984 lines
32 KiB
VB.net
984 lines
32 KiB
VB.net
''' <summary>
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''' Represents the Element of a Pokémon or move type.
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''' </summary>
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Public Class Element
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''' <summary>
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''' The Type an Element can be.
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''' </summary>
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Public Enum Types
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Normal
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Fighting
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Flying
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Poison
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Ground
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Rock
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Bug
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Ghost
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Steel
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Fire
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Water
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Grass
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Electric
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Psychic
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Ice
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Dragon
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Dark
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Fairy
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Shadow
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Blank
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End Enum
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Private _type As Types = Types.Blank
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''' <summary>
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''' The Type of this Element.
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''' </summary>
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Public Property Type As Types
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Get
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Return Me._type
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End Get
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Set(value As Types)
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Me._type = value
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End Set
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End Property
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''' <summary>
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''' Creates a new instance of the Element class.
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''' </summary>
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''' <param name="TypeID">The ID of the type.</param>
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Public Sub New(ByVal TypeID As Integer)
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Select Case TypeID
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Case 0
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Me._type = Types.Normal
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Case 1
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Me._type = Types.Fighting
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Case 2
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Me._type = Types.Flying
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Case 3
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Me._type = Types.Poison
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Case 4
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Me._type = Types.Ground
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Case 5
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Me._type = Types.Rock
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Case 6
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Me._type = Types.Bug
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Case 7
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Me._type = Types.Ghost
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Case 8
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Me._type = Types.Steel
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Case 9
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Me._type = Types.Fire
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Case 10
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Me._type = Types.Water
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Case 11
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Me._type = Types.Grass
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Case 12
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Me._type = Types.Electric
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Case 13
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Me._type = Types.Psychic
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Case 14
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Me._type = Types.Ice
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Case 15
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Me._type = Types.Dragon
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Case 16
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Me._type = Types.Dark
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Case 17
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Me._type = Types.Blank
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Case 18
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Me._type = Types.Fairy
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End Select
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End Sub
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''' <summary>
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''' Creates a new instance of the Element class.
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''' </summary>
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''' <param name="Type">The Type as string.</param>
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Public Sub New(ByVal Type As String)
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Select Case Type.ToLower()
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Case "normal"
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Me._type = Types.Normal
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Case "fighting"
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Me._type = Types.Fighting
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Case "flying"
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Me._type = Types.Flying
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Case "poison"
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Me._type = Types.Poison
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Case "ground"
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Me._type = Types.Ground
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Case "rock"
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Me._type = Types.Rock
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Case "bug"
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Me._type = Types.Bug
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Case "ghost"
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Me._type = Types.Ghost
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Case "steel"
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Me._type = Types.Steel
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Case "fire"
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Me._type = Types.Fire
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Case "water"
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Me._type = Types.Water
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Case "grass"
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Me._type = Types.Grass
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Case "electric"
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Me._type = Types.Electric
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Case "psychic"
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Me._type = Types.Psychic
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Case "ice"
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Me._type = Types.Ice
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Case "dragon"
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Me._type = Types.Dragon
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Case "dark"
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Me._type = Types.Dark
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Case "fairy"
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Me._type = Types.Fairy
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Case "shadow"
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Me._type = Types.Shadow
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Case "blank"
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Me._type = Types.Blank
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Case Else
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Me._type = Types.Blank
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End Select
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End Sub
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''' <summary>
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''' Creates a new instance of the Element class.
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''' </summary>
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''' <param name="Type">The Type to set this Element to.</param>
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Public Sub New(ByVal Type As Types)
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Me._type = Type
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End Sub
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''' <summary>
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''' Returns a multiplier which represents the connection between an attacking and a defending element.
