P3D-Legacy/P3D/Battle/Trainer.vb

480 lines
18 KiB
VB.net

Imports P3D.ScriptVersion2
Public Class Trainer
Public AILevel As Integer = 0
Public SignatureMoves As New List(Of BattleSystem.Attack)
Public Pokemons As New List(Of Pokemon)
Public TrainerType As String = "Youngster"
Public TrainerType2 As String = "Youngster"
Public Name As String = "Joey"
Public Name2 As String = "Joey"
Public Money As Integer = 84
Public SpriteName As String = "14"
Public SpriteName2 As String = "14"
Public Region As String = "Johto"
Public Music As String = "Trainer"
Public TrainerFile As String = ""
Public DoubleTrainer As Boolean = False
Public Items As New List(Of Item)
Public Gender As Integer = -1
Public IntroType As Integer = 10
Public GameJoltID As String = ""
Public VSImageOrigin As String = "VSIntro"
Public VSImagePosition As Vector2 = New Vector2(0, 0)
Public VSImageSize As Size = New Size(61, 54)
Public BarImagePosition As Vector2 = New Vector2(0, 0)
Public OutroMessage As String = "TRAINER_DEFAULT_MESSAGE"
Public OutroMessage2 As String = "TRAINER_DEFAULT_MESSAGE"
Public IntroMessage As String = "TRAINER_DEFAULT_MESSAGE"
Public DefeatMessage As String = "TRAINER_DEFAULT_MESSAGE"
Public Shared FrontierTrainer As Integer = -1
Public Function IsBeaten() As Boolean
Return ActionScript.IsRegistered("trainer_" & TrainerFile)
End Function
Public Shared Function IsBeaten(ByVal CheckTrainerFile As String) As Boolean
Return ActionScript.IsRegistered("trainer_" & CheckTrainerFile)
End Function
Public Sub New()
End Sub
Public Sub New(ByVal TrainerFile As String)
Me.TrainerFile = TrainerFile
Dim path As String = GameModeManager.GetScriptPath("Trainer\" & TrainerFile & ".trainer")
Security.FileValidation.CheckFileValid(path, False, "Trainer.vb")
Dim Data() As String = System.IO.File.ReadAllLines(path)
If Data(0) = "[TRAINER FORMAT]" Then
LoadTrainer(Data)
Else
LoadTrainerLegacy(Data)
End If
End Sub
Private Sub LoadTrainerLegacy(ByVal Data() As String)
Dim newData As New List(Of String)
Dim sevenData As List(Of String) = Data(7).Split(CChar("|")).ToList()
newData.Add("Name|" & Data(2))
newData.Add("TrainerClass|" & Data(1))
newData.Add("Money|" & Data(0))
newData.Add("IntroMessage|" & Data(3))
newData.Add("OutroMessage|" & Data(4))
newData.Add("DefeatMessage|" & Data(5))
newData.Add("TextureID|" & Data(6))
newData.Add("Region|" & sevenData(0))
Me.Region = sevenData(0)
Me.Music = sevenData(1)
newData.Add("IniMusic|" & GetIniMusicName())
newData.Add("DefeatMusic|" & GetDefeatMusic())
newData.Add("BattleMusic|" & GetBattleMusicName())
newData.Add("Pokemon1|" & Data(8).Remove(0, 2))
newData.Add("Pokemon2|" & Data(9).Remove(0, 2))
newData.Add("Pokemon3|" & Data(10).Remove(0, 2))
newData.Add("Pokemon4|" & Data(11).Remove(0, 2))
newData.Add("Pokemon5|" & Data(12).Remove(0, 2))
newData.Add("Pokemon6|" & Data(13).Remove(0, 2))
If Data.Length > 14 Then
newData.Add("Items|" & Data(14))
End If
If Data.Length > 15 Then
newData.Add("AI|" & Data(15))
End If
If Data.Length > 16 Then
newData.Add("Gender|" & Data(16))
End If
Dim sequenceData As String = "Blue,Blue"
