218 lines
9.3 KiB
VB.net
218 lines
9.3 KiB
VB.net
Namespace BattleSystem.Moves.Ghost
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Public Class ShadowForce
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Ghost)
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Me.ID = 467
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Me.OriginalPP = 5
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Me.CurrentPP = 5
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Me.MaxPP = 5
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Me.Power = 120
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Me.Accuracy = 100
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Me.Category = Categories.Physical
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Me.ContestCategory = ContestCategories.Cool
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Me.Name = Localization.GetString("move_name_" & Me.ID,"Shadow Force")
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Me.Description = "The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself."
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Me.CriticalChance = 1
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Me.IsHMMove = False
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Me.Target = Targets.OneAdjacentTarget
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = True
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Me.ProtectAffected = False
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = True
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Me.CounterAffected = True
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = True
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Me.ImmunityAffected = True
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Me.RemovesOwnFrozen = False
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Me.HasSecondaryEffect = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = True
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Me.UseAccEvasion = True
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Me.CanHitUnderwater = False
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Me.CanHitUnderground = False
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Me.CanHitInMidAir = False
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.MultiTurn
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End Sub
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Public Overrides Function GetUseAccEvasion(own As Boolean, BattleScreen As BattleScreen) As Boolean
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Dim shadowforce As Integer = BattleScreen.FieldEffects.OwnShadowForceCounter
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If own = False Then
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shadowforce = BattleScreen.FieldEffects.OppShadowForceCounter
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End If
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If shadowforce = 0 Then
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Return False
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Else
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Return True
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End If
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End Function
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Public Overrides Sub PreAttack(Own As Boolean, BattleScreen As BattleScreen)
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Dim shadowforce As Integer = BattleScreen.FieldEffects.OwnShadowForceCounter
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If Own = False Then
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shadowforce = BattleScreen.FieldEffects.OppShadowForceCounter
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End If
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If shadowforce = 0 Then
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Me.FocusOppPokemon = False
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Else
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Me.FocusOppPokemon = True
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End If
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End Sub
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Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean
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Dim shadowforceCounter As Integer = BattleScreen.FieldEffects.OwnShadowForceCounter
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If Own = False Then
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shadowforceCounter = BattleScreen.FieldEffects.OppShadowForceCounter
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End If
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Dim p As Pokemon = BattleScreen.OwnPokemon
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If Own = False Then
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p = BattleScreen.OppPokemon
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End If
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Dim hasToCharge As Boolean = True
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If Not p.Item Is Nothing Then
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If p.Item.OriginalName.ToLower() = "power herb" And BattleScreen.FieldEffects.CanUseItem(Own) = True And BattleScreen.FieldEffects.CanUseOwnItem(Own, BattleScreen) = True Then
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If BattleScreen.Battle.RemoveHeldItem(Own, Own, BattleScreen, "Power Herb pushed the use of Shadow Force!", "move:shadowforce") = True Then
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hasToCharge = False
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End If
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End If
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End If
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If shadowforceCounter = 0 And hasToCharge = True Then
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If Own = True Then
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BattleScreen.FieldEffects.OwnShadowForceCounter = 1
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Else
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BattleScreen.FieldEffects.OppShadowForceCounter = 1
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End If
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BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " vanished instantly!"))
