P3D-Legacy/P3D/Content/Data/maps/battle/liberty/interior.dat

27 lines
4.1 KiB
Plaintext

{"Level"{LEV[{"Name"{str[Lighthouse Basement]}}{"MusicLoop"{str[darkcave]}}]}}
{"Actions"{LEV[{"CanTeleport"{bool[0]}}{"CanDig"{bool[0]}}{"CanFly"{bool[0]}}{"EnviromentType"{int[3]}}{"Weather"{int[1]}}]}}
Floor:
{"Floor"{ENT[{"Size"{intArr[12,8]}}{"Position"{intArr[9,0,10]}}{"TexturePath"{str[park]}}{"Texture"{rec[0,80,16,16]}}]}}
Walls:
{"EntityField"{ENT[{"Size"{intArr[13,9]}}{"Fill"{bool[0]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[8,2,9]}}{"TexturePath"{str[park]}}{"Textures"{recArr[[80,32,16,16]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"EntityField"{ENT[{"Size"{intArr[13,9]}}{"Fill"{bool[0]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[8,0,9]}}{"TexturePath"{str[park]}}{"Textures"{recArr[[64,48,16,16]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"EntityField"{ENT[{"Size"{intArr[13,9]}}{"Fill"{bool[0]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[8,1,9]}}{"TexturePath"{str[park]}}{"Textures"{recArr[[80,48,16,16]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
Ceiling:
{"EntityField"{ENT[{"Size"{intArr[12,8]}}{"EntityID"{str[AllSidesObject]}}{"Position"{sngArr[9,3,10]}}{"TexturePath"{str[lab]}}{"Textures"{recArr[[0,0,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
Hole:
{"Entity"{ENT[{"Scale"{sngArr[1.8,1.8,0.05]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[8.5,0,13]}}{"TexturePath"{str[Park]}}{"Textures"{recArr[[64,62,1,1]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[1]}}]}}
{"Entity"{ENT[{"Scale"{sngArr[0.3,1.8,0.3]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[8.5,0,14]}}{"TexturePath"{str[Park]}}{"Textures"{recArr[[16,80,1,1]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[1]}}]}}
{"Entity"{ENT[{"Scale"{sngArr[0.3,1.8,0.3]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[8.5,0,12]}}{"TexturePath"{str[Park]}}{"Textures"{recArr[[16,80,1,1]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[1]}}]}}
{"Entity"{ENT[{"Scale"{sngArr[2.3,0.3,0.3]}}{"EntityID"{str[AllSidesObject]}}{"Position"{sngArr[8.5,1,13]}}{"TexturePath"{str[Park]}}{"Textures"{recArr[[16,80,1,1]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[12]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[1]}}]}}
Hole:
{"Entity"{ENT[{"Scale"{sngArr[1.8,1.8,0.05]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[19.5,0,13]}}{"TexturePath"{str[Park]}}{"Textures"{recArr[[64,62,1,1]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[1]}}]}}
{"Entity"{ENT[{"Scale"{sngArr[0.3,1.8,0.3]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[19.5,0,14]}}{"TexturePath"{str[Park]}}{"Textures"{recArr[[16,80,1,1]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[1]}}]}}
{"Entity"{ENT[{"Scale"{sngArr[0.3,1.8,0.3]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[19.5,0,12]}}{"TexturePath"{str[Park]}}{"Textures"{recArr[[16,80,1,1]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[1]}}]}}
{"Entity"{ENT[{"Scale"{sngArr[2.3,0.3,0.3]}}{"EntityID"{str[AllSidesObject]}}{"Position"{sngArr[19.5,1,13]}}{"TexturePath"{str[Park]}}{"Textures"{recArr[[16,80,1,1]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[12]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[1]}}]}}