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''' </summary>
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''' <param name="AttackElement">The attacking element.</param>
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''' <param name="DefenseElement">The defending element.</param>
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Public Shared Function GetElementMultiplier(ByVal AttackElement As Element, ByVal DefenseElement As Element) As Single
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Dim a As Element = AttackElement
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Dim d As Element = DefenseElement
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If d Is Nothing Or a Is Nothing Then
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Return 1
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End If
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If d._type = Types.Blank Or a._type = Types.Blank Then
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Return 1
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End If
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Select Case a._type
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Case Types.Normal
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Select Case d._type
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Case Types.Normal
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Return 1
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Case Types.Fighting
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Return 1
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Case Types.Flying
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Return 1
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Case Types.Poison
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Return 1
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Case Types.Ground
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Return 1
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Case Types.Rock
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Return 0.5F
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Case Types.Bug
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Return 1
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Case Types.Ghost
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Return 0
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Case Types.Steel
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Return 0.5F
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Case Types.Fire
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Return 1
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Case Types.Water
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Return 1
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Case Types.Grass
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Return 1
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Case Types.Electric
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Return 1
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Case Types.Psychic
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Return 1
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Case Types.Ice
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Return 1
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Case Types.Dragon
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Return 1
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Case Types.Dark
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Return 1
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Case Else
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Return 1
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End Select
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Case Types.Fighting
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Select Case d._type
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Case Types.Normal
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Return 2
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Case Types.Fighting
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Return 1
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Case Types.Flying
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Return 0.5F
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Case Types.Poison
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Return 0.5F
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Case Types.Ground
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Return 1
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Case Types.Rock
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Return 2
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Case Types.Bug
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Return 0.5F
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Case Types.Ghost
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Return 0
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Case Types.Steel
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Return 2
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Case Types.Fire
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Return 1
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Case Types.Water
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Return 1
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Case Types.Grass
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Return 1
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Case Types.Electric
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Return 1
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Case Types.Psychic
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Return 0.5F
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Case Types.Ice
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Return 2
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Case Types.Dragon
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Return 1
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Case Types.Dark
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Return 2
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Case Types.Fairy
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Return 0.5F
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Case Else
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Return 1
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End Select
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Case Types.Flying
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Select Case d._type
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Case Types.Normal
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Return 1
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Case Types.Fighting
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Return 2
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Case Types.Flying
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Return 1
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Case Types.Poison
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Return 1
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Case Types.Ground
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Return 1
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Case Types.Rock
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Return 0.5F
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Case Types.Bug
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Return 2
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Case Types.Ghost
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Return 1
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Case Types.Steel
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Return 0.5F
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Case Types.Fire
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Return 1
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Case Types.Water
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Return 1
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Case Types.Grass
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Return 2
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Case Types.Electric
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Return 0.5F
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Case Types.Psychic
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Return 1
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Case Types.Ice
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Return 1
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Case Types.Dragon
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Return 1
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Case Types.Dark
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Return 1
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Case Else
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Return 1
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End Select
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Case Types.Poison
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Select Case d._type
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Case Types.Normal
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Return 1
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Case Types.Fighting
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Return 1
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Case Types.Flying
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Return 1
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Case Types.Poison
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Return 0.5F
