mirror of https://github.com/acidanthera/audk.git
Updated quick start instructions to match installation.html
git-svn-id: https://edk2.svn.sourceforge.net/svnroot/edk2/trunk/edk2@5208 6f19259b-4bc3-4df7-8a09-765794883524
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BuildNotes2.txt
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BuildNotes2.txt
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@ -1,12 +1,12 @@
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Intel(R) Platform Innovation Framework for EFI
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Intel(R) Platform Innovation Framework for EFI
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EFI Development Kit II Prime (EDK II Prime)
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EFI Development Kit II Prime (EDK II Prime)
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Root Package 1.00
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Root Package 1.00
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2007-06-25
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2008-05-15
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Intel is a trademark or registered trademark of Intel Corporation or its
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Intel is a trademark or registered trademark of Intel Corporation or its
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subsidiaries in the United States and other countries.
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subsidiaries in the United States and other countries.
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* Other names and brands may be claimed as the property of others.
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* Other names and brands may be claimed as the property of others.
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Copyright (c) 2007, Intel Corporation
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Copyright (c) 2007 - 2008, Intel Corporation All rights reserved.
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EDK II Prime packages are in the development phase. They consist of:
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EDK II Prime packages are in the development phase. They consist of:
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@ -19,47 +19,80 @@ EDK II Prime packages are in the development phase. They consist of:
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IntelFrameworkModulePKg - Tiano/Framework Includes and Libraries
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IntelFrameworkModulePKg - Tiano/Framework Includes and Libraries
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Nt32Pkg - UEFI 2.1/PI 1.0 emulation environment for Windows
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Nt32Pkg - UEFI 2.1/PI 1.0 emulation environment for Windows
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FatBinPkg - Binaries built from the FatPkg
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FatBinPkg - Binaries built from the FatPkg
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EdkShellBinPkg - Binaries of full shell, minimum shell and commonds(to be added)
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EdkShellBinPkg - Binaries of full shell, minimum shell and commands
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Note:
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Note:
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EdkShellBinPkg is supported to support both EDK II build and EDKII Prime build by having several module description files.
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EdkShellBinPkg is supported to support both EDK II build and EDKII Prime
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build by having several module description files.
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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Quick Start
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The most recent version of the setup instructions is available on the EDK II
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web-site:
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https://edk2.tianocore.org/installation.html
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-------------------------------------------------------------------------------
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Quick Start (Windows Development Platform)
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-----------
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-----------
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In a command window, change to the top-level directory of the EDK II source.
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In a command prompt window, change to the top-level directory of the EDK II
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source.
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First, set up your workspace. If you have had a setup, please make sure that
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Note:
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you don't have newer *.template in WORKSPACE\BaseTools\Conf. Otherwise remove
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The first time the edksetup script is executed, it creates three files in the
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*.txt files in WORKSPACE\Conf in advance. For the reference build of the Nt32
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%WORKSPACE%\Conf directory. The files: tools_def.txt, target.txt and
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Platform emulation environment, use the --nt32 option for edksetup. Building
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build_rule.txt, are only created if they do not exist, if they exist, they
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other platforms or modules do not require this option, as Visual Studio standard
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are not touched.
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includes, libraries and/or dlls are not required for normal development.
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First, set up your project workspace. If you have previously initialized this
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WORKSPACE, and a newer version of the *.template files in
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WORKSPACE\BaseTools\Conf exists, remove the *.txt files in the WORKSPACE\Conf
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directory prior to running the edksetup script.
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For the reference build of the Nt32 Platform emulation environment, use the
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edksetup.bat option: --nt32. For building other platforms or modules, this
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option is not required, as Visual Studio standard includes, libraries and/or
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dlls are not required for normal development.
