P3D-Legacy/P3D/Pokemon/Attacks/Water/WaterGun.vb

87 lines
4.6 KiB
VB.net

Namespace BattleSystem.Moves.Water
Public Class WaterGun
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Water)
Me.ID = 55
Me.OriginalPP = 25
Me.CurrentPP = 25
Me.MaxPP = 25
Me.Power = 40
Me.Accuracy = 100
Me.Category = Categories.Special
Me.ContestCategory = ContestCategories.Cute
Me.Name = Localization.GetString("move_name_" & Me.ID,"Water Gun")
Me.Description = "The target is blasted with a forceful shot of water."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = False
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
End Sub
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
Dim MoveAnimation = New AnimationQueryObject(CurrentEntity, BattleFlip)
Dim WaterEntity = MoveAnimation.SpawnEntity(New Vector3(0), TextureManager.GetTexture("Textures\Battle\Water\WaterGun", New Rectangle(0, 0, 16, 16), ""), New Vector3(0.5F), 0.75F)
MoveAnimation.AnimationMove(WaterEntity, True, 2, 0.5, 0, 0.075, False, False, 0, 0,,,, 0.05)
MoveAnimation.AnimationPlaySound("Battle\Attacks\Water\Watergun_Start", 0, 0)
BattleScreen.BattleQuery.Add(MoveAnimation)
End Sub
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
Dim MoveAnimation = New AnimationQueryObject(CurrentEntity, BattleFlip)
Dim WaterEntity = MoveAnimation.SpawnEntity(New Vector3(-2, 1, 0), TextureManager.GetTexture("Textures\Battle\Water\WaterGun", New Rectangle(0, 0, 16, 16), ""), New Vector3(0.5F), 0.5F)
MoveAnimation.AnimationMove(WaterEntity, True, 0, 0, 0, 0.075, False, False, 0, 0,,,, 0.035)
MoveAnimation.AnimationPlaySound("Battle\Attacks\Water\Watergun_Hit", 3, 0)
Dim HitEntity = MoveAnimation.SpawnEntity(New Vector3(0, -0.2, 0), TextureManager.GetTexture("Textures\Battle\Water\WaterGun", New Rectangle(0, 16, 16, 16), ""), New Vector3(0.5F), 0.5F, 3, 1)
MoveAnimation.AnimationFade(HitEntity, True, 1.0F, False, 0.0F, 5, 0)
Dim WaterDrop1Position As Vector3 = New Vector3(-0.25, 0.25, -0.25)
Dim WaterDrop2Position As Vector3 = New Vector3(0, 0.25, 0)
Dim WaterDrop3Position As Vector3 = New Vector3(0.25, 0.25, 0.25)
Dim WaterDropEntity1 As Entity = MoveAnimation.SpawnEntity(WaterDrop1Position, TextureManager.GetTexture("Textures\Battle\Water\WaterGun", New Rectangle(0, 32, 16, 16), ""), New Vector3(0.5F), 0.75F, 5, 0)
Dim WaterDropEntity2 As Entity = MoveAnimation.SpawnEntity(WaterDrop2Position, TextureManager.GetTexture("Textures\Battle\Water\WaterGun", New Rectangle(0, 32, 16, 16), ""), New Vector3(0.5F), 0.75F, 5, 0)
Dim WaterDropEntity3 As Entity = MoveAnimation.SpawnEntity(WaterDrop3Position, TextureManager.GetTexture("Textures\Battle\Water\WaterGun", New Rectangle(0, 32, 16, 16), ""), New Vector3(0.5F), 0.75F, 5, 0)
MoveAnimation.AnimationMove(WaterDropEntity1, True, WaterDrop1Position.X, -0.25, WaterDrop1Position.Z, 0.05F, False, False, 5, 0)
MoveAnimation.AnimationMove(WaterDropEntity2, True, WaterDrop2Position.X, -0.25, WaterDrop2Position.Z, 0.05F, False, False, 5, 0)
MoveAnimation.AnimationMove(WaterDropEntity3, True, WaterDrop3Position.X, -0.25, WaterDrop3Position.Z, 0.05F, False, False, 5, 0)
BattleScreen.BattleQuery.Add(MoveAnimation)
End Sub
End Class
End Namespace