EmulatorPkg: Remove UNIX_SEC_BUILD/WIN_SEC_BUILD

https://bugzilla.tianocore.org/show_bug.cgi?id=2055

Remove the use of the defines UNIX_SEC_BUILD and
WIN_SEC_BUILD.  This simplifies the build command
for the EmulatorPkg.  Instead, use !if statements
in the DSC file using $(ARCH) and $(FAMILY) to
determine if the build is for a Windows or POSIX
environment.

The Readme.md, BAT, and sh files are also updated
to remove the use of these defines.

Cc: Jordan Justen <jordan.l.justen@intel.com>
Cc: Andrew Fish <afish@apple.com>
Cc: Ray Ni <ray.ni@intel.com>
Signed-off-by: Michael D Kinney <michael.d.kinney@intel.com>
Reviewed-by: Hao A Wu <hao.a.wu@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Tested-by: Andrew Fish <afish@apple.com>
This commit is contained in:
Michael D Kinney 2019-08-07 19:18:56 -07:00
parent 868254ace3
commit 50509ec66c
4 changed files with 22 additions and 22 deletions

View File

@ -4,7 +4,7 @@
# The Emulation Platform can be used to debug individual modules, prior to creating
# a real platform. This also provides an example for how an DSC is created.
#
# Copyright (c) 2006 - 2018, Intel Corporation. All rights reserved.<BR>
# Copyright (c) 2006 - 2019, Intel Corporation. All rights reserved.<BR>
# Portions copyright (c) 2010 - 2011, Apple Inc. All rights reserved.<BR>
#
# SPDX-License-Identifier: BSD-2-Clause-Patent
@ -236,18 +236,18 @@
gEfiMdePkgTokenSpaceGuid.PcdPlatformBootTimeOut|L"Timeout"|gEfiGlobalVariableGuid|0x0|10
[Components]
!ifdef $(UNIX_SEC_BUILD)
##
# Emulator, OS POSIX application
##
EmulatorPkg/Unix/Host/Host.inf
!endif
!ifdef $(WIN_SEC_BUILD)
##
# Emulator, OS WIN application
##
EmulatorPkg/Win/Host/WinHost.inf
!if "IA32" in $(ARCH) || "X64" in $(ARCH)
!if "MSFT" in $(FAMILY)
##
# Emulator, OS WIN application
##
EmulatorPkg/Win/Host/WinHost.inf
!else
##
# Emulator, OS POSIX application
##
EmulatorPkg/Unix/Host/Host.inf
!endif
!endif
!ifndef $(SKIP_MAIN_BUILD)

View File

@ -21,19 +21,19 @@ https://github.com/tianocore/tianocore.github.io/wiki/EmulatorPkg
**You can use the following command to build.**
* 32bit emulator in Windows:
`build -p EmulatorPkg\EmulatorPkg.dsc -t VS2017 -D WIN_SEC_BUILD -a IA32`
`build -p EmulatorPkg\EmulatorPkg.dsc -t VS2017 -a IA32`
* 64bit emulator in Windows:
`build -p EmulatorPkg\EmulatorPkg.dsc -t VS2017 -D WIN_SEC_BUILD -a X64`
`build -p EmulatorPkg\EmulatorPkg.dsc -t VS2017 -a X64`
* 32bit emulator in Linux:
`build -p EmulatorPkg\EmulatorPkg.dsc -t GCC5 -D UNIX_SEC_BUILD -a IA32`
`build -p EmulatorPkg\EmulatorPkg.dsc -t GCC5 -a IA32`
* 64bit emulator in Linux:
`build -p EmulatorPkg\EmulatorPkg.dsc -t GCC5 -D UNIX_SEC_BUILD -a X64`
`build -p EmulatorPkg\EmulatorPkg.dsc -t GCC5 -a X64`
**You can start/run the emulator using the following command:**
* 32bit emulator in Windows:

View File

@ -1,3 +1,3 @@
cd ../../../
@call edksetup.bat
build -p EmulatorPkg\EmulatorPkg.dsc -t VS2017 -D WIN_SEC_BUILD %*
build -p EmulatorPkg\EmulatorPkg.dsc -t VS2017 %*

View File

@ -233,13 +233,13 @@ fi
case $CLEAN_TYPE in
clean)
build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc -a $PROCESSOR -b $BUILDTARGET -t $HOST_TOOLS -D UNIX_SEC_BUILD -n 3 clean
build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc -a $PROCESSOR -b $BUILDTARGET -t $HOST_TOOLS -n 3 clean
build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc -a $PROCESSOR -b $BUILDTARGET -t $TARGET_TOOLS -n 3 clean
exit $?
;;
cleanall)
make -C $WORKSPACE/BaseTools clean
build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc -a $PROCESSOR -b $BUILDTARGET -t $HOST_TOOLS -D UNIX_SEC_BUILD -n 3 clean
build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc -a $PROCESSOR -b $BUILDTARGET -t $HOST_TOOLS -n 3 clean
build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc -a $PROCESSOR -b $BUILDTARGET -t $TARGET_TOOLS -n 3 clean
build -p $WORKSPACE/ShellPkg/ShellPkg.dsc -a IA32 -b $BUILDTARGET -t $TARGET_TOOLS -n 3 clean
exit $?
@ -251,9 +251,9 @@ esac
# Build the edk2 EmulatorPkg
#
if [[ $HOST_TOOLS == $TARGET_TOOLS ]]; then
build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc $BUILD_OPTIONS -a $PROCESSOR -b $BUILDTARGET -t $TARGET_TOOLS -D BUILD_$ARCH_SIZE -D UNIX_SEC_BUILD $NETWORK_SUPPORT $BUILD_NEW_SHELL $BUILD_FAT -n 3
build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc $BUILD_OPTIONS -a $PROCESSOR -b $BUILDTARGET -t $TARGET_TOOLS -D BUILD_$ARCH_SIZE $NETWORK_SUPPORT $BUILD_NEW_SHELL $BUILD_FAT -n 3
else
build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc $BUILD_OPTIONS -a $PROCESSOR -b $BUILDTARGET -t $HOST_TOOLS -D BUILD_$ARCH_SIZE -D UNIX_SEC_BUILD -D SKIP_MAIN_BUILD -n 3 modules
build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc $BUILD_OPTIONS -a $PROCESSOR -b $BUILDTARGET -t $HOST_TOOLS -D BUILD_$ARCH_SIZE -D SKIP_MAIN_BUILD -n 3 modules
build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc $BUILD_OPTIONS -a $PROCESSOR -b $BUILDTARGET -t $TARGET_TOOLS -D BUILD_$ARCH_SIZE $NETWORK_SUPPORT $BUILD_NEW_SHELL $BUILD_FAT -n 3
cp "$BUILD_OUTPUT_DIR/${BUILDTARGET}_$HOST_TOOLS/$PROCESSOR/Host" $BUILD_ROOT_ARCH
fi