27 lines
1.5 KiB
VB.net
27 lines
1.5 KiB
VB.net
Public Class CliffModel
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Inherits BaseModel
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Public Sub New()
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Me.ID = 9
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Dim vertexData = New VertexPositionNormalTexture() {
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New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0.5), Vector3.Up, New Vector2(0, 1)),
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New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, -0.5), Vector3.Up, New Vector2(0, 0)),
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New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.5), Vector3.Up, New Vector2(1, 0)),
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New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.5), Vector3.Up, New Vector2(1, 0)),
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New VertexPositionNormalTexture(New Vector3(0.5, -0.5, 0.5), Vector3.Up, New Vector2(1, 1)),
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New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0.5), Vector3.Up, New Vector2(0, 1)),
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New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0.25), Vector3.Forward, New Vector2(0.0, 1.0)), 'h
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New VertexPositionNormalTexture(New Vector3(-0.5, -0.25, 0.5), Vector3.Forward, New Vector2(0.0, 0.0)), 'e
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New VertexPositionNormalTexture(New Vector3(0.5, -0.5, 0.25), Vector3.Forward, New Vector2(1.0, 1.0)), 'c
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New VertexPositionNormalTexture(New Vector3(0.5, -0.5, 0.25), Vector3.Forward, New Vector2(1.0, 1.0)), 'c
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New VertexPositionNormalTexture(New Vector3(-0.5, -0.25, 0.5), Vector3.Forward, New Vector2(0.0, 0.0)), 'e
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New VertexPositionNormalTexture(New Vector3(0.5, -0.25, 0.5), Vector3.Forward, New Vector2(1.0, 0.0)) 'd
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}
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Setup(vertexData)
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End Sub
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End Class
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