mirror of https://github.com/acidanthera/audk.git
UefiCpuPkg/MtrrLib: Correct typo to change vector to vertex
The patch only change the comments and variable name so doesn't impact the functionality. Contributed-under: TianoCore Contribution Agreement 1.1 Signed-off-by: Ruiyu Ni <ruiyu.ni@intel.com> Reviewed-by: Eric Dong <eric.dong@intel.com> Cc: Star Zeng <star.zeng@intel.com>
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@ -1,7 +1,7 @@
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/** @file
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MTRR setting library
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@par Note:
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@par Note:
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Most of services in this library instance are suggested to be invoked by BSP only,
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except for MtrrSetAllMtrrs() which is used to sync BSP's MTRR setting to APs.
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@ -32,8 +32,8 @@
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#define SCRATCH_BUFFER_SIZE (4 * SIZE_4KB)
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#define MTRR_LIB_ASSERT_ALIGNED(B, L) ASSERT ((B & ~(L - 1)) == B);
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#define M(x,y) ((x) * VectorCount + (y))
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#define O(x,y) ((y) * VectorCount + (x))
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#define M(x,y) ((x) * VertexCount + (y))
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#define O(x,y) ((y) * VertexCount + (x))
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//
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// Context to save and restore when MTRRs are programmed
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@ -1142,21 +1142,21 @@ MtrrLibGetNumberOfTypes (
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}
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/**
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Calculate the least MTRR number from vector Start to Stop and update
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the Previous of all vectors from Start to Stop is updated to reflect
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Calculate the least MTRR number from vertex Start to Stop and update
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the Previous of all vertices from Start to Stop is updated to reflect
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how the memory range is covered by MTRR.
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@param VectorCount The count of vectors in the graph.
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@param Vector Array holding all vectors.
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@param Weight 2-dimention array holding weights between vectors.
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@param Start Start vector.
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@param Stop Stop vector.
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@param VertexCount The count of vertices in the graph.
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@param Vertices Array holding all vertices.
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@param Weight 2-dimention array holding weights between vertices.
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@param Start Start vertex.
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@param Stop Stop vertex.
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@param IncludeOptional TRUE to count the optional weight.
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**/
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VOID
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MtrrLibCalculateLeastMtrrs (
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IN UINT16 VectorCount,
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IN MTRR_LIB_ADDRESS *Vector,
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IN UINT16 VertexCount,
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IN MTRR_LIB_ADDRESS *Vertices,
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IN OUT CONST UINT8 *Weight,
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IN UINT16 Start,
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IN UINT16 Stop,
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@ -1170,52 +1170,52 @@ MtrrLibCalculateLeastMtrrs (
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UINT8 Optional;
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for (Index = Start; Index <= Stop; Index++) {
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Vector[Index].Visited = FALSE;
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Vector[Index].Previous = VectorCount;
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Vertices[Index].Visited = FALSE;
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Vertices[Index].Previous = VertexCount;
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Mandatory = Weight[M(Start,Index)];
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Vector[Index].Weight = Mandatory;
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Vertices[Index].Weight = Mandatory;
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if (Mandatory != MAX_WEIGHT) {
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Optional = IncludeOptional ? Weight[O(Start, Index)] : 0;
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Vector[Index].Weight += Optional;
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ASSERT (Vector[Index].Weight >= Optional);
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Vertices[Index].Weight += Optional;
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ASSERT (Vertices[Index].Weight >= Optional);
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}
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}
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MinI = Start;
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MinWeight = 0;
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while (!Vector[Stop].Visited) {
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while (!Vertices[Stop].Visited) {
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//
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// Update the weight from the shortest vector to other unvisited vectors
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// Update the weight from the shortest vertex to other unvisited vertices
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//
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for (Index = Start + 1; Index <= Stop; Index++) {
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if (!Vector[Index].Visited) {
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if (!Vertices[Index].Visited) {
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Mandatory = Weight[M(MinI, Index)];
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if (Mandatory != MAX_WEIGHT) {
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Optional = IncludeOptional ? Weight[O(MinI, Index)] : 0;
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if (MinWeight + Mandatory + Optional <= Vector[Index].Weight) {
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Vector[Index].Weight = MinWeight + Mandatory + Optional;
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Vector[Index].Previous = MinI; // Previous is Start based.