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Case Types.Ground
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Return 0.5F
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Case Types.Rock
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Return 0.5F
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Case Types.Bug
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Return 1
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Case Types.Ghost
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Return 0.5F
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Case Types.Steel
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Return 0
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Case Types.Fire
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Return 1
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Case Types.Water
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Return 1
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Case Types.Grass
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Return 2
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Case Types.Electric
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Return 1
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Case Types.Psychic
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Return 1
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Case Types.Ice
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Return 1
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Case Types.Dragon
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Return 1
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Case Types.Dark
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Return 1
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Case Types.Fairy
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Return 2
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Case Else
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Return 1
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End Select
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Case Types.Ground
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Select Case d._type
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Case Types.Normal
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Return 1
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Case Types.Fighting
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Return 1
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Case Types.Flying
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Return 0
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Case Types.Poison
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Return 2
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Case Types.Ground
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Return 1
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Case Types.Rock
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Return 2
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Case Types.Bug
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Return 0.5F
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Case Types.Ghost
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Return 1
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Case Types.Steel
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Return 2
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Case Types.Fire
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Return 2
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Case Types.Water
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Return 1
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Case Types.Grass
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Return 0.5F
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Case Types.Electric
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Return 2
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Case Types.Psychic
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Return 1
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Case Types.Ice
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Return 1
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Case Types.Dragon
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Return 1
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Case Types.Dark
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Return 1
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Case Else
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Return 1
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End Select
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Case Types.Rock
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Select Case d._type
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Case Types.Normal
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Return 1
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Case Types.Fighting
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Return 0.5F
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Case Types.Flying
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Return 2
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Case Types.Poison
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Return 1
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Case Types.Ground
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Return 0.5F
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Case Types.Rock
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Return 1
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Case Types.Bug
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Return 2
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Case Types.Ghost
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Return 1
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Case Types.Steel
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Return 0.5F
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Case Types.Fire
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Return 2
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Case Types.Water
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Return 1
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Case Types.Grass
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Return 1
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Case Types.Electric
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Return 1
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Case Types.Psychic
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Return 1
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Case Types.Ice
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Return 2
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Case Types.Dragon
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Return 1
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Case Types.Dark
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Return 1
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Case Else
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Return 1
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End Select
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Case Types.Bug
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Select Case d._type
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Case Types.Normal
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Return 1
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Case Types.Fighting
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Return 0.5F
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Case Types.Flying
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Return 0.5F
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Case Types.Poison
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Return 0.5F
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Case Types.Ground
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Return 1
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Case Types.Rock
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Return 1
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Case Types.Bug
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Return 1
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Case Types.Ghost
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Return 0.5F
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Case Types.Steel
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Return 0.5F
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Case Types.Fire
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Return 0.5F
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Case Types.Water
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Return 1
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Case Types.Grass
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Return 2
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Case Types.Electric
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Return 1
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Case Types.Psychic
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Return 2
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Case Types.Ice
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Return 1
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Case Types.Dragon
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Return 1
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Case Types.Dark
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Return 2
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Case Types.Fairy
