88 lines
3.1 KiB
VB.net
88 lines
3.1 KiB
VB.net
Namespace BattleSystem.Moves.Normal
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Public Class WeatherBall
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Normal)
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Me.ID = 311
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Me.OriginalPP = 10
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Me.CurrentPP = 10
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Me.MaxPP = 10
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Me.Power = 50
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Me.Accuracy = 100
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Me.Category = Categories.Special
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Me.ContestCategory = ContestCategories.Beauty
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Me.Name = Localization.GetString("move_name_" & Me.ID,"Weather Ball")
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Me.Description = "An attack move that varies in power and type depending on the weather."
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Me.CriticalChance = 1
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Me.IsHMMove = False
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Me.Target = Targets.OneAdjacentTarget
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = False
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Me.ProtectAffected = True
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = True
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Me.CounterAffected = False
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = True
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Me.ImmunityAffected = True
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Me.HasSecondaryEffect = False
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Me.RemovesOwnFrozen = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = True
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Me.IsBulletMove = True
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'#End
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End Sub
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Public Overrides Function GetAttackType(own As Boolean, BattleScreen As BattleScreen) As Element
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Dim a As BattleWeather.WeatherTypes = BattleScreen.FieldEffects.Weather
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Select Case a
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Case BattleWeather.WeatherTypes.Sunny
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Return New Element(Element.Types.Fire)
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Case BattleWeather.WeatherTypes.Rain
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Return New Element(Element.Types.Water)
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Case BattleWeather.WeatherTypes.Sandstorm
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Return New Element(Element.Types.Rock)
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Case BattleWeather.WeatherTypes.Hailstorm
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Return New Element(Element.Types.Ice)
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Case Else
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Return New Element(Element.Types.Normal)
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End Select
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Return Me.Type
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End Function
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'Temporary
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Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer
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If BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Sandstorm Or BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Hailstorm Then
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Return CInt(Me.Power * 2)
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Else If BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Sunny Or BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Rain Then
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Return CInt(Me.Power * 3)
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Else
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Return Me.Power
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End If
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End Function
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End Class
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End Namespace
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