If sevenData.Count = 3 Then
sequenceData = sevenData(2) & ",Blue"
ElseIf sevenData.Count > 3 Then
sequenceData = sevenData(2) & "," & sevenData(3)
End If
newData.Add("IntroSequence|" & sequenceData)
Logger.Log(Logger.LogTypes.Warning, "Trainer.vb: Converted legacy trainer file! Generated new trainer data:")
Logger.Log(Logger.LogTypes.Message, newData.ToArray().ArrayToString())
LoadTrainer(newData.ToArray())
End Sub
Private Sub LoadTrainer(ByVal Data() As String)
Dim PokeLines As New List(Of String)
Dim isDoubleTrainerValid As Integer = 0
Dim vsdata As String = "blue"
Dim bardata As String = "blue"
For Each line As String In Data
If line.Contains("|") = True Then
Dim pointer As String = line.Remove(line.IndexOf("|"))
Dim value As String = line.Remove(0, line.IndexOf("|") + 1)
Select Case pointer.ToLower()
Case "name"
Me.Name = ScriptCommander.Parse(value).ToString()
If Me.Name.Contains(",") = True Then
Me.Name2 = Me.Name.GetSplit(1)
Me.Name = Me.Name.GetSplit(0)
isDoubleTrainerValid += 1
End If
Case "trainerclass"
Me.TrainerType = ScriptCommander.Parse(value).ToString()
If Me.TrainerType.Contains(",") = True Then
Me.TrainerType2 = TrainerType.GetSplit(1)
Me.TrainerType = TrainerType.GetSplit(0)
isDoubleTrainerValid += 1
End If
Case "money"
Me.Money = CInt(ScriptCommander.Parse(value).ToString())
Case "intromessage"
Me.IntroMessage = ScriptCommander.Parse(value).ToString()
Case "outromessage"
Me.OutroMessage = ScriptCommander.Parse(value).ToString()
If Me.OutroMessage.Contains("|") = True Then
Me.OutroMessage2 = OutroMessage.GetSplit(1, "|")
Me.OutroMessage = OutroMessage.GetSplit(0, "|")
isDoubleTrainerValid += 1
End If
Case "defeatmessage"
Me.DefeatMessage = ScriptCommander.Parse(value).ToString()
Case "textureid"
Me.SpriteName = ScriptCommander.Parse(value).ToString()
If Me.SpriteName.Contains(",") = True Then
Me.SpriteName2 = Me.SpriteName.GetSplit(1)
Me.SpriteName = Me.SpriteName.GetSplit(0)
isDoubleTrainerValid += 1
End If
Case "region"
Me.Region = ScriptCommander.Parse(value).ToString()
Case "inimusic"
Me.IniMusic = ScriptCommander.Parse(value).ToString()
Case "defeatmusic"
Me.DefeatMusic = ScriptCommander.Parse(value).ToString()
Case "battlemusic"
Me.BattleMusic = ScriptCommander.Parse(value).ToString()
Case "insightmusic"
Me.InSightMusic = ScriptCommander.Parse(value).ToString()
Case "pokemon1", "pokemon2", "pokemon3", "pokemon4", "pokemon5", "pokemon6"
If value <> "" Then
PokeLines.Add(value)
End If
Case "items"
If value <> "" Then
Dim itemData() As String = ScriptCommander.Parse(value).ToString().Split(CChar(","))
For Each ItemID As String In itemData
Items.Add(Item.GetItemByID(CInt(ItemID)))
Next
End If
Case "gender"
Dim GenderInt As Integer = CInt(ScriptCommander.Parse(value).ToString())
Me.Gender = CInt(MathHelper.Clamp(GenderInt, -1, 1))
Case "ai"
Me.AILevel = CInt(ScriptCommander.Parse(value).ToString())
Case "introsequence"
value = ScriptCommander.Parse(value).ToString()
If value.Contains(",") = True Then
vsdata = value.GetSplit(0)
bardata = value.GetSplit(1)
Else
vsdata = value
End If
Case "introtype"
