P3D-Legacy/P3D/Pokemon/Attacks/Normal/Attract.vb

109 lines
4.7 KiB
VB.net

Namespace BattleSystem.Moves.Normal
Public Class Attract
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Normal)
Me.ID = 213
Me.OriginalPP = 15
Me.CurrentPP = 15
Me.MaxPP = 15
Me.Power = 0
Me.Accuracy = 100
Me.Category = Categories.Status
Me.ContestCategory = ContestCategories.Cute
Me.Name = Localization.GetString("move_name_" & Me.ID,"Attract")
Me.Description = "If it is the opposite gender of the user, the target becomes infatuated and less likely to attack."
Me.CriticalChance = 0
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = True
Me.MagicCoatAffected = True
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = False
Me.CounterAffected = False
Me.DisabledWhileGravity = False
Me.UseEffectiveness = False
Me.ImmunityAffected = True
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = False
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = False
'#End
Me.AIField1 = AIField.Infatuation
Me.AIField2 = AIField.Nothing
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim p As Pokemon = BattleScreen.OwnPokemon
Dim op As Pokemon = BattleScreen.OppPokemon
If own = False Then
p = BattleScreen.OppPokemon
op = BattleScreen.OwnPokemon
End If
If p.Gender <> Pokemon.Genders.Genderless AndAlso op.Gender <> Pokemon.Genders.Genderless AndAlso op.Gender <> p.Gender Then
If op.Ability.Name.ToLower() <> "aroma veil" Then
If BattleScreen.Battle.InflictInfatuate(Not own, own, BattleScreen, "", "move:attract") = False Then
BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
End If
Else
BattleScreen.BattleQuery.Add(New TextQueryObject("Aroma Veil protected " & op.GetDisplayName() & " from " & Me.Name & "!"))
End If
Else
BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
End If
End Sub
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
Dim MoveAnimation = New AnimationQueryObject(CurrentEntity, BattleFlip)
For i = 0 To 6
Dim HeartEntity = MoveAnimation.SpawnEntity(Nothing, TextureManager.GetTexture("Textures\Battle\Normal\Attract"), New Vector3(0.25F), 1.0F, CSng(i * 0.2))
MoveAnimation.AnimationMove(HeartEntity, True, 2.0, 0.0, 0.0, 0.075, False, False, CSng(i * 0.2), 0.0)
i += 1
Next
MoveAnimation.AnimationPlaySound("Battle\Attacks\Normal\Attract", 0, 0)
BattleScreen.BattleQuery.Add(MoveAnimation)
End Sub
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
Dim MoveAnimation = New AnimationQueryObject(CurrentEntity, BattleFlip)
For i = 0 To 6
Dim HeartEntity = MoveAnimation.SpawnEntity(New Vector3(-2.0, 0.0, 0.0), TextureManager.GetTexture("Textures\Battle\Normal\Attract"), New Vector3(0.25F), 1.0F, CSng(i * 0.2))
MoveAnimation.AnimationMove(HeartEntity, False, 0.0, 0.0, 0.0, 0.06, False, False, CSng(i * 0.2), 0.0)
Dim zPos As Single = CSng(Random.Next(-2, 2) * 0.2)
MoveAnimation.AnimationMove(HeartEntity, False, 0.0, 0.25, zPos, 0.01, False, False, CSng(1 + i * 0.2), 0.0)
MoveAnimation.AnimationFade(HeartEntity, True, 0.02, False, 0.0, CSng(2 + i * 0.2), 0.0)
i += 1
Next
BattleScreen.BattleQuery.Add(MoveAnimation)
End Sub
End Class
End Namespace