164 lines
6.4 KiB
VB.net
164 lines
6.4 KiB
VB.net
''' <summary>
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''' A class that helps with saving the game.
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''' </summary>
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Public Class SaveGameHelpers
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Shared _savingProgress As Integer = 0
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Shared _failedSaveParts As Integer = 0
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Shared _tempGJSave As GameJolt.GamejoltSave = Nothing
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Shared _validatedDownloadCheck As Boolean = False
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Shared _startedDownloadCheck As Boolean = False
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''' <summary>
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''' If the game encountered any errors while uploading data.
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''' </summary>
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Public Shared ReadOnly Property EncounteredErrors() As Boolean
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Get
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Return _failedSaveParts > 0
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End Get
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End Property
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''' <summary>
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''' If the download check has already started.
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''' </summary>
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Public Shared ReadOnly Property StartedDownloadCheck() As Boolean
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Get
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Return _startedDownloadCheck
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End Get
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End Property
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''' <summary>
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''' Increments the value that counts the upload parts and starts the download check if the upload is finished.
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''' </summary>
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Public Shared Sub AddGameJoltSaveCounter(ByVal result As String)
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_savingProgress += 1
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Dim resultList As List(Of GameJolt.API.JoltValue) = GameJolt.API.HandleData(result)
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For Each lEntry In resultList
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If lEntry.Value.ToLower() <> "true" Then
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_failedSaveParts += 1
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End If
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Next
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If _failedSaveParts = 0 And _savingProgress >= GameJolt.GamejoltSave.EXTRADATAUPLOADCOUNT + GameJolt.GamejoltSave.SAVEFILECOUNT Then
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PerformDownloadCheck()
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End If
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End Sub
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''' <summary>
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''' Increments the counter once the data files have been uploaded and starts the download check if the upload is finished.
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''' </summary>
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Public Shared Sub CompleteGameJoltSave(ByVal result As String)
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_savingProgress += GameJolt.GamejoltSave.SAVEFILECOUNT
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Dim resultList As List(Of GameJolt.API.JoltValue) = GameJolt.API.HandleData(result)
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For Each lEntry In resultList
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If lEntry.Value.ToLower() <> "true" Then
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_failedSaveParts += 1
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End If
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Next
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If _failedSaveParts = 0 And _savingProgress >= GameJolt.GamejoltSave.EXTRADATAUPLOADCOUNT + GameJolt.GamejoltSave.SAVEFILECOUNT Then
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PerformDownloadCheck()
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End If
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End Sub
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''' <summary>
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''' If saving the GameJolt save to the GameJolt server is finished (with checks).
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''' </summary>
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Public Shared ReadOnly Property GameJoltSaveDone() As Boolean
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Get
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If _tempGJSave Is Nothing Then
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Return False
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End If
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If _tempGJSave.DownloadFailed = True Then
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If _failedSaveParts = 0 Then
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_failedSaveParts += 1
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End If
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Return True
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End If
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If _tempGJSave.DownloadFinished = True Then
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If _validatedDownloadCheck = False Then
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ValidateDownloadCheck()
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End If
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End If
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Return _savingProgress >= GameJolt.GamejoltSave.EXTRADATAUPLOADCOUNT + GameJolt.GamejoltSave.SAVEFILECOUNT And _validatedDownloadCheck = True
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End Get
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End Property
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''' <summary>
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''' Resets the temporary variables used to save the game.
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''' </summary>
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Public Shared Sub ResetSaveCounter()
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_savingProgress = 0
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_failedSaveParts = 0
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_tempGJSave = Nothing
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_startedDownloadCheck = False
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_validatedDownloadCheck = False
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End Sub
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''' <summary>
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''' Starts the download check.
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''' </summary>
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Private Shared Sub PerformDownloadCheck()
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_startedDownloadCheck = True
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_tempGJSave = New GameJolt.GamejoltSave()
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_tempGJSave.DownloadSave(Core.GameJoltSave.GameJoltID, False)
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End Sub
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''' <summary>
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''' Validates the results of the download check.
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''' </summary>
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Private Shared Sub ValidateDownloadCheck()
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'Checks all data downloaded against current save data:
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If _tempGJSave.Apricorns = Core.Player.GetApricornsData() And
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_tempGJSave.Berries = Core.Player.GetBerriesData() And
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_tempGJSave.Box = Core.Player.GetBoxData() And
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_tempGJSave.Daycare = Core.Player.GetDaycareData() And
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_tempGJSave.HallOfFame = Core.Player.GetHallOfFameData() And
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_tempGJSave.ItemData = Core.Player.GetItemDataData() And
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_tempGJSave.Items = Core.Player.GetItemsData() And
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_tempGJSave.NPC = Core.Player.GetNPCDataData() And
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_tempGJSave.Options = Core.Player.GetOptionsData() And
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_tempGJSave.Party = Core.Player.GetPartyData() And
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GetTimeFixedPlayerData(_tempGJSave.Player) = GetTimeFixedPlayerData(Core.Player.GetPlayerData(False)) And
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_tempGJSave.Pokedex = Core.Player.GetPokedexData() And
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_tempGJSave.Register = Core.Player.GetRegisterData() And
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_tempGJSave.RoamingPokemon = Core.Player.GetRoamingPokemonData() And
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_tempGJSave.SecretBase = Core.Player.GetSecretBaseData() And
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_tempGJSave.Statistics = Core.Player.GetStatisticsData() Then
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_validatedDownloadCheck = True
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Exit Sub
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End If
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_failedSaveParts += 1
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_validatedDownloadCheck = True
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End Sub
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''' <summary>
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''' We convert the string saved in "PlayTime" to "xxxxxxxxxx" here because some time passed between starting to save the game and finishing the test.
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''' The "PlayTime" variable would count up during this time, making it different from the time that got saved to the server.
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''' To work around this, we replace both sides with some generic string.
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''' This makes "PlayTime" the only part of the entire save that could get corrupted and passed on undetected (I believe this is impossible to even happen).
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''' </summary>
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''' <param name="input">The player data.</param>
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Private Shared Function GetTimeFixedPlayerData(ByVal input As String) As String
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Dim inputArr As String() = input.Split({Environment.NewLine}, StringSplitOptions.None)
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Dim output As String = ""
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For Each l As String In inputArr
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Dim inputLine As String = l
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If inputLine.StartsWith("PlayTime|") = True Then
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inputLine = "PlayTime|xxxxxxxxxx"
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End If
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If output <> "" Then
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output &= Environment.NewLine
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End If
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output &= inputLine
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Next
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Return output
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End Function
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End Class
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