Me.IntroType = CInt(ScriptCommander.Parse(value).ToString())
End Select
End If
Next
For Each PokeLine As String In PokeLines
Dim PokeData As String = PokeLine.GetSplit(1, "|")
If PokeData <> "" Then
If ScriptCommander.Parse(PokeData).ToString().StartsWith("{") = True Then
PokeData = ScriptCommander.Parse(PokeData).ToString().Replace("§", ",").Replace("«", "[").Replace("»", "]")
End If
If PokeData.StartsWith("{") = True And PokeData.EndsWith("}") = True Then
Dim p As Pokemon = Pokemon.GetPokemonByData(PokeData)
If Core.Player.DifficultyMode > 0 Then
Dim level As Integer = p.Level
Dim addLevel As Integer = 0
If Core.Player.DifficultyMode = 1 Then
addLevel = CInt(Math.Ceiling(level / 10))
ElseIf Core.Player.DifficultyMode = 2 Then
addLevel = CInt(Math.Ceiling(level / 5))
End If
While level + addLevel > p.Level
p.LevelUp(False)
p.Experience = p.NeedExperience(p.Level)
End While
p.HP = p.MaxHP
End If
Pokemons.Add(p)
Else
Dim firstPart As String = ""
Dim secondPart As String = ""
Dim endedFirstPart As Boolean = False
Dim readData As String = PokeData
Dim openTag As Boolean = False
While readData.Length > 0
Select Case readData(0).ToString()
Case "<"
openTag = True
Case ">"
openTag = False
Case ","
If openTag = False Then
endedFirstPart = True
End If
End Select
If readData(0).ToString() <> "," Or openTag = True Then
If endedFirstPart = True Then
secondPart &= readData(0).ToString()
Else
firstPart &= readData(0).ToString()
End If
End If
readData = readData.Remove(0, 1)
End While
Dim ID As Integer = ScriptConversion.ToInteger(ScriptCommander.Parse(firstPart))
Dim Level As Integer = ScriptConversion.ToInteger(ScriptCommander.Parse(secondPart))
Dim addLevel As Integer = 0
If Core.Player.DifficultyMode = 1 Then
addLevel = CInt(Math.Ceiling(Level / 10))
ElseIf Core.Player.DifficultyMode = 2 Then
addLevel = CInt(Math.Ceiling(Level / 5))
End If
Level += addLevel
Dim maxLevel As Integer = CInt(GameModeManager.GetGameRuleValue("MaxLevel", "100"))
If Level > maxLevel Then
Level = maxLevel
End If
Dim p As Pokemon = Nothing
If FrontierTrainer > -1 Then
p = FrontierSpawner.GetPokemon(Level, FrontierTrainer, Nothing)
Else
p = Pokemon.GetPokemonByID(ID)
p.Generate(Level, True)
End If
If p.IsGenderless = False Then
Select Case Me.Gender
Case 0
If p.IsMale > 0.0F Then
p.Gender = Pokemon.Genders.Male
End If
Case 1
If p.IsMale < 100.0F Then
p.Gender = Pokemon.Genders.Female
End If
End Select
End If
Pokemons.Add(p)
End If
End If
Next
If isDoubleTrainerValid = 4 Then
Me.DoubleTrainer = True
End If
SetIniImage(vsdata, bardata)
FrontierTrainer = -1
End Sub
Private Sub SetIniImage(ByVal vsType As String, ByVal barType As String)
Select Case vsType.ToLower()
Case "blue", "0"
Me.VSImagePosition = New Vector2(0, 0)
Case "orange", "1"
Me.VSImagePosition = New Vector2(1, 0)
Case "green", "2"
Me.VSImagePosition = New Vector2(0, 1)
Case "3"
Me.VSImagePosition = New Vector2(1, 1)
Case "4"
Me.VSImagePosition = New Vector2(0, 2)
Case "5"
Me.VSImagePosition = New Vector2(1, 2)
Case "6"
Me.VSImagePosition = New Vector2(0, 3)
Case "7"
Me.VSImagePosition = New Vector2(1, 3)
Case "8"