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if (MinWeight + Mandatory + Optional <= Vertices[Index].Weight) {
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Vertices[Index].Weight = MinWeight + Mandatory + Optional;
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Vertices[Index].Previous = MinI; // Previous is Start based.
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}
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}
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}
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}
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//
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// Find the shortest vector from Start
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// Find the shortest vertex from Start
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//
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MinI = VectorCount;
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MinI = VertexCount;
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MinWeight = MAX_WEIGHT;
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for (Index = Start + 1; Index <= Stop; Index++) {
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if (!Vector[Index].Visited && MinWeight > Vector[Index].Weight) {
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if (!Vertices[Index].Visited && MinWeight > Vertices[Index].Weight) {
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MinI = Index;
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MinWeight = Vector[Index].Weight;
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MinWeight = Vertices[Index].Weight;
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}
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}
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//
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// Mark the shortest vector from Start as visited
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// Mark the shortest vertex from Start as visited
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//
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Vector[MinI].Visited = TRUE;
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Vertices[MinI].Visited = TRUE;
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}
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}
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@ -1288,17 +1288,17 @@ MtrrLibIsPowerOfTwo (
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}
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/**
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Calculate the subtractive path from vector Start to Stop.
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Calculate the subtractive path from vertex Start to Stop.
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@param DefaultType Default memory type.
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@param A0 Alignment to use when base address is 0.
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@param Ranges Array holding memory type settings for all memory regions.
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@param RangeCount The count of memory ranges the array holds.
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@param VectorCount The count of vectors in the graph.
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@param Vector Array holding all vectors.
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@param Weight 2-dimention array holding weights between vectors.
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@param Start Start vector.
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@param Stop Stop vector.
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@param VertexCount The count of vertices in the graph.
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@param Vertices Array holding all vertices.
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@param Weight 2-dimention array holding weights between vertices.
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@param Start Start vertex.
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@param Stop Stop vertex.
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@param Types Type bit mask of memory range from Start to Stop.
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@param TypeCount Number of different memory types from Start to Stop.
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@param Mtrrs Array holding all MTRR settings.
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@ -1315,8 +1315,8 @@ MtrrLibCalculateSubtractivePath (
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IN UINT64 A0,
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IN CONST MTRR_MEMORY_RANGE *Ranges,
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IN UINTN RangeCount,
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IN UINT16 VectorCount,
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IN MTRR_LIB_ADDRESS *Vector,
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IN UINT16 VertexCount,
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IN MTRR_LIB_ADDRESS *Vertices,
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IN OUT UINT8 *Weight,
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IN UINT16 Start,
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IN UINT16 Stop,
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@ -1342,8 +1342,8 @@ MtrrLibCalculateSubtractivePath (
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MTRR_MEMORY_CACHE_TYPE LowestType;
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MTRR_MEMORY_CACHE_TYPE LowestPrecedentType;
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Base = Vector[Start].Address;
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Length = Vector[Stop].Address - Base;
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Base = Vertices[Start].Address;
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Length = Vertices[Stop].Address - Base;
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LowestType = MtrrLibLowestType (Types);
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@ -1404,18 +1404,18 @@ MtrrLibCalculateSubtractivePath (
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// We might use positive or subtractive, depending on which way uses less MTRR
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//
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for (SubStart = Start; SubStart <= Stop; SubStart++) {
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if (Vector[SubStart].Address == HBase) {
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if (Vertices[SubStart].Address == HBase) {
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break;
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}
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}
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for (SubStop = SubStart; SubStop <= Stop; SubStop++) {
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if (Vector[SubStop].Address == HBase + HLength) {
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if (Vertices[SubStop].Address == HBase + HLength) {
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break;
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}
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}
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ASSERT (Vector[SubStart].Address == HBase);
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ASSERT (Vector[SubStop].Address == HBase + HLength);
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ASSERT (Vertices[SubStart].Address == HBase);
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ASSERT (Vertices[SubStop].Address == HBase + HLength);
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if ((TypeCount == 2) || (SubStart == SubStop - 1)) {
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//
