audk/BaseTools/Source/C/VfrCompile/GNUmakefile

66 lines
2.0 KiB
Makefile
Raw Normal View History

## @file
# Windows makefile for 'VfrCompile' module build.
#
# Copyright (c) 2008 - 2010, Intel Corporation<BR>
# All rights reserved. This program and the accompanying materials
# are licensed and made available under the terms and conditions of the BSD License
# which accompanies this distribution. The full text of the license may be found at
# http://opensource.org/licenses/bsd-license.php
#
# THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
# WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
#
ARCH ?= IA32
MAKEROOT ?= ..
APPNAME = VfrCompile
LIBS = -lCommon
TOOL_INCLUDE = -I Pccts/h
#OBJECTS = VfrSyntax.o VfrServices.o DLGLexer.o EfiVfrParser.o ATokenBuffer.o DLexerBase.o AParser.o
OBJECTS = AParser.o DLexerBase.o ATokenBuffer.o EfiVfrParser.o VfrLexer.o VfrSyntax.o \
VfrFormPkg.o VfrError.o VfrUtilityLib.o VfrCompiler.o
VFR_CPPFLAGS = -DPCCTS_USE_NAMESPACE_STD $(CPPFLAGS)
LINKER = $(CXX)
EXTRA_CLEAN_OBJECTS = EfiVfrParser.cpp EfiVfrParser.h VfrParser.dlg VfrTokens.h VfrLexer.cpp VfrLexer.h VfrSyntax.cpp tokens.h
include $(MAKEROOT)/Makefiles/app.makefile
VfrSyntax.cpp EfiVfrParser.cpp EfiVfrParser.h VfrParser.dlg VfrTokens.h: Pccts/antlr/antlr VfrSyntax.g
Pccts/antlr/antlr -CC -e3 -ck 3 -k 2 -fl VfrParser.dlg -ft VfrTokens.h -o . VfrSyntax.g
VfrLexer.cpp VfrLexer.h: Pccts/dlg/dlg VfrParser.dlg
Pccts/dlg/dlg -C2 -i -CC -cl VfrLexer -o . VfrParser.dlg
Pccts/antlr/antlr:
BIN_DIR='.' make -C Pccts/antlr
Pccts/dlg/dlg:
BIN_DIR='.' make -C Pccts/dlg
ATokenBuffer.o: Pccts/h/ATokenBuffer.cpp
$(CXX) -c $(VFR_CPPFLAGS) $(INC) $? -o $@
DLexerBase.o: Pccts/h/DLexerBase.cpp
$(CXX) -c $(VFR_CPPFLAGS) $(INC) $? -o $@
AParser.o: Pccts/h/AParser.cpp
$(CXX) -c $(VFR_CPPFLAGS) $(INC) $? -o $@
VfrSyntax.o: VfrSyntax.cpp
$(CXX) -c $(VFR_CPPFLAGS) $(INC) $? -o $@
clean: localClean
localClean:
BIN_DIR='.' make -C Pccts/antlr clean
BIN_DIR='.' make -C Pccts/dlg clean
rm -f $(EXTRA_CLEAN_OBJECTS)