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Return 0.5F
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Case Else
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Return 1
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End Select
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Case Types.Ghost
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Select Case d._type
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Case Types.Normal
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Return 0
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Case Types.Fighting
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Return 1
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Case Types.Flying
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Return 1
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Case Types.Poison
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Return 1
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Case Types.Ground
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Return 1
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Case Types.Rock
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Return 1
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Case Types.Bug
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Return 1
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Case Types.Ghost
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Return 2
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Case Types.Steel
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Return 1
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Case Types.Fire
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Return 1
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Case Types.Water
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Return 1
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Case Types.Grass
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Return 1
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Case Types.Electric
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Return 1
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Case Types.Psychic
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Return 2
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Case Types.Ice
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Return 1
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Case Types.Dragon
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Return 1
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Case Types.Dark
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Return 0.5F
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Case Else
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Return 1
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End Select
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Case Types.Steel
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Select Case d._type
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Case Types.Normal
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Return 1
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Case Types.Fighting
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Return 1
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Case Types.Flying
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Return 1
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Case Types.Poison
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Return 1
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Case Types.Ground
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Return 1
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Case Types.Rock
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Return 2
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Case Types.Bug
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Return 1
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Case Types.Ghost
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Return 1
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Case Types.Steel
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Return 0.5F
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Case Types.Fire
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Return 0.5F
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Case Types.Water
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Return 0.5F
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Case Types.Grass
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Return 1
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Case Types.Electric
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Return 0.5F
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Case Types.Psychic
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Return 1
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Case Types.Ice
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Return 2
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Case Types.Dragon
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Return 1
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Case Types.Dark
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Return 1
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Case Types.Fairy
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Return 2
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Case Else
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Return 1
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End Select
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Case Types.Fire
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Select Case d._type
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Case Types.Normal
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Return 1
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Case Types.Fighting
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Return 1
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Case Types.Flying
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Return 1
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Case Types.Poison
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Return 1
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Case Types.Ground
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Return 1
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Case Types.Rock
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Return 0.5F
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Case Types.Bug
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Return 2
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Case Types.Ghost
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Return 1
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Case Types.Steel
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Return 2
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Case Types.Fire
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Return 0.5F
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Case Types.Water
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Return 0.5F
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Case Types.Grass
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Return 2
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Case Types.Electric
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Return 1
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Case Types.Psychic
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Return 1
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Case Types.Ice
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Return 2
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Case Types.Dragon
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Return 0.5F
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Case Types.Dark
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Return 1
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Case Else
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Return 1
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End Select
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Case Types.Water
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Select Case d._type
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Case Types.Normal
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Return 1
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Case Types.Fighting
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Return 1
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Case Types.Flying
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Return 1
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Case Types.Poison
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Return 1
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Case Types.Ground
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Return 2
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Case Types.Rock
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Return 2
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Case Types.Bug
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Return 1
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Case Types.Ghost
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Return 1
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Case Types.Steel
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Return 1
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Case Types.Fire
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Return 2
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Case Types.Water
