30 lines
3.6 KiB
Plaintext
30 lines
3.6 KiB
Plaintext
version=2
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:if:<register.value(dailyrewardcount)>>1
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@text.show(Today's <register.value(dailyrewardlong)>*Today was day <math.int(<register.value(dailyrewardcount)>-1)>~of this cycle.)
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:else
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@text.show(Today's Daily Login Reward~was a Shiny Candy!*Today was Day 30~of this cycle.)
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:endif
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:select:<register.value(dailyrewardcount)>
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:when:1
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@Text.show(Tomorrow starts the~cycle over from Day 1~with the reward being either~Cash, BP, or items to sell.)
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:when:8;15;22
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@Text.show(Tomorrow is Day <register.value(dailyrewardcount)>~with the reward being either~Cash, BP, or items to sell.)
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:when:2;9;16;23
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@Text.show(Tomorrow is Day <register.value(dailyrewardcount)>~with the reward being~a number of PokéBalls.)
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:when:3;10;17;24
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@Text.show(Tomorrow is Day <register.value(dailyrewardcount)>~with the reward being~a number of Medicine Items.)
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:when:4;11;18;25
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@Text.show(Tomorrow is Day <register.value(dailyrewardcount)>~with the reward being~a number of Held Items.)
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:when:5;12;19;26
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@Text.show(Tomorrow is Day <register.value(dailyrewardcount)>~with the reward being~a number of Evolution Items.)
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:when:6;13;20;27
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@Text.show(Tomorrow is Day <register.value(dailyrewardcount)>~with the reward being~a number of Evolution Stones.)
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:when:7;14;21;28
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@Text.show(Tomorrow is Day <register.value(dailyrewardcount)>~with the reward being~a number of rare items.)
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:when:29
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@Text.show(Tomorrow is Day <register.value(dailyrewardcount)>~with the reward being~a rare Pokémon.)
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:when:30
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@Text.show(Tomorrow is Day <register.value(dailyrewardcount)>,~the last day of this cycle.*The reward will be~a Shiny Candy.*WARNING!~If you have a Shiny Candy~in your bag when you login~tomorrow you will miss~this reward!)
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:endwhen
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@text.show(Thank you for continuing~to play Pokémon 3D!)
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:end |