100 lines
3.2 KiB
VB.net
100 lines
3.2 KiB
VB.net
Namespace BattleSystem.Moves.Normal
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Public Class Endure
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Normal)
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Me.ID = 203
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Me.OriginalPP = 10
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Me.CurrentPP = 10
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Me.MaxPP = 10
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Me.Power = 0
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Me.Accuracy = 0
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Me.Category = Categories.Status
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Me.ContestCategory = ContestCategories.Tough
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Me.Name = Localization.GetString("move_name_" & Me.ID,"Endure")
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Me.Description = "The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession."
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Me.CriticalChance = 0
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Me.IsHMMove = False
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Me.Target = Targets.Self
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Me.Priority = 3
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = False
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Me.ProtectAffected = False
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = False
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Me.CounterAffected = False
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = False
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Me.ImmunityAffected = False
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Me.HasSecondaryEffect = False
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Me.RemovesOwnFrozen = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsDamagingMove = False
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Me.IsProtectMove = True
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Me.IsAffectedBySubstitute = False
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = False
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'#End
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Me.AIField1 = AIField.Support
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Me.AIField2 = AIField.Nothing
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End Sub
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Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean
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Dim chance As Double = 100D
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Dim protects As Integer = BattleScreen.FieldEffects.OwnProtectMovesCount
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If Own = False Then
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protects = BattleScreen.FieldEffects.OppProtectMovesCount
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End If
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If protects > 0 Then
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For i = 1 To protects
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chance /= 2
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Next
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End If
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If Core.Random.Next(0, 100) < chance Then
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Return False
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Else
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BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
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Return True
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End If
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End Function
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Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnProtectMovesCount += 1
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BattleScreen.FieldEffects.OwnEndure = 1
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Else
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BattleScreen.FieldEffects.OppProtectMovesCount += 1
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BattleScreen.FieldEffects.OppEndure = 1
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End If
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Dim p As Pokemon = BattleScreen.OwnPokemon
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If own = False Then
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p = BattleScreen.OppPokemon
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End If
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BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " braced itself!"))
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End Sub
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End Class
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End Namespace |