mirror of https://github.com/acidanthera/audk.git
121 lines
6.8 KiB
XML
121 lines
6.8 KiB
XML
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<?xml version="1.0" encoding="utf-8"?>
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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<PropertyGroup Label="Globals">
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<Keyword>MakeFileProj</Keyword>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Makefile</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Makefile</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Makefile</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Makefile</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<NMakeBuildCommandLine>BuildVS.bat -a IA32</NMakeBuildCommandLine>
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<NMakeCleanCommandLine>BuildVS.bat -a IA32 clean</NMakeCleanCommandLine>
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<OutDir>..\..\..\Build\EmulatorIA32\DEBUG_VS2017\</OutDir>
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<IntDir>..\..\..\Build\EmulatorIA32\DEBUG_VS2017\</IntDir>
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<IncludePath>..\..\..\MdePkg\Include;..\..\..\MdePkg\Include\Ia32;..\..\..\MdeModulePkg\Include;..\..\..\EmulatorPkg\Include;$(IncludePath)</IncludePath>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<NMakeReBuildCommandLine>BuildVS.bat -a IA32 -b RELEASE all</NMakeReBuildCommandLine>
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<OutDir>..\..\..\Build\EmulatorIA32\DEBUG_VS2017\</OutDir>
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<IntDir>..\..\..\Build\EmulatorIA32\DEBUG_VS2017\</IntDir>
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<IncludePath>..\..\..\MdePkg\Include;..\..\..\MdePkg\Include\Ia32;..\..\..\MdeModulePkg\Include;..\..\..\EmulatorPkg\Include;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<NMakeBuildCommandLine>BuildVS.bat -a X64</NMakeBuildCommandLine>
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<NMakeCleanCommandLine>BuildVS.bat -a X64 clean</NMakeCleanCommandLine>
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<OutDir>..\..\..\Build\EmulatorX64\DEBUG_VS2017\</OutDir>
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<IntDir>..\..\..\Build\EmulatorX64\DEBUG_VS2017\</IntDir>
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<IncludePath>..\..\..\MdePkg\Include;..\..\..\MdePkg\Include\X64;..\..\..\MdeModulePkg\Include;..\..\..\EmulatorPkg\Include;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<NMakeBuildCommandLine>BuildVS.bat -a X64 -b RELEASE</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>BuildVS.bat -a X64 -b RELEASE all</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>BuildVS.bat -a X64 -b RELEASE clean</NMakeCleanCommandLine>
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<OutDir>..\..\Build\EmulatorX64\DEBUG_VS2017\</OutDir>
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<IntDir>..\..\Build\EmulatorX64\DEBUG_VS2017\</IntDir>
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<IncludePath>..\..\..\MdePkg\Include;..\..\..\MdePkg\Include\X64;..\..\..\MdeModulePkg\Include;..\..\..\EmulatorPkg\Include;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<ItemGroup>
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<ClCompile Include="..\Host\WinBlockIo.c" />
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<ClCompile Include="..\Host\WinFileSystem.c" />
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<ClCompile Include="..\Host\WinGopInput.c" />
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<ClCompile Include="..\Host\WinGopScreen.c" />
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<ClCompile Include="..\Host\WinHost.c" />
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<ClCompile Include="..\Host\WinMemoryAllocationLib.c" />
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<ClCompile Include="..\Host\WinThunk.c" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\Host\WinGop.h" />
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<ClInclude Include="..\Host\WinHost.h" />
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<ClInclude Include="..\Host\WinInclude.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="..\Host\WinHost.inf" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</Project>
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