P3D-Legacy/P3D/Pokemon/Attacks/Ghost/RageFist.vb

78 lines
2.6 KiB
VB.net

Namespace BattleSystem.Moves.Ghost
Public Class RageFist
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Ghost)
Me.ID = 797
Me.OriginalPP = 10
Me.CurrentPP = 10
Me.MaxPP = 10
Me.Power = 50
Me.Accuracy = 100
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Tough
Me.Name = Localization.GetString("move_name_" & Me.ID, "Rage Fist")
Me.Description = "The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = True
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.RemovesOwnFrozen = False
Me.HasSecondaryEffect = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = True
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.Nothing
End Sub
Public Overrides Function GetBasePower(ByVal own As Boolean, ByVal BattleScreen As BattleScreen) As Integer
If own = True Then
Return Me.Power + BattleScreen.FieldEffects.OwnRageFistPower
Else
Return Me.Power + BattleScreen.FieldEffects.OppRageFistPower
End If
End Function
Public Overrides Sub HurtItselfInConfusion(ByVal own As Boolean, ByVal BattleScreen As BattleScreen)
If own = True Then
If BattleScreen.FieldEffects.OwnRageFistPower < 350 Then
BattleScreen.FieldEffects.OwnRageFistPower += 50
End If
Else
If BattleScreen.FieldEffects.OppRageFistPower < 350 Then
BattleScreen.FieldEffects.OppRageFistPower += 50
End If
End If
End Sub
End Class
End Namespace