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c:\MyWork\edk2\> edksetup --nt32
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c:\MyWork\edk2\> edksetup --nt32
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Second, go to the module directory (For example, MdeModulePkg\Application\HelloWorld),
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The default tool chain (named MYTOOLS) is pre-configured to use VS2005 for IA32
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and then begin to build
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and X64 target architectures and the DDK for IPF target architectures. To use a
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different tool chain, either modify the tools_def.txt file's MYTOOLS entries,
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or modify the %WORKSPACE%\Conf\target.txt file's TOOL_CHAIN_TAG. The pre-defined
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tags are listed near the top of the %WORKSPACE%\Conf\tools_def.txt file, below
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the Supported Tool Chains comment.
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Alternatively, you may use the build command's -t option to specify a different
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tool chain tag name: build -t VS2003 ... , for example. Using this method will
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require that you always use the build command's -t option.
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Next, go to the module directory and begin to build. This example is for the
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HelloWorld application.
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c:\MyWork\edk2\> cd MdeModulePkg\Application\HelloWorld
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c:\MyWork\edk2\> cd MdeModulePkg\Application\HelloWorld
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c:\MyWork\edk2\> build
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c:\MyWork\edk2\> build
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If you want to build the modules in other packages
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If you want to build the a module in another package (for example,
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(For example, MdePkg\Library\BaseLib\BaseLib.inf), please edit open the <WORKSPACE>\Conf\Target.txt first,
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MdePkg\Library\BaseLib\BaseLib.inf), please edit the file,
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%WORKSPACE%\Conf\Target.txt, first.
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change the following line
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Change the following line
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ACTIVE_PLATFORM = MdeModulePkg/MdeModulePkg.dsc
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ACTIVE_PLATFORM = MdeModulePkg/MdeModulePkg.dsc
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to
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to
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ACTIVE_PLATFORM = MdePkg/MdePkg.dsc
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ACTIVE_PLATFORM = MdePkg/MdePkg.dsc
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and then go to MdePkg\Library\BaseLib directory and build
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Then go to MdePkg\Library\BaseLib directory and type build:
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c:\MyWork\edk2\> cd MdePkg\Library\BaseLib
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c:\MyWork\edk2\> cd MdePkg\Library\BaseLib
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c:\MyWork\edk2\> build
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c:\MyWork\edk2\> build
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If you want build a platform, ACTIVE_PLATFORM must be set to your desired platform dsc file,
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If you want build a platform, ACTIVE_PLATFORM must be set to your desired
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go to directory which must be not a module's directory, and run "build" command.
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platform dsc file, go to directory which must be not a module's directory, and
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run "build" command.
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Instead of changing Target.txt, you can specify platform, module and/or architecture on command line.
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Instead of changing Target.txt, you can specify platform, module and/or
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architecture on command line.
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For example, if you want to build NT32 platform, you can just type
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For example, if you want to build NT32 platform, you can just type
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c:\MyWork\edk2\> build -p Nt32Pkg\Nt32Pkg.dsc -a IA32
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c:\MyWork\edk2\> build -p Nt32Pkg\Nt32Pkg.dsc -a IA32
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c:\MyWork\edk2\> build -p Nt32Pkg\Nt32Pkg.dsc -a IA32 -m MdeModulePkg\Application\HelloWorld\HelloWorld.inf
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c:\MyWork\edk2\> build -p Nt32Pkg\Nt32Pkg.dsc -a IA32 -m MdeModulePkg\Application\HelloWorld\HelloWorld.inf
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Other helpful command line options of build tool include "-v" and "-d". "-v" option is used to turn on
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Other helpful command line options of build tool include "-v" and "-d".
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the verbose build, which provide more information during the build. "-d <debug level 0-9>" option is used to
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The "-v" option is used to turn on the verbose build, which provide more
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information during the build. "-d <debug level 0-9>" option is used to
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turn on the debug information which is helpful debugging build tools.
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turn on the debug information which is helpful debugging build tools.
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For more information on build options, please try "build -h" on command line. Note that "/?" is not working.
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For more information on build options, please try "build -h" on command line.
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Note:
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The Windows style help option "/?" is not a valid option for the build
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command.
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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genc - Generate AutoGen.c, AutoGen.h and <ModuleName>.depex files only.
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genc - Generate AutoGen.c, AutoGen.h and <ModuleName>.depex files only.
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genmake - Generate makefiles in addition to files generated by "genc" target.
