P3D-Legacy/P3D/Pokemon/Attacks/Rock/AncientPower.vb

73 lines
2.6 KiB
VB.net

Namespace BattleSystem.Moves.Rock
Public Class AncientPower
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Rock)
Me.ID = 246
Me.OriginalPP = 5
Me.CurrentPP = 5
Me.MaxPP = 5
Me.Power = 60
Me.Accuracy = 100
Me.Category = Categories.Special
Me.ContestCategory = ContestCategories.Tough
Me.Name = Localization.GetString("move_name_" & Me.ID,"Ancient Power")
Me.Description = "The user attacks with a prehistoric power. It may also raise all the user's stats at once."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = False
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = True
Me.RemovesOwnFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.CanRaiseAttack
Me.AIField3 = AIField.CanRaiseSpAttack
Me.EffectChances.Add(10)
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
If Core.Random.Next(0, 100) < GetEffectChance(0, own, BattleScreen) Then
BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Attack", 1, "", "move:ancientpower")
BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Defense", 1, "", "move:ancientpower")
BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Special Attack", 1, "", "move:ancientpower")
BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Special Defense", 1, "", "move:ancientpower")
BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Speed", 1, "", "move:ancientpower")
End If
End Sub
End Class
End Namespace