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Dim p As Pokemon = BattleScreen.OwnPokemon
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If own = False Then
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p = BattleScreen.OppPokemon
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End If
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If own = True Then
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BattleScreen.FieldEffects.OwnStockpileCount = 0
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Else
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BattleScreen.FieldEffects.OppStockpileCount = 0
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End If
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Dim hpPercentage As Integer = 25
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Select Case stockpiled
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Case 1
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hpPercentage = 25
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Case 2
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hpPercentage = 50
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Case 3
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hpPercentage = 100
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End Select
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Dim hpGain As Integer = CInt(Math.Ceiling((p.MaxHP / 100) * hpPercentage))
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BattleScreen.Battle.GainHP(hpGain, own, own, BattleScreen, p.GetDisplayName() & "'s HP was restored!", "move:swallow")
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BattleScreen.Battle.LowerStat(own, own, BattleScreen, "Defense", stockpiled, p.GetDisplayName() & "'s Defense fell!", "move:spitup")
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BattleScreen.Battle.LowerStat(own, own, BattleScreen, "Special Defense", stockpiled, p.GetDisplayName() & "'s Special Defense fell!", "move:spitup")
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BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & "'s stockpiled effect wore off!"))
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End Sub
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End Class
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End Namespace |