P3D-Legacy/P3D/Pokemon/Attacks/Water/Clamp.vb

112 lines
5.0 KiB
VB.net

Namespace BattleSystem.Moves.Water
Public Class Clamp
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Water)
Me.ID = 128
Me.OriginalPP = 10
Me.CurrentPP = 10
Me.MaxPP = 10
Me.Power = 35
Me.Accuracy = 85
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Tough
Me.Name = "Clamp"
Me.Description = "The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = True
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.Trap
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim p As Pokemon = BattleScreen.OwnPokemon
Dim op As Pokemon = BattleScreen.OppPokemon
If own = False Then
p = BattleScreen.OppPokemon
op = BattleScreen.OwnPokemon
End If
Dim turns As Integer = 4
If Core.Random.Next(0, 100) < 50 Then
turns = 5
End If
If Not p.Item Is Nothing Then
If p.Item.Name.ToLower() = "grip claw" And BattleScreen.FieldEffects.CanUseItem(own) = True And BattleScreen.FieldEffects.CanUseOwnItem(own, BattleScreen) = True Then
turns = 5
End If
End If
If own = True Then
If BattleScreen.FieldEffects.OppClamp = 0 Then
BattleScreen.FieldEffects.OppClamp = turns
BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " clamped " & op.GetDisplayName() & "!"))
End If
Else
If BattleScreen.FieldEffects.OwnClamp = 0 Then
BattleScreen.FieldEffects.OwnClamp = turns
BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " clamped " & op.GetDisplayName() & "!"))
End If
End If
End Sub
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip)
Dim offsetLeft As Single = -0.35
Dim offsetRight As Single = 0.35
If BattleFlip = True Then
offsetLeft = 0.35
offsetRight = -0.35
End If
MoveAnimation.AnimationPlaySound("Battle\Attacks\Water\Clamp", 0, 0)
Dim ClampEntityLeft = MoveAnimation.SpawnEntity(New Vector3(offsetLeft, -0.1, offsetLeft), TextureManager.GetTexture("Textures\Battle\Water\Clamp_Left", New Rectangle(0, 0, 24, 64), ""), New Vector3(0.28F, 0.75F, 0.28F), 0.75F)
Dim ClampEntityRight = MoveAnimation.SpawnEntity(New Vector3(offsetRight, -0.1, offsetRight), TextureManager.GetTexture("Textures\Battle\Water\Clamp_Right", New Rectangle(0, 0, 24, 64), ""), New Vector3(0.28F, 0.75F, 0.28F), 0.75F)
MoveAnimation.AnimationMove(ClampEntityLeft, False, -0.1, -0.1, -0.1, 0.02, False, False, 0, 0)
MoveAnimation.AnimationMove(ClampEntityRight, False, 0.1, -0.1, 0.1, 0.02, False, False, 0, 0)
MoveAnimation.AnimationMove(ClampEntityLeft, True, -0.35, -0.1, -0.35, 0.02, False, False, 2, 0)
MoveAnimation.AnimationMove(ClampEntityRight, True, 0.35, -0.1, 0.35, 0.02, False, False, 2, 0)
Dim SpawnEntity = MoveAnimation.SpawnEntity(New Vector3(0, -0.2, 0), TextureManager.GetTexture("Textures\Battle\Normal\Tackle"), New Vector3(0.5F), 1.0F, 2.5, 2)
MoveAnimation.AnimationFade(SpawnEntity, True, 1.0F, False, 0.0F, 4.5F, 0)
BattleScreen.BattleQuery.Add(MoveAnimation)
End Sub
End Class
End Namespace