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@ -1429,7 +1429,7 @@ MtrrLibCalculateSubtractivePath (
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while (SubStart != SubStop) {
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Status = MtrrLibAppendVariableMtrr (
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Mtrrs, MtrrCapacity, MtrrCount,
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Vector[SubStart].Address, Vector[SubStart].Length, (MTRR_MEMORY_CACHE_TYPE) Vector[SubStart].Type
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Vertices[SubStart].Address, Vertices[SubStart].Length, (MTRR_MEMORY_CACHE_TYPE) Vertices[SubStart].Type
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);
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if (RETURN_ERROR (Status)) {
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return Status;
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@ -1439,21 +1439,21 @@ MtrrLibCalculateSubtractivePath (
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}
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} else {
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ASSERT (TypeCount == 3);
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MtrrLibCalculateLeastMtrrs (VectorCount, Vector, Weight, SubStart, SubStop, TRUE);
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MtrrLibCalculateLeastMtrrs (VertexCount, Vertices, Weight, SubStart, SubStop, TRUE);
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if (Mtrrs == NULL) {
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Weight[M (Start, Stop)] += Vector[SubStop].Weight;
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Weight[M (Start, Stop)] += Vertices[SubStop].Weight;
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} else {
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// When we need to collect the optimal path from SubStart to SubStop
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while (SubStop != SubStart) {
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Cur = SubStop;
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Pre = Vector[Cur].Previous;
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Pre = Vertices[Cur].Previous;
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SubStop = Pre;
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if (Weight[M (Pre, Cur)] != 0) {
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Status = MtrrLibAppendVariableMtrr (
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Mtrrs, MtrrCapacity, MtrrCount,
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Vector[Pre].Address, Vector[Cur].Address - Vector[Pre].Address, LowestPrecedentType
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Vertices[Pre].Address, Vertices[Cur].Address - Vertices[Pre].Address, LowestPrecedentType
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);
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if (RETURN_ERROR (Status)) {
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return Status;
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@ -1463,7 +1463,7 @@ MtrrLibCalculateSubtractivePath (
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Status = MtrrLibCalculateSubtractivePath (
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DefaultType, A0,
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Ranges, RangeCount,
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VectorCount, Vector, Weight,
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VertexCount, Vertices, Weight,
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Pre, Cur, PrecedentTypes, 2,
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Mtrrs, MtrrCapacity, MtrrCount
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);
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@ -1526,10 +1526,10 @@ MtrrLibCalculateMtrrs (
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UINT64 Length;
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UINT64 Alignment;
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UINT64 SubLength;
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MTRR_LIB_ADDRESS *Vector;
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MTRR_LIB_ADDRESS *Vertices;
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UINT8 *Weight;
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UINT32 VectorIndex;
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UINT32 VectorCount;
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UINT32 VertexIndex;
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UINT32 VertexCount;
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UINTN RequiredScratchSize;
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UINT8 TypeCount;
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UINT16 Start;
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@ -1542,10 +1542,10 @@ MtrrLibCalculateMtrrs (
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MTRR_LIB_ASSERT_ALIGNED (Base0, Base1 - Base0);
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//
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// Count the number of vectors.
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// Count the number of vertices.
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//
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Vector = (MTRR_LIB_ADDRESS*)Scratch;
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for (VectorIndex = 0, Index = 0; Index < RangeCount; Index++) {
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Vertices = (MTRR_LIB_ADDRESS*)Scratch;
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for (VertexIndex = 0, Index = 0; Index < RangeCount; Index++) {
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Base = Ranges[Index].BaseAddress;
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Length = Ranges[Index].Length;
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while (Length != 0) {
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@ -1554,44 +1554,44 @@ MtrrLibCalculateMtrrs (
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if (SubLength > Length) {
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SubLength = GetPowerOfTwo64 (Length);
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}
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if (VectorIndex < *ScratchSize / sizeof (*Vector)) {
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Vector[VectorIndex].Address = Base;
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Vector[VectorIndex].Alignment = Alignment;
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Vector[VectorIndex].Type = Ranges[Index].Type;
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Vector[VectorIndex].Length = SubLength;
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if (VertexIndex < *ScratchSize / sizeof (*Vertices)) {
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Vertices[VertexIndex].Address = Base;
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Vertices[VertexIndex].Alignment = Alignment;
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Vertices[VertexIndex].Type = Ranges[Index].Type;
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Vertices[VertexIndex].Length = SubLength;
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}
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Base += SubLength;
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Length -= SubLength;
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VectorIndex++;
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VertexIndex++;
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}
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}
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//
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// Vector[VectorIndex] = Base1, so whole vector count is (VectorIndex + 1).
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// Vertices[VertexIndex] = Base1, so whole vertex count is (VertexIndex + 1).
