P3D-Legacy/P3D/Pokemon/Attacks/Water/Dive.vb

185 lines
6.4 KiB
VB.net

Namespace BattleSystem.Moves.Water
Public Class Dive
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Water)
Me.ID = 291
Me.OriginalPP = 10
Me.CurrentPP = 10
Me.MaxPP = 10
Me.Power = 80
Me.Accuracy = 100
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Beauty
Me.Name = "Dive"
Me.Description = "Diving on the first turn, the user floats up and attacks on the next turn."
Me.CriticalChance = 1
Me.IsHMMove = True
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = True
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
Me.CanHitUnderwater = True
Me.CanHitUnderground = False
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.MultiTurn
End Sub
Public Overrides Function GetUseAccEvasion(own As Boolean, BattleScreen As BattleScreen) As Boolean
Dim dive As Integer = BattleScreen.FieldEffects.OwnDiveCounter
If own = False Then
dive = BattleScreen.FieldEffects.OppDiveCounter
End If
If dive = 0 Then
Return False
Else
Return True
End If
End Function
Public Overrides Sub PreAttack(Own As Boolean, BattleScreen As BattleScreen)
Dim dive As Integer = BattleScreen.FieldEffects.OwnDiveCounter
If Own = False Then
dive = BattleScreen.FieldEffects.OppDiveCounter
End If
If dive = 0 Then
Me.FocusOppPokemon = False
Else
Me.FocusOppPokemon = True
End If
End Sub
Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean
Dim diveCounter As Integer = BattleScreen.FieldEffects.OwnDiveCounter
If Own = False Then
diveCounter = BattleScreen.FieldEffects.OppDiveCounter
End If
Dim p As Pokemon = BattleScreen.OwnPokemon
If Own = False Then
p = BattleScreen.OppPokemon
End If
Dim hasToCharge As Boolean = True
If Not p.Item Is Nothing Then
If p.Item.Name.ToLower() = "power herb" And BattleScreen.FieldEffects.CanUseItem(Own) = True And BattleScreen.FieldEffects.CanUseOwnItem(Own, BattleScreen) = True Then
If BattleScreen.Battle.RemoveHeldItem(Own, Own, BattleScreen, "Power Herb pushed the use of Dive!", "move:dive") = True Then
hasToCharge = False
End If
End If
End If
If diveCounter = 0 And hasToCharge = True Then
If Own = True Then
BattleScreen.FieldEffects.OwnDiveCounter = 1
Else
BattleScreen.FieldEffects.OppDiveCounter = 1
End If
BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " dived into the water!"))
Return True
Else
If Own = True Then
BattleScreen.FieldEffects.OwnDiveCounter = 0
Else
BattleScreen.FieldEffects.OppDiveCounter = 0
End If
Return False
End If
End Function
Public Overrides Sub MoveSelected(own As Boolean, BattleScreen As BattleScreen)
If own = True Then
BattleScreen.FieldEffects.OwnDiveCounter = 0
Else
BattleScreen.FieldEffects.OppDiveCounter = 0
End If
End Sub
Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean
Dim Dive As Integer = BattleScreen.FieldEffects.OwnDiveCounter
If own = False Then
Dive = BattleScreen.FieldEffects.OppDiveCounter
End If
If Dive = 0 Then
Return False
Else
Return True
End If
End Function
Private Sub MoveFails(own As Boolean, BattleScreen As BattleScreen)
If own = True Then
BattleScreen.FieldEffects.OwnDiveCounter = 0
Else
BattleScreen.FieldEffects.OppDiveCounter = 0
End If
End Sub
Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen)
MoveFails(own, BattleScreen)
End Sub
Public Overrides Sub AbsorbedBySubstitute(own As Boolean, BattleScreen As BattleScreen)
MoveFails(own, BattleScreen)
End Sub
Public Overrides Sub MoveProtectedDetected(own As Boolean, BattleScreen As BattleScreen)
MoveFails(own, BattleScreen)
End Sub
Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen)
MoveFails(own, BattleScreen)
End Sub
Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen)
MoveFails(own, BattleScreen)
End Sub
Public Overrides Sub HurtItselfInConfusion(own As Boolean, BattleScreen As BattleScreen)
MoveFails(own, BattleScreen)
End Sub
Public Overrides Sub IsAttracted(own As Boolean, BattleScreen As BattleScreen)
MoveFails(own, BattleScreen)
End Sub
End Class
End Namespace