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Return True
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Else
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If Own = True Then
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BattleScreen.FieldEffects.OwnShadowForceCounter = 0
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Else
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BattleScreen.FieldEffects.OppShadowForceCounter = 0
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End If
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Return False
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End If
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End Function
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Public Overrides Sub MoveSelected(own As Boolean, BattleScreen As BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnShadowForceCounter = 0
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Else
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BattleScreen.FieldEffects.OppShadowForceCounter = 0
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End If
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End Sub
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Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean
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Dim ShadowForce As Integer = BattleScreen.FieldEffects.OwnShadowForceCounter
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If own = False Then
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ShadowForce = BattleScreen.FieldEffects.OppShadowForceCounter
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End If
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If ShadowForce = 0 Then
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Return False
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Else
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Return True
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End If
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End Function
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Private Sub MoveFails(own As Boolean, BattleScreen As BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnShadowForceCounter = 0
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Else
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BattleScreen.FieldEffects.OppShadowForceCounter = 0
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End If
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End Sub
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Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub AbsorbedBySubstitute(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub HurtItselfInConfusion(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub IsAttracted(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
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Dim op As Pokemon = BattleScreen.OppPokemon
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If own = True Then
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If BattleScreen.FieldEffects.OppDetectCounter > 0 OrElse BattleScreen.FieldEffects.OppProtectCounter > 0 OrElse BattleScreen.FieldEffects.OppKingsShieldCounter > 0 OrElse BattleScreen.FieldEffects.OppSpikyShieldCounter > 0 OrElse BattleScreen.FieldEffects.OppBanefulBunkerCounter > 0 OrElse BattleScreen.FieldEffects.OppCraftyShieldCounter > 0 OrElse BattleScreen.FieldEffects.OppMatBlockCounter > 0 OrElse BattleScreen.FieldEffects.OppWideGuardCounter > 0 OrElse BattleScreen.FieldEffects.OppQuickGuardCounter > 0 Then
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BattleScreen.BattleQuery.Add(New TextQueryObject("Shadow Force lifted " & op.GetDisplayName() & "'s protection!"))
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End If
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BattleScreen.FieldEffects.OppDetectCounter = 0
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BattleScreen.FieldEffects.OppProtectCounter = 0
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BattleScreen.FieldEffects.OppKingsShieldCounter = 0
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BattleScreen.FieldEffects.OppSpikyShieldCounter = 0
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BattleScreen.FieldEffects.OppBanefulBunkerCounter = 0
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BattleScreen.FieldEffects.OppCraftyShieldCounter = 0
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BattleScreen.FieldEffects.OppMatBlockCounter = 0
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BattleScreen.FieldEffects.OppWideGuardCounter = 0
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BattleScreen.FieldEffects.OppQuickGuardCounter = 0
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Else
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op = BattleScreen.OwnPokemon
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If BattleScreen.FieldEffects.OwnDetectCounter > 0 OrElse BattleScreen.FieldEffects.OwnProtectCounter > 0 OrElse BattleScreen.FieldEffects.OwnKingsShieldCounter > 0 OrElse BattleScreen.FieldEffects.OwnSpikyShieldCounter > 0 OrElse BattleScreen.FieldEffects.OwnBanefulBunkerCounter > 0 OrElse BattleScreen.FieldEffects.OwnCraftyShieldCounter > 0 OrElse BattleScreen.FieldEffects.OwnMatBlockCounter > 0 OrElse BattleScreen.FieldEffects.OwnWideGuardCounter > 0 OrElse BattleScreen.FieldEffects.OwnQuickGuardCounter > 0 Then
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BattleScreen.BattleQuery.Add(New TextQueryObject("Shadow Force lifted " & op.GetDisplayName() & "'s protection!"))
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End If
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BattleScreen.FieldEffects.OwnDetectCounter = 0
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BattleScreen.FieldEffects.OwnProtectCounter = 0
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BattleScreen.FieldEffects.OwnKingsShieldCounter = 0
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BattleScreen.FieldEffects.OwnSpikyShieldCounter = 0
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BattleScreen.FieldEffects.OwnBanefulBunkerCounter = 0
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BattleScreen.FieldEffects.OwnCraftyShieldCounter = 0
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BattleScreen.FieldEffects.OwnMatBlockCounter = 0
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BattleScreen.FieldEffects.OwnWideGuardCounter = 0
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BattleScreen.FieldEffects.OwnQuickGuardCounter = 0
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End If
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End Sub
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End Class
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End Namespace |