102 lines
3.7 KiB
VB.net
102 lines
3.7 KiB
VB.net
Namespace BattleSystem.Moves.Dark
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Public Class BeatUp
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Dark)
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Me.ID = 251
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Me.OriginalPP = 10
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Me.CurrentPP = 10
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Me.MaxPP = 10
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Me.Power = 0
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Me.Accuracy = 100
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Me.Category = Categories.Physical
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Me.ContestCategory = ContestCategories.Smart
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Me.Name = "Beat Up"
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Me.Description = "The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks."
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Me.CriticalChance = 1
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Me.IsHMMove = False
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Me.Target = Targets.OneAdjacentTarget
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = False
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Me.ProtectAffected = True
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = True
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Me.CounterAffected = True
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = True
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Me.ImmunityAffected = False
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Me.RemovesFrozen = False
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Me.HasSecondaryEffect = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsPunchingMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = True
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'#End
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End Sub
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Public Overrides Function GetTimesToAttack(own As Boolean, BattleScreen As BattleScreen) As Integer
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Dim i As Integer = 1
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If own = True Then
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For Each p As Pokemon In Core.Player.Pokemons
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If p.Status = Pokemon.StatusProblems.None Then
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i += 1
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End If
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Next
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ElseIf BattleScreen.IsTrainerBattle = True Then
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For Each p As Pokemon In BattleScreen.Trainer.Pokemons
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If p.Status = Pokemon.StatusProblems.None Then
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i += 1
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End If
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Next
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End If
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i = i-1
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Return i
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End Function
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Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer
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Dim avgTeamBaseAttack As Double = 0.0D
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Dim pokemonCounter As Integer = 0
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If own Then
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For Each pokemon As Pokemon In Core.Player.Pokemons
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If (Not pokemon.IsEgg) AndAlso pokemon.Status <> Pokemon.StatusProblems.Fainted And pokemon.HP > 0 Then
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avgTeamBaseAttack += (pokemon.BaseAttack / 10)
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pokemonCounter += 1
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End If
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Next
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Else
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For Each pokemon As Pokemon In BattleScreen.Trainer.Pokemons
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If (Not pokemon.IsEgg) AndAlso pokemon.Status <> Pokemon.StatusProblems.Fainted And pokemon.HP > 0 Then
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avgTeamBaseAttack += (pokemon.BaseAttack / 10)
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pokemonCounter += 1
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End If
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Next
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End If
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If pokemonCounter <> 0 Then
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avgTeamBaseAttack = avgTeamBaseAttack / pokemonCounter
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Else
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avgTeamBaseAttack = 10 'should never meet this case.
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End If
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Return CInt(avgTeamBaseAttack) + 5
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End Function
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End Class
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End Namespace
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