Add return status check for SetVariable.

Signed-off-by: niruiyu
Reviewed-by: jljusten
Reviewed-by: hhtian

git-svn-id: https://edk2.svn.sourceforge.net/svnroot/edk2/trunk/edk2@11722 6f19259b-4bc3-4df7-8a09-765794883524
This commit is contained in:
niruiyu 2011-06-02 01:48:33 +00:00
parent ae127ef0c3
commit 63b3061628
1 changed files with 10 additions and 8 deletions

View File

@ -1,7 +1,7 @@
/** @file /** @file
BDS Lib functions which contain all the code to connect console device BDS Lib functions which contain all the code to connect console device
Copyright (c) 2004 - 2010, Intel Corporation. All rights reserved.<BR> Copyright (c) 2004 - 2011, Intel Corporation. All rights reserved.<BR>
This program and the accompanying materials This program and the accompanying materials
are licensed and made available under the terms and conditions of the BSD License are licensed and made available under the terms and conditions of the BSD License
which accompanies this distribution. The full text of the license may be found at which accompanies this distribution. The full text of the license may be found at
@ -196,6 +196,7 @@ BdsLibUpdateConsoleVariable (
IN EFI_DEVICE_PATH_PROTOCOL *ExclusiveDevicePath IN EFI_DEVICE_PATH_PROTOCOL *ExclusiveDevicePath
) )
{ {
EFI_STATUS Status;
EFI_DEVICE_PATH_PROTOCOL *VarConsole; EFI_DEVICE_PATH_PROTOCOL *VarConsole;
UINTN DevicePathSize; UINTN DevicePathSize;
EFI_DEVICE_PATH_PROTOCOL *NewDevicePath; EFI_DEVICE_PATH_PROTOCOL *NewDevicePath;
@ -272,13 +273,14 @@ BdsLibUpdateConsoleVariable (
// //
// Finally, Update the variable of the default console by NewDevicePath // Finally, Update the variable of the default console by NewDevicePath
// //
gRT->SetVariable ( Status = gRT->SetVariable (
ConVarName, ConVarName,
&gEfiGlobalVariableGuid, &gEfiGlobalVariableGuid,
Attributes, Attributes,
GetDevicePathSize (NewDevicePath), GetDevicePathSize (NewDevicePath),
NewDevicePath NewDevicePath
); );
ASSERT_EFI_ERROR (Status);
if (VarConsole == NewDevicePath) { if (VarConsole == NewDevicePath) {
if (VarConsole != NULL) { if (VarConsole != NULL) {