P3D-Legacy/P3D/Pokemon/Attacks/Water/WaterPulse.vb

69 lines
2.2 KiB
VB.net

Namespace BattleSystem.Moves.Water
Public Class WaterPulse
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Water)
Me.ID = 352
Me.OriginalPP = 20
Me.CurrentPP = 20
Me.MaxPP = 20
Me.Power = 60
Me.Accuracy = 100
Me.Category = Categories.Special
Me.ContestCategory = ContestCategories.Beauty
Me.Name = "Water Pulse"
Me.Description = "The user attacks the target with a pulsing blast of water. It may also confuse the target."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = False
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = True
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
Me.IsPulseMove = True
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.CanConfuse
Me.EffectChances.Add(20)
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
If Core.Random.Next(0, 100) < Me.GetEffectChance(0, own, BattleScreen) Then
BattleScreen.Battle.InflictConfusion(Not own, own, BattleScreen, "", "move:waterpulse")
End If
End Sub
End Class
End Namespace