P3D-Legacy/P3D/Pokemon/Attacks/Poison/GunkShot.vb

70 lines
2.2 KiB
VB.net

Namespace BattleSystem.Moves.Poison
Public Class GunkShot
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Poison)
Me.ID = 441
Me.OriginalPP = 5
Me.CurrentPP = 5
Me.MaxPP = 5
Me.Power = 120
Me.Accuracy = 80
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Tough
Me.Name = "Gunk Shot"
Me.Description = "The user shoots filthy garbage at the target to attack. It may also poison the target."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = True
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.CanPoison
Me.EffectChances.Add(30)
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim chance As Integer = GetEffectChance(0, own, BattleScreen)
If Core.Random.Next(0, 100) < chance Then
BattleScreen.Battle.InflictPoison(Not own, own, BattleScreen, False, "", "move:gunkshot")
End If
End Sub
End Class
End Namespace