87 lines
4.7 KiB
VB.net
87 lines
4.7 KiB
VB.net
Namespace BattleSystem.Moves.Water
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Public Class WaterGun
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Water)
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Me.ID = 55
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Me.OriginalPP = 25
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Me.CurrentPP = 25
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Me.MaxPP = 25
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Me.Power = 40
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Me.Accuracy = 100
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Me.Category = Categories.Special
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Me.ContestCategory = ContestCategories.Cute
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Me.Name = "Water Gun"
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Me.Description = "The target is blasted with a forceful shot of water."
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Me.CriticalChance = 1
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Me.IsHMMove = False
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Me.Target = Targets.OneAdjacentTarget
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = False
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Me.ProtectAffected = True
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = True
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Me.CounterAffected = False
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = True
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Me.ImmunityAffected = True
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Me.HasSecondaryEffect = False
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Me.RemovesFrozen = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsPunchingMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = True
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'#End
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End Sub
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Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
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Dim MoveAnimation = New AnimationQueryObject(CurrentEntity, BattleFlip)
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Dim WaterEntity = MoveAnimation.SpawnEntity(New Vector3(0), TextureManager.GetTexture("Textures\Battle\Water\WaterGun", New Rectangle(0, 0, 16, 16), ""), New Vector3(0.5F), 0.75F)
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MoveAnimation.AnimationMove(WaterEntity, True, 2, 0.5, 0, 0.075, False, False, 0, 0,,,, 0.05)
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MoveAnimation.AnimationPlaySound("Battle\Attacks\Water\Watergun_Start", 0, 0)
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BattleScreen.BattleQuery.Add(MoveAnimation)
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End Sub
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Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
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Dim MoveAnimation = New AnimationQueryObject(CurrentEntity, BattleFlip)
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Dim WaterEntity = MoveAnimation.SpawnEntity(New Vector3(-2, 1, 0), TextureManager.GetTexture("Textures\Battle\Water\WaterGun", New Rectangle(0, 0, 16, 16), ""), New Vector3(0.5F), 0.5F)
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MoveAnimation.AnimationMove(WaterEntity, True, 0, 0, 0, 0.075, False, False, 0, 0,,,, 0.035)
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MoveAnimation.AnimationPlaySound("Battle\Attacks\Water\Watergun_Hit", 3, 0)
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Dim HitEntity = MoveAnimation.SpawnEntity(New Vector3(0, -0.2, 0), TextureManager.GetTexture("Textures\Battle\Water\WaterGun", New Rectangle(0, 16, 16, 16), ""), New Vector3(0.5F), 0.5F, 3, 1)
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MoveAnimation.AnimationFade(HitEntity, True, 1.0F, False, 0.0F, 5, 0)
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Dim WaterDrop1Position As Vector3 = New Vector3(-0.25, 0.25, -0.25)
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Dim WaterDrop2Position As Vector3 = New Vector3(0, 0.25, 0)
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Dim WaterDrop3Position As Vector3 = New Vector3(0.25, 0.25, 0.25)
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Dim WaterDropEntity1 As Entity = MoveAnimation.SpawnEntity(WaterDrop1Position, TextureManager.GetTexture("Textures\Battle\Water\WaterGun", New Rectangle(0, 32, 16, 16), ""), New Vector3(0.5F), 0.75F, 5, 0)
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Dim WaterDropEntity2 As Entity = MoveAnimation.SpawnEntity(WaterDrop2Position, TextureManager.GetTexture("Textures\Battle\Water\WaterGun", New Rectangle(0, 32, 16, 16), ""), New Vector3(0.5F), 0.75F, 5, 0)
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Dim WaterDropEntity3 As Entity = MoveAnimation.SpawnEntity(WaterDrop3Position, TextureManager.GetTexture("Textures\Battle\Water\WaterGun", New Rectangle(0, 32, 16, 16), ""), New Vector3(0.5F), 0.75F, 5, 0)
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MoveAnimation.AnimationMove(WaterDropEntity1, True, WaterDrop1Position.X, -0.25, WaterDrop1Position.Z, 0.05F, False, False, 5, 0)
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MoveAnimation.AnimationMove(WaterDropEntity2, True, WaterDrop2Position.X, -0.25, WaterDrop2Position.Z, 0.05F, False, False, 5, 0)
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MoveAnimation.AnimationMove(WaterDropEntity3, True, WaterDrop3Position.X, -0.25, WaterDrop3Position.Z, 0.05F, False, False, 5, 0)
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BattleScreen.BattleQuery.Add(MoveAnimation)
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End Sub
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End Class
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End Namespace |