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Return 0.5F
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Case Types.Grass
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Return 0.5F
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Case Types.Electric
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Return 1
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Case Types.Psychic
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Return 1
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Case Types.Ice
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Return 1
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Case Types.Dragon
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Return 0.5F
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Case Types.Dark
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Return 1
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Case Else
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Return 1
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End Select
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Case Types.Grass
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Select Case d._type
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Case Types.Normal
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Return 1
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Case Types.Fighting
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Return 1
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Case Types.Flying
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Return 0.5F
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Case Types.Poison
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Return 0.5F
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Case Types.Ground
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Return 2
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Case Types.Rock
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Return 2
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Case Types.Bug
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Return 0.5F
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Case Types.Ghost
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Return 1
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Case Types.Steel
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Return 0.5F
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Case Types.Fire
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Return 0.5F
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Case Types.Water
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Return 2
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Case Types.Grass
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Return 0.5F
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Case Types.Electric
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Return 1
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Case Types.Psychic
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Return 1
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Case Types.Ice
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Return 1
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Case Types.Dragon
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Return 0.5F
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Case Types.Dark
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Return 1
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Case Else
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Return 1
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End Select
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Case Types.Electric
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Select Case d._type
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Case Types.Normal
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Return 1
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Case Types.Fighting
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Return 1
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Case Types.Flying
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Return 2
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Case Types.Poison
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Return 1
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Case Types.Ground
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Return 0
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Case Types.Rock
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Return 1
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Case Types.Bug
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Return 1
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Case Types.Ghost
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Return 1
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Case Types.Steel
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Return 1
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Case Types.Fire
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Return 1
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Case Types.Water
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Return 2
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Case Types.Grass
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Return 0.5F
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Case Types.Electric
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Return 0.5F
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Case Types.Psychic
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Return 1
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Case Types.Ice
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Return 1
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Case Types.Dragon
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Return 0.5F
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Case Types.Dark
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Return 1
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Case Else
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Return 1
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End Select
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Case Types.Psychic
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|
Select Case d._type
|
|
Case Types.Normal
|
|
Return 1
|
|
Case Types.Fighting
|
|
Return 2
|
|
Case Types.Flying
|
|
Return 1
|
|
Case Types.Poison
|
|
Return 2
|
|
Case Types.Ground
|
|
Return 1
|
|
Case Types.Rock
|
|
Return 1
|
|
Case Types.Bug
|
|
Return 1
|
|
Case Types.Ghost
|
|
Return 1
|
|
Case Types.Steel
|
|
Return 0.5F
|
|
Case Types.Fire
|
|
Return 1
|
|
Case Types.Water
|
|
Return 1
|
|
Case Types.Grass
|
|
Return 1
|
|
Case Types.Electric
|
|
Return 1
|
|
Case Types.Psychic
|
|
Return 0.5F
|
|
Case Types.Ice
|
|
Return 1
|
|
Case Types.Dragon
|
|
Return 1
|
|
Case Types.Dark
|
|
Return 0
|
|
Case Else
|
|
Return 1
|
|
End Select
|
|
Case Types.Ice
|
|
Select Case d._type
|
|
Case Types.Normal
|
|
Return 1
|
|
Case Types.Fighting
|
|
Return 1
|
|
Case Types.Flying
|
|
Return 2
|
|
Case Types.Poison
|
|
Return 1
|
|
Case Types.Ground
|
|
Return 2
|
|
Case Types.Rock
|
|
Return 1
|
|
Case Types.Bug
|
|
Return 1
|
|
Case Types.Ghost
|
|
Return 1
|
|
Case Types.Steel
|
|
Return 0.5F
|
|
Case Types.Fire
|
|
Return 0.5F
|
|
Case Types.Water
|
|
Return 0.5F
|
|
Case Types.Grass
|
|
Return 2
|
|
Case Types.Electric
|
|
Return 1
|
|
Case Types.Psychic
|
|
Return 1
|
|
Case Types.Ice
|
|
Return 0.5F
|
|
Case Types.Dragon
|
|
Return 2
|
|
Case Types.Dark
|
|
Return 1
|
|
Case Else
|
|
Return 1
|
|
End Select
|
|
Case Types.Dragon
|
|
Select Case d._type
|
|
Case Types.Normal
|
|
Return 1
|
|
Case Types.Fighting
|
|
Return 1
|
|
Case Types.Flying
|
|
Return 1
|
|
Case Types.Poison
|
|
Return 1
|
|
Case Types.Ground
|
|
Return 1
|
|
Case Types.Rock
|
|
Return 1
|
|
Case Types.Bug
|
|
Return 1
|
|
Case Types.Ghost
|
|
Return 1
|
|
Case Types.Steel
|
|
Return 0.5F
|
|
Case Types.Fire
|
|
Return 1
|
|
Case Types.Water
|
|
Return 1
|
|
Case Types.Grass
|
|
Return 1
|
|
Case Types.Electric
|
|
Return 1
|
|
Case Types.Psychic
|
|
Return 1
|
|
Case Types.Ice
|
|
Return 1
|
|
Case Types.Dragon
|
|
Return 2
|
|
Case Types.Dark
|
|
Return 1
|
|
Case Types.Fairy
|
|
Return 0
|
|
Case Else
|
|
Return 1
|
|
End Select
|
|
Case Types.Dark
|
|
Select Case d._type
|
|
Case Types.Normal
|
|
Return 1
|
|
Case Types.Fighting
|
|
Return 0.5F
|
|
Case Types.Flying
|
|
Return 1
|
|
Case Types.Poison
|
|
Return 1
|
|
Case Types.Ground
|
|
Return 1
|
|
Case Types.Rock
|
|
Return 1
|
|
Case Types.Bug
|
|
Return 1
|
|
Case Types.Ghost
|
|
Return 2
|
|
Case Types.Steel
|
|
Return 1
|
|
Case Types.Fire
|
|
Return 1
|
|
Case Types.Water
|
|
Return 1
|
|
Case Types.Grass
|
|
Return 1
|
|
Case Types.Electric
|
|
Return 1
|
|
Case Types.Psychic
|
|
Return 2
|
|
Case Types.Ice
|
|
Return 1
|
|
Case Types.Dragon
|
|
Return 1
|
|
Case Types.Dark
|
|
Return 0.5F
|
|
Case Types.Fairy
|
|
Return 0.5F
|
|
Case Else
|
|
Return 1
|
|
End Select
|
|
Case Types.Fairy
|
|
Select Case d._type
|
|
Case Types.Fire
|
|
Return 0.5F
|
|
Case Types.Fighting
|
|
Return 2.0F
|
|
Case Types.Poison
|
|
Return 0.5F
|
|
Case Types.Dragon
|
|
Return 2.0F
|
|
Case Types.Dark
|
|
Return 2.0F
|
|
Case Types.Steel
|
|
Return 0.5F
|
|
End Select
|
|
Case Types.Shadow
|
|
Select Case d._type
|
|
Case Types.Shadow
|
|
Return 0.5F
|
|
Case Else
|
|
Return 2
|
|
End Select
|
|
Case Else
|
|
Return 1
|
|
End Select
|
|
|
|
Return 1
|
|
End Function
|
|
|
|
''' <summary>
|
|
''' Returns the rectangle from the texture "GUI\Menus\Types" that represents the Type of this Element.
