mirror of https://github.com/acidanthera/audk.git
Modify UDP and IP to transmit on all network adapters instead of just the first network adapter.
Fix comment in Socket.c. Signed-off-by: lpleahy Reviewed and tested by: Sreenivasula Reddy of Dell git-svn-id: https://edk2.svn.sourceforge.net/svnroot/edk2/trunk/edk2@13713 6f19259b-4bc3-4df7-8a09-765794883524
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@ -985,21 +985,21 @@ EslIp4TxBuffer (
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//
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if ( SOCKET_STATE_CONNECTED == pSocket->State ) {
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//
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// Locate the port
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// Verify that there is enough room to buffer another
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// transmit operation
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//
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pPort = pSocket->pPortList;
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if ( NULL != pPort ) {
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pTxBytes = &pSocket->TxBytes;
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if ( pSocket->MaxTxBuf > *pTxBytes ) {
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//
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// Determine the queue head
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// Locate the port
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//
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pIp4 = &pPort->Context.Ip4;
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pTxBytes = &pSocket->TxBytes;
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pPort = pSocket->pPortList;
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while ( NULL != pPort ) {
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//
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// Determine the queue head
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//
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pIp4 = &pPort->Context.Ip4;
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//
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// Verify that there is enough room to buffer another
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// transmit operation
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//
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if ( pSocket->MaxTxBuf > *pTxBytes ) {
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//
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// Attempt to allocate the packet
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//
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@ -1131,6 +1131,7 @@ EslIp4TxBuffer (
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// Free the packet
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//
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EslSocketPacketFree ( pPacket, DEBUG_TX );
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break;
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}
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//
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@ -1143,16 +1144,22 @@ EslIp4TxBuffer (
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// Packet allocation failed
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//
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pSocket->errno = ENOMEM;
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break;
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}
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}
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else {
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//
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// Not enough buffer space available
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// Set the next port
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//
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pSocket->errno = EAGAIN;
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Status = EFI_NOT_READY;
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pPort = pPort->pLinkSocket;
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}
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}
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else {
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//
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// Not enough buffer space available
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//
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pSocket->errno = EAGAIN;
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Status = EFI_NOT_READY;
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}
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}
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//
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@ -3191,7 +3191,7 @@ EslSocketPacketFree (
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DBG_ENTER ( );
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//
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// Allocate a packet structure
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// Free a packet structure
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//
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LengthInBytes = pPacket->PacketSize;
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Status = gBS->FreePool ( pPacket );
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@ -794,21 +794,21 @@ EslUdp4TxBuffer (
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//
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if ( SOCKET_STATE_CONNECTED == pSocket->State ) {
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//
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// Locate the port
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// Verify that there is enough room to buffer another
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// transmit operation
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//
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pPort = pSocket->pPortList;
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if ( NULL != pPort ) {
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pTxBytes = &pSocket->TxBytes;
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if ( pSocket->MaxTxBuf > *pTxBytes ) {
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//
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// Determine the queue head
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// Locate the port
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//
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pUdp4 = &pPort->Context.Udp4;
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pTxBytes = &pSocket->TxBytes;
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pPort = pSocket->pPortList;
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while ( NULL != pPort ) {
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//
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// Determine the queue head
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//
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pUdp4 = &pPort->Context.Udp4;
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//
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// Verify that there is enough room to buffer another
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// transmit operation
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//
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if ( pSocket->MaxTxBuf > *pTxBytes ) {
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//
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// Attempt to allocate the packet
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//
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@ -923,6 +923,7 @@ EslUdp4TxBuffer (
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// Free the packet
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//
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EslSocketPacketFree ( pPacket, DEBUG_TX );
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break;
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}
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//
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@ -935,16 +936,22 @@ EslUdp4TxBuffer (
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// Packet allocation failed
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//
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pSocket->errno = ENOMEM;
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break;
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}
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}
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else {
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//
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// Not enough buffer space available
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// Set the next port
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//
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pSocket->errno = EAGAIN;
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Status = EFI_NOT_READY;
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pPort = pPort->pLinkSocket;
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}
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}
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else {
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//
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// Not enough buffer space available
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//
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pSocket->errno = EAGAIN;
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Status = EFI_NOT_READY;
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}
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}
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//
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@ -835,21 +835,21 @@ EslUdp6TxBuffer (
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//
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if ( SOCKET_STATE_CONNECTED == pSocket->State ) {
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//
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// Locate the port
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// Verify that there is enough room to buffer another
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// transmit operation
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//
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pPort = pSocket->pPortList;
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if ( NULL != pPort ) {
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pTxBytes = &pSocket->TxBytes;
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if ( pSocket->MaxTxBuf > *pTxBytes ) {
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//
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// Determine the queue head
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// Locate the port
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//
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pUdp6 = &pPort->Context.Udp6;
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pTxBytes = &pSocket->TxBytes;
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pPort = pSocket->pPortList;
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while ( NULL != pPort ) {
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//
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// Determine the queue head
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//
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pUdp6 = &pPort->Context.Udp6;
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//
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// Verify that there is enough room to buffer another
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// transmit operation
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//
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if ( pSocket->MaxTxBuf > *pTxBytes ) {
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//
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// Attempt to allocate the packet
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//
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@ -960,6 +960,7 @@ EslUdp6TxBuffer (
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// Free the packet
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//
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EslSocketPacketFree ( pPacket, DEBUG_TX );
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break;
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}
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//
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@ -972,16 +973,22 @@ EslUdp6TxBuffer (
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// Packet allocation failed
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//
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pSocket->errno = ENOMEM;
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break;
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}
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}
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else {
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//
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// Not enough buffer space available
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// Set the next port
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//
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pSocket->errno = EAGAIN;
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Status = EFI_NOT_READY;
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pPort = pPort->pLinkSocket;
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}
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}
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else {
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//
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// Not enough buffer space available
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//
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pSocket->errno = EAGAIN;
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Status = EFI_NOT_READY;
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}
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}
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//
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