mirror of https://github.com/acidanthera/audk.git
170 lines
5.9 KiB
C
170 lines
5.9 KiB
C
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/** @file
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Debug Port Library implementation based on serial port.
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Copyright (c) 2010, Intel Corporation. All rights reserved.<BR>
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This program and the accompanying materials
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are licensed and made available under the terms and conditions of the BSD License
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which accompanies this distribution. The full text of the license may be found at
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http://opensource.org/licenses/bsd-license.php.
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THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
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WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
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**/
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#include <Base.h>
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#include <Library/DebugCommunicationLib.h>
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#include <Library/SerialPortLib.h>
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#include <Library/TimerLib.h>
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/**
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Initialize the debug port.
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This function will initialize debug port to get it ready for data transmition. If
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certain Debug Communication Library instance has to save some private data in the
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stack, this function must work on the mode that doesn't return to the caller, then
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the caller needs to wrap up all rest of logic after DebugPortInitialize() into one
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function and pass it into DebugPortInitialize(). DebugPortInitialize() is
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responsible to invoke the passing-in funciton at the end of DebugPortInitialize().
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If the paramter Function is not NULL, Debug Communication Libary instance will
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invoke it by passing in the Context to be the first parameter. Debug Communication
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Library instance could create one debug port handle to be the second parameter
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passing into the Function. Debug Communication Library instance also could pass
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NULL to be the second parameter if it doesn't create the debug port handle.
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If the parameter Function is NULL, and Context is not NULL. At this time, Context
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is the debug port handle created by the previous Debug Communication Library
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instance.
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a) If the instance can understand and continue use the private data of the previous
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instance, it could return the same handle as passed in (as Context parameter).
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b) If the instance does not understand, or does not want to continue use the
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private data of the previous instance, it could ignore the input Context parameter
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and create the new hanlde to be returned.
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If Function() is NULL and Context is NULL, Debug Communication Library could create a
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new handle and return it. NULL is also a valid handle to be returned.
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@param[in] Context Context needed by callback function; it was optional.
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@param[in] Function Continue function called by Debug Communication library;
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it was optional.
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@return The debug port handle created by Debug Communication Library if Function
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is not NULL.
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**/
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DEBUG_PORT_HANDLE
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EFIAPI
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DebugPortInitialize (
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IN VOID *Context,
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IN DEBUG_PORT_CONTINUE Function
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)
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{
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SerialPortInitialize ();
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if (Function != NULL) {
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Function (Context, NULL);
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}
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return NULL;
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}
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/**
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Read data from debug device and save the datas in buffer.
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Reads NumberOfBytes data bytes from a debug device into the buffer
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specified by Buffer. The number of bytes actually read is returned.
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If the return value is less than NumberOfBytes, then the rest operation failed.
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If NumberOfBytes is zero, then return 0.
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@param Handle Debug port handle.
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@param Buffer Pointer to the data buffer to store the data read from the debug device.
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@param NumberOfBytes Number of bytes which will be read.
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@param Timeout Timeout value for reading from debug device. It unit is Microsecond.
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@retval 0 Read data failed, no data is to be read.
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@retval >0 Actual number of bytes read from debug device.
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**/
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UINTN
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EFIAPI
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DebugPortReadBuffer (
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IN DEBUG_PORT_HANDLE Handle,
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IN UINT8 *Buffer,
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IN UINTN NumberOfBytes,
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IN UINTN Timeout
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)
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{
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UINTN Index;
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INTN Elapsed;
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for (Index = 0; Index < NumberOfBytes; Index ++) {
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Elapsed = (INTN) Timeout;
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while (TRUE) {
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if (SerialPortPoll () || Timeout == 0) {
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SerialPortRead (Buffer + Index, 1);
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break;
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}
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MicroSecondDelay (1000);
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Elapsed -= 1000;
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if (Elapsed < 0) {
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return 0;
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}
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}
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}
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return NumberOfBytes;
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}
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/**
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Write data from buffer to debug device.
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Writes NumberOfBytes data bytes from Buffer to the debug device.
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The number of bytes actually written to the debug device is returned.
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If the return value is less than NumberOfBytes, then the write operation failed.
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If NumberOfBytes is zero, then return 0.
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@param Handle Debug port handle.
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@param Buffer Pointer to the data buffer to be written.
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@param NumberOfBytes Number of bytes to written to the debug device.
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@retval 0 NumberOfBytes is 0.
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@retval >0 The number of bytes written to the debug device.
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If this value is less than NumberOfBytes, then the read operation failed.
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**/
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UINTN
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EFIAPI
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DebugPortWriteBuffer (
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IN DEBUG_PORT_HANDLE Handle,
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IN UINT8 *Buffer,
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IN UINTN NumberOfBytes
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)
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{
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return SerialPortWrite (Buffer, NumberOfBytes);
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}
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/**
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Polls a debug device to see if there is any data waiting to be read.
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Polls a debug device to see if there is any data waiting to be read.
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If there is data waiting to be read from the debug device, then TRUE is returned.
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If there is no data waiting to be read from the debug device, then FALSE is returned.
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@param Handle Debug port handle.
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@retval TRUE Data is waiting to be read from the debug device.
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@retval FALSE There is no data waiting to be read from the serial device.
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**/
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BOOLEAN
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EFIAPI
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DebugPortPollBuffer (
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IN DEBUG_PORT_HANDLE Handle
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)
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{
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return SerialPortPoll ();
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}
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