Me.VSImagePosition = New Vector2(0, 4)
Case "9"
Me.VSImagePosition = New Vector2(1, 4)
Case "red", "10"
Me.VSImagePosition = New Vector2(0, 5)
Case "11"
Me.VSImagePosition = New Vector2(1, 5)
Case "battlefrontier"
Me.VSImagePosition = New Vector2(0, 0)
Me.VSImageOrigin = "battlefrontier"
Me.VSImageSize = New Size(275, 275)
Case Else
If StringHelper.IsNumeric(vsType) = True Then
If CInt(vsType) > 11 Then
Dim x As Integer = CInt(vsType)
Dim y As Integer = 0
While x > 1
x -= 2
y += 1
End While
Me.VSImagePosition = New Vector2(x, y)
End If
End If
End Select
Select Case barType.ToLower()
Case "blue", "0"
Me.BarImagePosition = New Vector2(0, 0)
Case "orange", "1"
Me.BarImagePosition = New Vector2(1, 0)
Case "lightgreen", "2"
Me.BarImagePosition = New Vector2(0, 1)
Case "gray", "3"
Me.BarImagePosition = New Vector2(1, 1)
Case "violet", "4"
Me.BarImagePosition = New Vector2(0, 2)
Case "green", "5"
Me.BarImagePosition = New Vector2(1, 2)
Case "yellow", "6"
Me.BarImagePosition = New Vector2(0, 3)
Case "brown", "7"
Me.BarImagePosition = New Vector2(1, 3)
Case "lightblue", "8"
Me.BarImagePosition = New Vector2(0, 4)
Case "lightgray", "9"
Me.BarImagePosition = New Vector2(1, 4)
Case "red", "10"
Me.BarImagePosition = New Vector2(0, 5)
Case "11"
Me.BarImagePosition = New Vector2(1, 5)
Case Else
If StringHelper.IsNumeric(barType) = True Then
If CInt(barType) > 11 Then
Dim x As Integer = CInt(barType)
Dim y As Integer = 0
While x > 1
x -= 2
y += 1
End While
Me.BarImagePosition = New Vector2(x, y)
End If
End If
End Select
End Sub
Private IniMusic As String = ""
Private DefeatMusic As String = ""
Private BattleMusic As String = ""
Private InSightMusic As String = "trainer_encounter"
Public Function GetIniMusicName() As String
If IniMusic <> "" Then
Return IniMusic
End If
Dim middle As String = "trainer"
Select Case Me.Music.ToLower()
Case "rival"
middle = "rival"
Case "leader"
middle = "leader"
Case "rocket"
middle = "rocket"
End Select
Return Region & "_" & middle & "_intro"
End Function
Public Function GetDefeatMusic() As String
If DefeatMusic <> "" Then
Return DefeatMusic
End If
Dim pre As String = "trainer"
Select Case Me.Music.ToLower()
Case "leader"
pre = "leader"
End Select
Return pre & "_defeat"
End Function
Public Function GetBattleMusicName() As String
If BattleMusic <> "" Then
Return BattleMusic
End If
Return Me.Region.ToLower() & "_" & Me.Music.ToLower()
End Function
Public Function GetInSightMusic() As String
Return InSightMusic
End Function
Public Function HasBattlePokemon() As Boolean
For Each Pokemon As Pokemon In Pokemons
If Pokemon.Status <> P3D.Pokemon.StatusProblems.Fainted And Pokemon.HP > 0 Then
Return True
End If
Next
Return False
End Function
Public Sub TrainerItemUse(ByVal ItemID As Integer)
For i = 0 To Items.Count - 1
Dim item As Item = Items(i)
If item.ID = ItemID Then
Me.Items.RemoveAt(i)
Exit For
End If
Next
End Sub
Public Function CountUseablePokemon() As Integer
Dim i As Integer = 0
For Each p As Pokemon In Me.Pokemons
If p.HP > 0 And p.Status <> Pokemon.StatusProblems.Fainted Then
i += 1
End If
Next
Return i
End Function
End Class