P3D-Legacy/P3D/Content/Data/Scripts/boon/housemapscript.dat

35 lines
2.9 KiB
Plaintext

version=2
:if:<register.registered(findlostelle)>=False
@npc.warp(0,2,0,4)
@npc.turn(0,1)
@player.move(0)
@npc.setspeed(0,2)
@npc.move(0,1)
@npc.turn(0,3)
@npc.setspeed(0,2)
@npc.move(0,2)
@npc.turn(0,0)
@text.show(Now, where's Lostelle~gotten to today?*She always brings me lunch~every day right about now...)
@npc.turn(0,2)
@entity.showmessagebulb(1|3|1|4)
@npc.setspeed(0,2)
@npc.move(0,2)
@npc.turn(0,1)
@player.turnto(3)
@text.show(Hm? You, there!~Are you a friend of Lostelle's?*Have you seen~Lostelle around?*I don't know where~she might be.*She should've been~here long ago.*Lostelle's a cutie -~she got my looks -~so what if someone...*What if something's happened~to my Lostelle?!*Please, help me find her!~Go search Three Island!)
@player.setmovement(-1,0,0)
@player.move(1)
@npc.warp(2,2,0,7)
@npc.move(2,1)
@text.show(Hah?*What is this place?*How much sadder~can this get?*Those clowns...*They said they'd be~waiting on the island,~so where are they?)
@npc.turn(2,3)
@text.show(Hey, you!~Is this the only Three~Island around here?)
@text.show(Try waking up before~you crawl out of bed,~you punk.*This is Two Island!*Move it!~Get your filthy motorbike~out of my place!)
@text.show(Huh...~Oh, oh, gotcha.~Tch...~These islands are confusing...)
@npc.turn(2,2)
@npc.move(2,1)
@npc.remove(2)
@text.show(Would you look at that?~That punk scuffed up my floor.)
@register.register(findlostelle)
:endif
:end