P3D-Legacy/P3D/Pokemon/Attacks/Psychic/HeartSwap.vb

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Namespace BattleSystem.Moves.Psychic
Public Class HeartSwap
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Psychic)
Me.ID = 391
Me.OriginalPP = 10
Me.CurrentPP = 10
Me.MaxPP = 10
Me.Power = 0
Me.Accuracy = 0
Me.Category = Categories.Status
Me.ContestCategory = ContestCategories.Smart
Me.Name = "Heart Swap"
Me.Description = "Heart Swap switches any increase and/or decrease in stat changes with the target."
Me.CriticalChance = 0
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = True
Me.MagicCoatAffected = True
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = False
Me.CounterAffected = False
Me.DisabledWhileGravity = False
Me.UseEffectiveness = False
Me.ImmunityAffected = False
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = False
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = False
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = False
Me.UseAccEvasion = False
'#End
Me.AIField1 = AIField.RaiseAttack
Me.AIField2 = AIField.RaiseSpAttack
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim p As Pokemon = BattleScreen.OwnPokemon
Dim op As Pokemon = BattleScreen.OppPokemon
If own = False Then
p = BattleScreen.OppPokemon
op = BattleScreen.OwnPokemon
End If
Dim recvattack As Integer = op.StatAttack
Dim recvdefense As Integer = op.StatDefense
Dim recvspattack As Integer = op.StatSpAttack
Dim recvspdefense As Integer = op.StatSpDefense
Dim recvspeed As Integer = op.StatSpeed
Dim recvaccuracy As Integer = op.Accuracy
Dim recvevasion As Integer = op.Evasion
Dim userattack As Integer = p.StatAttack
Dim userdefense As Integer = p.StatDefense
Dim userspattack As Integer = p.StatSpAttack
Dim userspdefense As Integer = p.StatSpDefense
Dim userspeed As Integer = p.StatSpeed
Dim useraccuracy As Integer = p.Accuracy
Dim userevasion As Integer = p.Evasion
p.StatAttack = recvattack
p.StatDefense = recvdefense
p.StatSpAttack = recvspattack
p.StatSpDefense = recvspdefense
p.StatSpeed = recvspeed
p.Accuracy = recvaccuracy
p.Evasion = recvevasion
op.StatAttack = userattack
op.StatDefense = userdefense
op.StatSpAttack = userspattack
op.StatSpDefense = userspdefense
op.StatSpeed = userspeed
op.Accuracy = useraccuracy
op.Evasion = userevasion
BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & "switched stat changes with the target!"))
End Sub
End Class
End Namespace