|
|
''' </summary>
|
|
Public Function GetElementImage() As Rectangle
|
|
Dim r As New Rectangle(0, 0, 0, 0)
|
|
|
|
Select Case Me._type
|
|
Case Types.Normal
|
|
r = New Rectangle(0, 0, 48, 16)
|
|
Case Types.Grass
|
|
r = New Rectangle(0, 16, 48, 16)
|
|
Case Types.Fire
|
|
r = New Rectangle(0, 32, 48, 16)
|
|
Case Types.Water
|
|
r = New Rectangle(0, 48, 48, 16)
|
|
Case Types.Electric
|
|
r = New Rectangle(0, 64, 48, 16)
|
|
Case Types.Ground
|
|
r = New Rectangle(0, 80, 48, 16)
|
|
Case Types.Rock
|
|
r = New Rectangle(0, 96, 48, 16)
|
|
Case Types.Ice
|
|
r = New Rectangle(0, 112, 48, 16)
|
|
Case Types.Steel
|
|
r = New Rectangle(0, 128, 48, 16)
|
|
Case Types.Bug
|
|
r = New Rectangle(48, 0, 48, 16)
|
|
Case Types.Fighting
|
|
r = New Rectangle(48, 16, 48, 16)
|
|
Case Types.Flying
|
|
r = New Rectangle(48, 32, 48, 16)
|
|
Case Types.Poison
|
|
r = New Rectangle(48, 48, 48, 16)
|
|
Case Types.Ghost
|
|
r = New Rectangle(48, 64, 48, 16)
|
|
Case Types.Dark
|
|
r = New Rectangle(48, 80, 48, 16)
|
|
Case Types.Psychic
|
|
r = New Rectangle(48, 96, 48, 16)
|
|
Case Types.Dragon
|
|
r = New Rectangle(48, 128, 48, 16)
|
|
Case Types.Fairy
|
|
r = New Rectangle(96, 48, 48, 16)
|
|
Case Types.Shadow
|
|
r = New Rectangle(96, 64, 48, 16)
|
|
Case Types.Blank
|
|
r = New Rectangle(48, 112, 48, 16)
|
|
Case Else
|
|
r = New Rectangle(48, 112, 48, 16)
|
|
End Select
|
|
|
|
Return r
|
|
End Function
|
|
|
|
Public Overrides Function ToString() As String
|
|
Select Case Me._type
|
|
Case Types.Blank
|
|
Return "Blank"
|
|
Case Types.Bug
|
|
Return "Bug"
|
|
Case Types.Dark
|
|
Return "Dark"
|
|
Case Types.Dragon
|
|
Return "Dragon"
|
|
Case Types.Electric
|
|
Return "Electric"
|
|
Case Types.Fairy
|
|
Return "Fairy"
|
|
Case Types.Fighting
|
|
Return "Fighting"
|
|
Case Types.Fire
|
|
Return "Fire"
|
|
Case Types.Flying
|
|
Return "Flying"
|
|
Case Types.Ghost
|
|
Return "Ghost"
|
|
Case Types.Grass
|
|
Return "Grass"
|
|
Case Types.Ground
|
|
Return "Ground"
|
|
Case Types.Ice
|
|
Return "Ice"
|
|
Case Types.Normal
|
|
Return "Normal"
|
|
Case Types.Poison
|
|
Return "Poison"
|
|
Case Types.Psychic
|
|
Return "Psychic"
|
|
Case Types.Rock
|
|
Return "Rock"
|
|
Case Types.Shadow
|
|
Return "Shadow"
|
|
Case Types.Steel
|
|
Return "Steel"
|
|
Case Types.Water
|
|
Return "Water"
|
|
Case Else
|
|
Return "Blank"
|
|
End Select
|
|
End Function
|
|
|
|
Public Shared Operator =(ByVal Element1 As Element, ByVal Element2 As Element) As Boolean
|
|
Return Element1._type = Element2._type
|
|
End Operator
|
|
|
|
Public Shared Operator <>(ByVal Element1 As Element, ByVal Element2 As Element) As Boolean
|
|
Return Element1._type <> Element2._type
|
|
End Operator
|
|
|
|
End Class
|