109 lines
4.7 KiB
VB.net
109 lines
4.7 KiB
VB.net
Namespace BattleSystem.Moves.Normal
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Public Class Attract
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Normal)
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Me.ID = 213
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Me.OriginalPP = 15
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Me.CurrentPP = 15
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Me.MaxPP = 15
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Me.Power = 0
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Me.Accuracy = 100
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Me.Category = Categories.Status
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Me.ContestCategory = ContestCategories.Cute
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Me.Name = Localization.GetString("move_name_" & Me.ID,"Attract")
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Me.Description = "If it is the opposite gender of the user, the target becomes infatuated and less likely to attack."
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Me.CriticalChance = 0
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Me.IsHMMove = False
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Me.Target = Targets.OneAdjacentTarget
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = False
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Me.ProtectAffected = True
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Me.MagicCoatAffected = True
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = False
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Me.CounterAffected = False
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = False
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Me.ImmunityAffected = True
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Me.HasSecondaryEffect = False
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Me.RemovesFrozen = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsPunchingMove = False
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Me.IsDamagingMove = False
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = False
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'#End
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Me.AIField1 = AIField.Infatuation
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Me.AIField2 = AIField.Nothing
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End Sub
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Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
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Dim p As Pokemon = BattleScreen.OwnPokemon
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Dim op As Pokemon = BattleScreen.OppPokemon
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If own = False Then
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p = BattleScreen.OppPokemon
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op = BattleScreen.OwnPokemon
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End If
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If p.Gender <> Pokemon.Genders.Genderless AndAlso op.Gender <> Pokemon.Genders.Genderless AndAlso op.Gender <> p.Gender Then
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If op.Ability.Name.ToLower() <> "aroma veil" Then
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If BattleScreen.Battle.InflictInfatuate(Not own, own, BattleScreen, "", "move:attract") = False Then
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BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
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End If
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Else
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BattleScreen.BattleQuery.Add(New TextQueryObject("Aroma Veil protected " & op.GetDisplayName() & " from " & Me.Name & "!"))
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End If
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Else
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BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
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End If
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End Sub
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Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
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Dim MoveAnimation = New AnimationQueryObject(CurrentEntity, BattleFlip)
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For i = 0 To 6
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Dim HeartEntity = MoveAnimation.SpawnEntity(Nothing, TextureManager.GetTexture("Textures\Battle\Normal\Attract"), New Vector3(0.25F), 1.0F, CSng(i * 0.2))
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MoveAnimation.AnimationMove(HeartEntity, True, 2.0, 0.0, 0.0, 0.075, False, False, CSng(i * 0.2), 0.0)
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i += 1
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Next
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MoveAnimation.AnimationPlaySound("Battle\Attacks\Normal\Attract", 0, 0)
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BattleScreen.BattleQuery.Add(MoveAnimation)
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End Sub
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Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
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Dim MoveAnimation = New AnimationQueryObject(CurrentEntity, BattleFlip)
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For i = 0 To 6
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Dim HeartEntity = MoveAnimation.SpawnEntity(New Vector3(-2.0, 0.0, 0.0), TextureManager.GetTexture("Textures\Battle\Normal\Attract"), New Vector3(0.25F), 1.0F, CSng(i * 0.2))
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MoveAnimation.AnimationMove(HeartEntity, False, 0.0, 0.0, 0.0, 0.06, False, False, CSng(i * 0.2), 0.0)
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Dim zPos As Single = CSng(Random.Next(-2, 2) * 0.2)
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MoveAnimation.AnimationMove(HeartEntity, False, 0.0, 0.25, zPos, 0.01, False, False, CSng(1 + i * 0.2), 0.0)
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MoveAnimation.AnimationFade(HeartEntity, True, 0.02, False, 0.0, CSng(2 + i * 0.2), 0.0)
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i += 1
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Next
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BattleScreen.BattleQuery.Add(MoveAnimation)
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End Sub
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End Class
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End Namespace |