P3D-Legacy/P3D/Content/Data/Scripts/barktown/momdoor.dat

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version=2
:if:<register.registered(mom_start)>=false
:then
@register.register(mom_start)
@npc.turn(0,3)
@npc.move(0,1)
@npc.turn(0,0)
@npc.move(0,1)
@text.show(Oh, <player.name>...! Our~neighbor, Prof. Elm,~was looking for you.*He said he wanted~you to do something~for him.*Oh! I almost forgot!~Your Pokémon Gear~is back from the~repair shop.*Here you go!)
@sound.play(success_small,1)
@player.receivepokegear
@text.show(<player.name> received~Pokégear.)
@text.show(Pokémon Gear, or just~Pokégear.*It's essential if you~want to be a good trainer.*By the way, do you~know how to use~the Phone?)
@options.show(Yes,No)
:when:Yes
@text.show(I'm sure you know~that you can open it~by pressing Q.*Phone numbers are~stored in memory.*Just choose a name~you want to call.*Gee, isn't that~convenient?)
:when:No
@text.show(Don't you just~turn the Pokégear~on by pressing Q~and switch over to Phone?*Phone numbers are~stored in memory.*Just choose a name~you want to call.*Gee, isn't that~convenient?)
:endwhen
@text.show(Also, here is my number!)
@register.register(phone_contact_000)
@text.show(<player.name>~received Mom's number.)
@register.register(mom_getpokegear)
@npc.turn(0,2)
@npc.move(0,1)
@npc.turn(0,1)
@npc.move(0,1)
@register.register(mom_wait)
:endif
:end