move DeleteScriptFileStruct from a private to a public function. This allows for better memory cleanup when errors occur.

git-svn-id: https://edk2.svn.sourceforge.net/svnroot/edk2/trunk/edk2@10906 6f19259b-4bc3-4df7-8a09-765794883524
This commit is contained in:
jcarsey 2010-10-04 16:26:29 +00:00
parent 40d7a9cfaa
commit 0ab85bef03
3 changed files with 28 additions and 23 deletions

View File

@ -419,6 +419,17 @@ ShellCommandSetNewScript (
IN SCRIPT_FILE *Script OPTIONAL
);
/**
Function to cleanup all memory from a SCRIPT_FILE structure.
@param[in] Script The pointer to the structure to cleanup.
**/
VOID
EFIAPI
DeleteScriptFileStruct (
IN SCRIPT_FILE *Script
);
/**
Function to get the current Profile string.

View File

@ -767,13 +767,16 @@ DeleteScriptFileStruct (
)
{
UINT8 LoopVar;
ASSERT(Script != NULL);
ASSERT(Script->ScriptName != NULL);
if (Script == NULL) {
return;
}
for (LoopVar = 0 ; LoopVar < Script->Argc ; LoopVar++) {
FreePool(Script->Argv[LoopVar]);
SHELL_FREE_NON_NULL(Script->Argv[LoopVar]);
}
if (Script->Argv != NULL) {
FreePool(Script->Argv);
SHELL_FREE_NON_NULL(Script->Argv);
}
Script->CurrentCommand = NULL;
while (!IsListEmpty (&Script->CommandList)) {
@ -781,16 +784,16 @@ DeleteScriptFileStruct (
if (Script->CurrentCommand != NULL) {
RemoveEntryList(&Script->CurrentCommand->Link);
if (Script->CurrentCommand->Cl != NULL) {
FreePool(Script->CurrentCommand->Cl);
SHELL_FREE_NON_NULL(Script->CurrentCommand->Cl);
}
if (Script->CurrentCommand->Data != NULL) {
FreePool(Script->CurrentCommand->Data);
SHELL_FREE_NON_NULL(Script->CurrentCommand->Data);
}
FreePool(Script->CurrentCommand);
SHELL_FREE_NON_NULL(Script->CurrentCommand);
}
}
FreePool(Script->ScriptName);
FreePool(Script);
SHELL_FREE_NON_NULL(Script->ScriptName);
SHELL_FREE_NON_NULL(Script);
}
/**
@ -833,7 +836,6 @@ ShellCommandSetNewScript (
SCRIPT_FILE_LIST *Node;
if (Script == NULL) {
if (IsListEmpty (&mScriptList.Link)) {
ASSERT(FALSE);
return (NULL);
}
Node = (SCRIPT_FILE_LIST *)GetFirstNode(&mScriptList.Link);
@ -842,6 +844,9 @@ ShellCommandSetNewScript (
FreePool(Node);
} else {
Node = AllocateZeroPool(sizeof(SCRIPT_FILE_LIST));
if (Node == NULL) {
return (NULL);
}
Node->Data = Script;
InsertHeadList(&mScriptList.Link, &Node->Link);
}
@ -1025,7 +1030,7 @@ ShellCommandCreateInitialMappingsAndPaths(
//
// Find each handle with Simple File System
//
HandleList = GetHandleListByPotocol(&gEfiSimpleFileSystemProtocolGuid);
HandleList = GetHandleListByProtocol(&gEfiSimpleFileSystemProtocolGuid);
if (HandleList != NULL) {
//
// Do a count of the handles
@ -1085,7 +1090,7 @@ ShellCommandCreateInitialMappingsAndPaths(
//
// Find each handle with Block Io
//
HandleList = GetHandleListByPotocol(&gEfiBlockIoProtocolGuid);
HandleList = GetHandleListByProtocol(&gEfiBlockIoProtocolGuid);
if (HandleList != NULL) {
for (Count = 0 ; HandleList[Count] != NULL ; Count++);

View File

@ -58,17 +58,6 @@ typedef struct {
SCRIPT_FILE *Data;
} SCRIPT_FILE_LIST;
/**
Function to cleanup all memory from a SCRIPT_FILE structure.
@param[in] Script The pointer to the structure to cleanup.
**/
VOID
EFIAPI
DeleteScriptFileStruct (
IN SCRIPT_FILE *Script
);
typedef struct {
EFI_FILE_PROTOCOL *FileHandle;
CHAR16 *Path;