EmulatorPkg/MpService: use simple pointer access

Contributed-under: TianoCore Contribution Agreement 1.0
Signed-off-by: Chen Fan <chen.fan.fnst@cn.fujitsu.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>

git-svn-id: https://svn.code.sf.net/p/edk2/code/trunk/edk2@16184 6f19259b-4bc3-4df7-8a09-765794883524
This commit is contained in:
Chen Fan 2014-09-28 06:21:55 +00:00 committed by jljusten
parent 8ab6d73c0e
commit 1a160a74a5
1 changed files with 9 additions and 9 deletions

View File

@ -1001,12 +1001,12 @@ CpuCheckAllAPsStatus (
// context. Meaning deadlock. Which is a bad thing.
// So, try lock it. If we can get it, cool, do our thing.
// otherwise, just dump out & try again on the next iteration.
Status = gThread->MutexTryLock (gMPSystem.ProcessorData[ProcessorNumber].StateLock);
Status = gThread->MutexTryLock (ProcessorData->StateLock);
if (EFI_ERROR(Status)) {
return;
}
ProcessorState = gMPSystem.ProcessorData[ProcessorNumber].State;
gThread->MutexUnlock (gMPSystem.ProcessorData[ProcessorNumber].StateLock);
ProcessorState = ProcessorData->State;
gThread->MutexUnlock (ProcessorData->StateLock);
switch (ProcessorState) {
case CPU_STATE_READY:
@ -1027,9 +1027,9 @@ CpuCheckAllAPsStatus (
}
}
gThread->MutexLock (gMPSystem.ProcessorData[ProcessorNumber].StateLock);
gMPSystem.ProcessorData[ProcessorNumber].State = CPU_STATE_IDLE;
gThread->MutexUnlock (gMPSystem.ProcessorData[ProcessorNumber].StateLock);
gThread->MutexLock (ProcessorData->StateLock);
ProcessorData->State = CPU_STATE_IDLE;
gThread->MutexUnlock (ProcessorData->StateLock);
gMPSystem.FinishCount++;
break;
@ -1056,12 +1056,12 @@ CpuCheckAllAPsStatus (
}
// Mark the
Status = gThread->MutexTryLock (gMPSystem.ProcessorData[ProcessorNumber].StateLock);
Status = gThread->MutexTryLock (ProcessorData->StateLock);
if (EFI_ERROR(Status)) {
return;
}
ProcessorState = gMPSystem.ProcessorData[ProcessorNumber].State;
gThread->MutexUnlock (gMPSystem.ProcessorData[ProcessorNumber].StateLock);
ProcessorState = ProcessorData->State;
gThread->MutexUnlock (ProcessorData->StateLock);
if (ProcessorState != CPU_STATE_IDLE) {
// If we are retrying make sure we don't double count