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genmake - Generate makefiles in addition to files generated by "genc" target.
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clean - Clean intermediate files
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clean - Clean intermediate files
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cleanall - Clean all generated files and directories during build, except Makefile
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cleanall - Clean all generated files and directories during build, except the
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generated Makefile files (top level and module makefiles)
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cleanlib - Clean all generated files and directories during library build
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cleanlib - Clean all generated files and directories during library build
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run - Launch NT32 shell (only valid for NT32 platform)
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run - Launch NT32 shell (only valid for NT32 platform)
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---------------
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---------------
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* Run buld tool written in Python from source
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* Run buld tool written in Python from source
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The build tool written in Python can be executed from its source directly as long as you
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The build tool written in Python can be executed from its source directly as
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have the Python interpreter (version 2.5) installed. The source of Python code is locating at
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long as you have the Python interpreter (version 2.5) installed. The source
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of Python code is locating at:
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https://buildtools.tianocore.org/svn/buildtools/trunk/BaseTools/Source/Python
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https://buildtools.tianocore.org/svn/buildtools/trunk/BaseTools/Source/Python
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"build.py" steps:
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"build.py" steps:
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1. Run "edksetup.bat"
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1. Run "edksetup.bat"
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2. set PYTHONPATH to the local directory of above source (BaseTools/Source/Python)
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2. set PYTHONPATH to the local directory of above source
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(BaseTools/Source/Python)
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3. Set ACTIVE_PLATFORM in WORKSPACE\Conf
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3. Set ACTIVE_PLATFORM in WORKSPACE\Conf
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4. Go to platform or module directory
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4. Go to platform or module directory
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5. Run "<python_interpreter.exe> <python_source_dir>/build/build.py" or "<python_source_dir>/build/build.py"
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5. Run "<python_interpreter.exe> <python_source_dir>/build/build.py" or
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directly.
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"<python_source_dir>/build/build.py" directly.
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"AutoGen.py" steps:
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"AutoGen.py" steps:
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1. Run "edksetup.bat"
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1. Run "edksetup.bat"
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2. set PYTHONPATH to the local directory of above source (BaseTools/Source/Python)
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2. set PYTHONPATH to the local directory of above source
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(BaseTools/Source/Python)
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3. Set ACTIVE_PLATFORM in WORKSPACE\Conf
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3. Set ACTIVE_PLATFORM in WORKSPACE\Conf
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4. Run "<python_interpreter.exe> <python_source_dir>/AutoGen/AutoGen.py" or "<python_source_dir>/AutoGen/AutoGen.py"
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4. Run "<python_interpreter.exe> <python_source_dir>/AutoGen/AutoGen.py" or
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"<python_source_dir>/AutoGen/AutoGen.py"
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* Convert Python source to exe file
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* Convert Python source to exe file
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The tools written in Python can be coverted into executable program which can be executed
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The tools written in Python can be coverted into executable program which can
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without Python interpreter. One of the convertion tools is called cx_Freeze at
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be executed without Python interpreter. One of the conversion tools is called
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cx_Freeze, available at:
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http://sourceforge.net/projects/cx-freeze/
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http://sourceforge.net/projects/cx-freeze/
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Suppose you have installed cx_Freeze at c:\cx_Freeze-3.0.3. Use following command line to convert MyBuild.py
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If you have installed cx_Freeze at c:\cx_Freeze-3.0.3. Use the following
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command lines to convert MyBuild.py to a Windows executable.
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set PYTHONPATH=<buildtools>\BaseTools\Source\Python
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set PYTHONPATH=<buildtools>\BaseTools\Source\Python
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c:\cx_Freeze-3.0.3\FreezePython.exe --include-modules=encodings.cp437,encodings.gbk,encodings.utf_16,encodings.utf_8 --install-dir=.\mybuild MyBuild.py
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c:\cx_Freeze-3.0.3\FreezePython.exe --include-modules=encodings.cp437,encodings.gbk,encodings.utf_16,encodings.utf_8 --install-dir=.\mybuild MyBuild.py
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