P3D-Legacy/P3D/Battle/BattleSystemV2
JappaWakka 2640ec070f Make it possible to scale + rotated pkmn models
PokeModelScale|Value - Scale all Pokémon models in battle by value (sng), default  = 1
PokeModelRotation|xRot,zRot - Rotate all Pokémon models by the specified radians. Y rotation is dynamically controlled by the game so I didn't want to mess with that.
2024-11-30 11:45:59 +01:00
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QueryObjects Make it possible to scale + rotated pkmn models 2024-11-30 11:45:59 +01:00
Battle.vb Fix Sleep Talk & Snore not working while asleep 2024-11-30 11:39:21 +01:00
BattleAnimationScreenV2.vb literally touch every file reorganizing the solution 2018-02-21 16:34:06 +01:00
BattleCalculation.vb Implement Exp. All Key Item 2024-08-31 16:32:35 +02:00
BattleCameraV2.vb Removed unnecessary checks for battlemapoffset 2023-01-27 18:31:48 +01:00
BattleMenu.vb Fix BattleMenu highlighted move after Transform 2024-08-23 10:19:27 +02:00
BattleScreen.vb Make it possible to scale + rotated pkmn models 2024-11-30 11:45:59 +01:00
BattleWeather.vb literally touch every file reorganizing the solution 2018-02-21 16:34:06 +01:00
FieldEffects.vb Fix various Pokémon Type check errors 2024-04-23 17:29:41 +02:00
PokemonProfile.vb Terrain final implementation + typos and move fixes 2019-09-27 15:46:23 -03:00
TrainerAI.vb Implement Encore correctly 2023-08-01 13:53:10 +02:00