audk/EmulatorPkg/Win/VS2017/Win.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}</ProjectGuid>
<Keyword>MakeFileProj</Keyword>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
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<ImportGroup Label="Shared">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<NMakeBuildCommandLine>BuildVS.bat -a IA32</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>BuildVS.bat -a IA32 all</NMakeReBuildCommandLine>
<NMakeCleanCommandLine>BuildVS.bat -a IA32 clean</NMakeCleanCommandLine>
<OutDir>..\..\..\Build\EmulatorIA32\DEBUG_VS2017\</OutDir>
<IntDir>..\..\..\Build\EmulatorIA32\DEBUG_VS2017\</IntDir>
<IncludePath>..\..\..\MdePkg\Include;..\..\..\MdePkg\Include\Ia32;..\..\..\MdeModulePkg\Include;..\..\..\EmulatorPkg\Include;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<NMakeBuildCommandLine>BuildVS.bat -a IA32 -b RELEASE</NMakeBuildCommandLine>
<NMakePreprocessorDefinitions>
</NMakePreprocessorDefinitions>
<NMakeReBuildCommandLine>BuildVS.bat -a IA32 -b RELEASE all</NMakeReBuildCommandLine>
<NMakeCleanCommandLine>BuildVS.bat -a IA32 -b RELEASE clean</NMakeCleanCommandLine>
<OutDir>..\..\..\Build\EmulatorIA32\DEBUG_VS2017\</OutDir>
<IntDir>..\..\..\Build\EmulatorIA32\DEBUG_VS2017\</IntDir>
<IncludePath>..\..\..\MdePkg\Include;..\..\..\MdePkg\Include\Ia32;..\..\..\MdeModulePkg\Include;..\..\..\EmulatorPkg\Include;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<NMakeBuildCommandLine>BuildVS.bat -a X64</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>BuildVS.bat -a X64 all</NMakeReBuildCommandLine>
<NMakeCleanCommandLine>BuildVS.bat -a X64 clean</NMakeCleanCommandLine>
<OutDir>..\..\..\Build\EmulatorX64\DEBUG_VS2017\</OutDir>
<IntDir>..\..\..\Build\EmulatorX64\DEBUG_VS2017\</IntDir>
<IncludePath>..\..\..\MdePkg\Include;..\..\..\MdePkg\Include\X64;..\..\..\MdeModulePkg\Include;..\..\..\EmulatorPkg\Include;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<NMakeBuildCommandLine>BuildVS.bat -a X64 -b RELEASE</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>BuildVS.bat -a X64 -b RELEASE all</NMakeReBuildCommandLine>
<NMakeCleanCommandLine>BuildVS.bat -a X64 -b RELEASE clean</NMakeCleanCommandLine>
<OutDir>..\..\Build\EmulatorX64\DEBUG_VS2017\</OutDir>
<IntDir>..\..\Build\EmulatorX64\DEBUG_VS2017\</IntDir>
<IncludePath>..\..\..\MdePkg\Include;..\..\..\MdePkg\Include\X64;..\..\..\MdeModulePkg\Include;..\..\..\EmulatorPkg\Include;$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemGroup>
<ClCompile Include="..\Host\WinBlockIo.c" />
<ClCompile Include="..\Host\WinFileSystem.c" />
<ClCompile Include="..\Host\WinGopInput.c" />
<ClCompile Include="..\Host\WinGopScreen.c" />
<ClCompile Include="..\Host\WinHost.c" />
<ClCompile Include="..\Host\WinMemoryAllocationLib.c" />
<ClCompile Include="..\Host\WinThunk.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Host\WinGop.h" />
<ClInclude Include="..\Host\WinHost.h" />
<ClInclude Include="..\Host\WinInclude.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\Host\WinHost.inf" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>