125 lines
4.4 KiB
VB.net
125 lines
4.4 KiB
VB.net
Namespace BattleSystem.Moves.Normal
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Public Class Transform
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Normal)
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Me.ID = 144
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Me.OriginalPP = 10
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Me.CurrentPP = 10
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Me.MaxPP = 10
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Me.Power = 0
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Me.Accuracy = 0
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Me.Category = Categories.Status
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Me.ContestCategory = ContestCategories.Smart
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Me.Name = "Transform"
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Me.Description = "The user transforms into a copy of the target right down to having the same move set."
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Me.CriticalChance = 0
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Me.IsHMMove = False
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Me.Target = Targets.OneAdjacentTarget
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = False
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Me.ProtectAffected = False
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = False
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Me.CounterAffected = False
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = False
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Me.ImmunityAffected = False
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Me.HasSecondaryEffect = False
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Me.RemovesFrozen = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsPunchingMove = False
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Me.IsDamagingMove = False
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = False
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Me.FocusOppPokemon = False
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'#End
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Me.AIField1 = AIField.Support
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Me.AIField2 = AIField.Nothing
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End Sub
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Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
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'Changes: Type, stats (except HP), stat modifications, moveset, species, shiny, ability, additionalvalue
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'Set istransformed to true
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'fail if target is transformed
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'apply image to sprite after transform
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Dim p As Pokemon = BattleScreen.OwnPokemon
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Dim op As Pokemon = BattleScreen.OppPokemon
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If own = False Then
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p = BattleScreen.OppPokemon
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op = BattleScreen.OwnPokemon
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End If
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If op.IsTransformed = False Then
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'Save old stats:
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p.OriginalNumber = p.Number
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p.OriginalType1 = New Element(p.Type1.Type)
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p.OriginalType2 = New Element(p.Type2.Type)
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p.OriginalStats = {p.Attack, p.Defense, p.SpAttack, p.SpDefense, p.Speed}
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p.OriginalShiny = CInt(p.IsShiny.ToNumberString())
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p.OriginalMoves = New List(Of BattleSystem.Attack)
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p.OriginalMoves.AddRange(p.Attacks.ToArray())
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'Apply new stats:
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p.Number = op.Number
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p.Type1 = New Element(op.Type1.Type)
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p.Type2 = New Element(op.Type2.Type)
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p.Attack = op.Attack
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p.Defense = op.Defense
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p.SpAttack = op.SpAttack
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p.SpDefense = op.SpDefense
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p.Speed = op.Speed
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p.StatAttack = op.StatAttack
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p.StatDefense = op.StatDefense
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p.StatSpAttack = op.StatSpAttack
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p.StatSpDefense = op.StatSpDefense
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p.StatSpeed = op.StatSpeed
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p.IsShiny = op.IsShiny
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p.Attacks.Clear()
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For i = 0 To op.Attacks.Count - 1
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p.Attacks.Add(GetAttackByID(op.Attacks(i).ID))
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p.Attacks(i).CurrentPP = 5
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Next
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p.Ability = Ability.GetAbilityByID(op.Ability.ID)
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p.IsTransformed = True
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'Apply new image to sprite:
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BattleScreen.BattleQuery.Add(New ToggleEntityQueryObject(own, ToggleEntityQueryObject.BattleEntities.OwnPokemon, PokemonForms.GetOverworldSpriteName(p), 0, 1, -1, -1))
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BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " transformed into " & op.OriginalName & "!"))
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Else
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'Fails
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BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
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End If
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End Sub
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End Class
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End Namespace |