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//
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VectorCount = VectorIndex + 1;
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VertexCount = VertexIndex + 1;
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DEBUG ((
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DEBUG_CACHE, " VectorCount (%016lx - %016lx) = %d\n",
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Ranges[0].BaseAddress, Ranges[RangeCount - 1].BaseAddress + Ranges[RangeCount - 1].Length, VectorCount
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DEBUG_CACHE, " Count of vertices (%016llx - %016llx) = %d\n",
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Ranges[0].BaseAddress, Ranges[RangeCount - 1].BaseAddress + Ranges[RangeCount - 1].Length, VertexCount
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));
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ASSERT (VectorCount < MAX_UINT16);
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ASSERT (VertexCount < MAX_UINT16);
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RequiredScratchSize = VectorCount * sizeof (*Vector) + VectorCount * VectorCount * sizeof (*Weight);
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RequiredScratchSize = VertexCount * sizeof (*Vertices) + VertexCount * VertexCount * sizeof (*Weight);
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if (*ScratchSize < RequiredScratchSize) {
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*ScratchSize = RequiredScratchSize;
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return RETURN_BUFFER_TOO_SMALL;
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}
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Vector[VectorCount - 1].Address = Base1;
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Vertices[VertexCount - 1].Address = Base1;
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Weight = (UINT8 *) &Vector[VectorCount];
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for (VectorIndex = 0; VectorIndex < VectorCount; VectorIndex++) {
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Weight = (UINT8 *) &Vertices[VertexCount];
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for (VertexIndex = 0; VertexIndex < VertexCount; VertexIndex++) {
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//
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// Set optional weight between vertices and self->self to 0
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//
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SetMem (&Weight[M(VectorIndex, 0)], VectorIndex + 1, 0);
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SetMem (&Weight[M(VertexIndex, 0)], VertexIndex + 1, 0);
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//
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// Set mandatory weight between vectors to MAX_WEIGHT
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// Set mandatory weight between vertices to MAX_WEIGHT
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//
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SetMem (&Weight[M (VectorIndex, VectorIndex + 1)], VectorCount - VectorIndex - 1, MAX_WEIGHT);
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SetMem (&Weight[M (VertexIndex, VertexIndex + 1)], VertexCount - VertexIndex - 1, MAX_WEIGHT);
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// Final result looks like:
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// 00 FF FF FF
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@ -1603,22 +1603,22 @@ MtrrLibCalculateMtrrs (
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//
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// Set mandatory weight and optional weight for adjacent vertices
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//
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for (VectorIndex = 0; VectorIndex < VectorCount - 1; VectorIndex++) {
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if (Vector[VectorIndex].Type != DefaultType) {
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Weight[M (VectorIndex, VectorIndex + 1)] = 1;
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Weight[O (VectorIndex, VectorIndex + 1)] = 0;
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for (VertexIndex = 0; VertexIndex < VertexCount - 1; VertexIndex++) {
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if (Vertices[VertexIndex].Type != DefaultType) {
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Weight[M (VertexIndex, VertexIndex + 1)] = 1;
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Weight[O (VertexIndex, VertexIndex + 1)] = 0;
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} else {
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Weight[M (VectorIndex, VectorIndex + 1)] = 0;
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Weight[O (VectorIndex, VectorIndex + 1)] = 1;
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Weight[M (VertexIndex, VertexIndex + 1)] = 0;
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Weight[O (VertexIndex, VertexIndex + 1)] = 1;
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}
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}
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for (TypeCount = 2; TypeCount <= 3; TypeCount++) {
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for (Start = 0; Start < VectorCount; Start++) {
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for (Stop = Start + 2; Stop < VectorCount; Stop++) {
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ASSERT (Vector[Stop].Address > Vector[Start].Address);
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Length = Vector[Stop].Address - Vector[Start].Address;
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if (Length > Vector[Start].Alignment) {
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for (Start = 0; Start < VertexCount; Start++) {
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for (Stop = Start + 2; Stop < VertexCount; Stop++) {
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ASSERT (Vertices[Stop].Address > Vertices[Start].Address);
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Length = Vertices[Stop].Address - Vertices[Start].Address;
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if (Length > Vertices[Start].Alignment) {
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//
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// Pickup a new Start when [Start, Stop) cannot be described by one MTRR.
