mirror of https://github.com/acidanthera/audk.git
EmulatorPkg: Remove UNIX_SEC_BUILD/WIN_SEC_BUILD
https://bugzilla.tianocore.org/show_bug.cgi?id=2055 Remove the use of the defines UNIX_SEC_BUILD and WIN_SEC_BUILD. This simplifies the build command for the EmulatorPkg. Instead, use !if statements in the DSC file using $(ARCH) and $(FAMILY) to determine if the build is for a Windows or POSIX environment. The Readme.md, BAT, and sh files are also updated to remove the use of these defines. Cc: Jordan Justen <jordan.l.justen@intel.com> Cc: Andrew Fish <afish@apple.com> Cc: Ray Ni <ray.ni@intel.com> Signed-off-by: Michael D Kinney <michael.d.kinney@intel.com> Reviewed-by: Hao A Wu <hao.a.wu@intel.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Tested-by: Andrew Fish <afish@apple.com>
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@ -4,7 +4,7 @@
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# The Emulation Platform can be used to debug individual modules, prior to creating
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# a real platform. This also provides an example for how an DSC is created.
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#
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# Copyright (c) 2006 - 2018, Intel Corporation. All rights reserved.<BR>
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# Copyright (c) 2006 - 2019, Intel Corporation. All rights reserved.<BR>
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# Portions copyright (c) 2010 - 2011, Apple Inc. All rights reserved.<BR>
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#
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# SPDX-License-Identifier: BSD-2-Clause-Patent
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@ -236,18 +236,18 @@
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gEfiMdePkgTokenSpaceGuid.PcdPlatformBootTimeOut|L"Timeout"|gEfiGlobalVariableGuid|0x0|10
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[Components]
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!ifdef $(UNIX_SEC_BUILD)
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##
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# Emulator, OS POSIX application
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##
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EmulatorPkg/Unix/Host/Host.inf
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!endif
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!ifdef $(WIN_SEC_BUILD)
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##
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# Emulator, OS WIN application
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##
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EmulatorPkg/Win/Host/WinHost.inf
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!if "IA32" in $(ARCH) || "X64" in $(ARCH)
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!if "MSFT" in $(FAMILY)
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##
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# Emulator, OS WIN application
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##
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EmulatorPkg/Win/Host/WinHost.inf
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!else
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##
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# Emulator, OS POSIX application
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##
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EmulatorPkg/Unix/Host/Host.inf
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!endif
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!endif
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!ifndef $(SKIP_MAIN_BUILD)
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@ -21,19 +21,19 @@ https://github.com/tianocore/tianocore.github.io/wiki/EmulatorPkg
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**You can use the following command to build.**
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* 32bit emulator in Windows:
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`build -p EmulatorPkg\EmulatorPkg.dsc -t VS2017 -D WIN_SEC_BUILD -a IA32`
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`build -p EmulatorPkg\EmulatorPkg.dsc -t VS2017 -a IA32`
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* 64bit emulator in Windows:
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`build -p EmulatorPkg\EmulatorPkg.dsc -t VS2017 -D WIN_SEC_BUILD -a X64`
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`build -p EmulatorPkg\EmulatorPkg.dsc -t VS2017 -a X64`
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* 32bit emulator in Linux:
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`build -p EmulatorPkg\EmulatorPkg.dsc -t GCC5 -D UNIX_SEC_BUILD -a IA32`
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`build -p EmulatorPkg\EmulatorPkg.dsc -t GCC5 -a IA32`
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* 64bit emulator in Linux:
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`build -p EmulatorPkg\EmulatorPkg.dsc -t GCC5 -D UNIX_SEC_BUILD -a X64`
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`build -p EmulatorPkg\EmulatorPkg.dsc -t GCC5 -a X64`
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**You can start/run the emulator using the following command:**
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* 32bit emulator in Windows:
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@ -1,3 +1,3 @@
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cd ../../../
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@call edksetup.bat
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build -p EmulatorPkg\EmulatorPkg.dsc -t VS2017 -D WIN_SEC_BUILD %*
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build -p EmulatorPkg\EmulatorPkg.dsc -t VS2017 %*
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@ -233,13 +233,13 @@ fi
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case $CLEAN_TYPE in
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clean)
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build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc -a $PROCESSOR -b $BUILDTARGET -t $HOST_TOOLS -D UNIX_SEC_BUILD -n 3 clean
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build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc -a $PROCESSOR -b $BUILDTARGET -t $HOST_TOOLS -n 3 clean
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build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc -a $PROCESSOR -b $BUILDTARGET -t $TARGET_TOOLS -n 3 clean
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exit $?
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;;
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cleanall)
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make -C $WORKSPACE/BaseTools clean
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build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc -a $PROCESSOR -b $BUILDTARGET -t $HOST_TOOLS -D UNIX_SEC_BUILD -n 3 clean
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build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc -a $PROCESSOR -b $BUILDTARGET -t $HOST_TOOLS -n 3 clean
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build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc -a $PROCESSOR -b $BUILDTARGET -t $TARGET_TOOLS -n 3 clean
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build -p $WORKSPACE/ShellPkg/ShellPkg.dsc -a IA32 -b $BUILDTARGET -t $TARGET_TOOLS -n 3 clean
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exit $?
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@ -251,9 +251,9 @@ esac
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# Build the edk2 EmulatorPkg
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#
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if [[ $HOST_TOOLS == $TARGET_TOOLS ]]; then
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build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc $BUILD_OPTIONS -a $PROCESSOR -b $BUILDTARGET -t $TARGET_TOOLS -D BUILD_$ARCH_SIZE -D UNIX_SEC_BUILD $NETWORK_SUPPORT $BUILD_NEW_SHELL $BUILD_FAT -n 3
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build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc $BUILD_OPTIONS -a $PROCESSOR -b $BUILDTARGET -t $TARGET_TOOLS -D BUILD_$ARCH_SIZE $NETWORK_SUPPORT $BUILD_NEW_SHELL $BUILD_FAT -n 3
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else
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build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc $BUILD_OPTIONS -a $PROCESSOR -b $BUILDTARGET -t $HOST_TOOLS -D BUILD_$ARCH_SIZE -D UNIX_SEC_BUILD -D SKIP_MAIN_BUILD -n 3 modules
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build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc $BUILD_OPTIONS -a $PROCESSOR -b $BUILDTARGET -t $HOST_TOOLS -D BUILD_$ARCH_SIZE -D SKIP_MAIN_BUILD -n 3 modules
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build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc $BUILD_OPTIONS -a $PROCESSOR -b $BUILDTARGET -t $TARGET_TOOLS -D BUILD_$ARCH_SIZE $NETWORK_SUPPORT $BUILD_NEW_SHELL $BUILD_FAT -n 3
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cp "$BUILD_OUTPUT_DIR/${BUILDTARGET}_$HOST_TOOLS/$PROCESSOR/Host" $BUILD_ROOT_ARCH
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fi
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