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//
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@ -1626,7 +1626,7 @@ MtrrLibCalculateMtrrs (
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}
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if ((Weight[M(Start, Stop)] == MAX_WEIGHT) && MtrrLibIsPowerOfTwo (Length)) {
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if (MtrrLibGetNumberOfTypes (
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Ranges, RangeCount, Vector[Start].Address, Vector[Stop].Address - Vector[Start].Address, &Type
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Ranges, RangeCount, Vertices[Start].Address, Vertices[Stop].Address - Vertices[Start].Address, &Type
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) == TypeCount) {
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//
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// Update the Weight[Start, Stop] using subtractive path.
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@ -1634,7 +1634,7 @@ MtrrLibCalculateMtrrs (
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MtrrLibCalculateSubtractivePath (
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DefaultType, A0,
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Ranges, RangeCount,
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(UINT16)VectorCount, Vector, Weight,
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(UINT16)VertexCount, Vertices, Weight,
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Start, Stop, Type, TypeCount,
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NULL, 0, NULL
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);
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@ -1651,17 +1651,17 @@ MtrrLibCalculateMtrrs (
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}
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Status = RETURN_SUCCESS;
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MtrrLibCalculateLeastMtrrs ((UINT16) VectorCount, Vector, Weight, 0, (UINT16) VectorCount - 1, FALSE);
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Stop = (UINT16) VectorCount - 1;
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MtrrLibCalculateLeastMtrrs ((UINT16) VertexCount, Vertices, Weight, 0, (UINT16) VertexCount - 1, FALSE);
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Stop = (UINT16) VertexCount - 1;
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while (Stop != 0) {
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Start = Vector[Stop].Previous;
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Start = Vertices[Stop].Previous;
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TypeCount = MAX_UINT8;
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Type = 0;
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if (Weight[M(Start, Stop)] != 0) {
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TypeCount = MtrrLibGetNumberOfTypes (Ranges, RangeCount, Vector[Start].Address, Vector[Stop].Address - Vector[Start].Address, &Type);
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TypeCount = MtrrLibGetNumberOfTypes (Ranges, RangeCount, Vertices[Start].Address, Vertices[Stop].Address - Vertices[Start].Address, &Type);
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Status = MtrrLibAppendVariableMtrr (
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Mtrrs, MtrrCapacity, MtrrCount,
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Vector[Start].Address, Vector[Stop].Address - Vector[Start].Address,
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Vertices[Start].Address, Vertices[Stop].Address - Vertices[Start].Address,
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MtrrLibLowestType (Type)
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);
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if (RETURN_ERROR (Status)) {
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@ -1675,13 +1675,13 @@ MtrrLibCalculateMtrrs (
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//
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if (TypeCount == MAX_UINT8) {
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TypeCount = MtrrLibGetNumberOfTypes (
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Ranges, RangeCount, Vector[Start].Address, Vector[Stop].Address - Vector[Start].Address, &Type
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Ranges, RangeCount, Vertices[Start].Address, Vertices[Stop].Address - Vertices[Start].Address, &Type
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);
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}
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Status = MtrrLibCalculateSubtractivePath (
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DefaultType, A0,
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Ranges, RangeCount,
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(UINT16) VectorCount, Vector, Weight, Start, Stop,
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(UINT16) VertexCount, Vertices, Weight, Start, Stop,
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Type, TypeCount,
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Mtrrs, MtrrCapacity, MtrrCount
|
||||
);
|
||||
|
@ -1788,7 +1788,7 @@ MtrrLibApplyVariableMtrrs (
|
|||
// 2. Set other types than WB or UC
|
||||
//
|
||||
for (Index = 0; Index < VariableMtrrCount; Index++) {
|
||||
if ((VariableMtrr[Index].Length != 0) &&
|
||||
if ((VariableMtrr[Index].Length != 0) &&
|
||||
(VariableMtrr[Index].Type != CacheWriteBack) && (VariableMtrr[Index].Type != CacheUncacheable)) {
|
||||
Status = MtrrLibSetMemoryType (
|
||||
Ranges, RangeCapacity, RangeCount,
|
||||
|
@ -1981,7 +1981,7 @@ MtrrLibSetMemoryRanges (
|
|||
UINTN BiggestScratchSize;
|
||||
|
||||
*VariableMtrrCount = 0;
|
||||
|
||||
|
||||
//
|
||||
// Since the whole ranges need multiple calls of MtrrLibCalculateMtrrs().
|
||||
// Each call needs different scratch buffer size.
|
||||
|
|
Loading…
Reference in New Issue