Remove unnecessary .align directory and change .align directory to .p2align to avoid ambiguous.

git-svn-id: https://edk2.svn.sourceforge.net/svnroot/edk2/trunk/edk2@9163 6f19259b-4bc3-4df7-8a09-765794883524
This commit is contained in:
qhuang8 2009-08-20 09:00:33 +00:00
parent bf3a8d8beb
commit f315cfa5b7
2 changed files with 3 additions and 4 deletions

View File

@ -1,6 +1,6 @@
#***************************************************************************** #*****************************************************************************
#* #*
#* Copyright (c) 2006 - 2007, Intel Corporation #* Copyright (c) 2006 - 2009, Intel Corporation
#* All rights reserved. This program and the accompanying materials #* All rights reserved. This program and the accompanying materials
#* are licensed and made available under the terms and conditions of the BSD License #* are licensed and made available under the terms and conditions of the BSD License
#* which accompanies this distribution. The full text of the license may be found at #* which accompanies this distribution. The full text of the license may be found at
@ -51,7 +51,6 @@ _16Gdtr:
.text .text
.align 16
ASM_PFX(Thunk16): ASM_PFX(Thunk16):

View File

@ -1,6 +1,6 @@
#***************************************************************************** #*****************************************************************************
#* #*
#* Copyright (c) 2008, Intel Corporation #* Copyright (c) 2008 - 2009, Intel Corporation
#* All rights reserved. This program and the accompanying materials #* All rights reserved. This program and the accompanying materials
#* are licensed and made available under the terms and conditions of the BSD License #* are licensed and made available under the terms and conditions of the BSD License
#* which accompanies this distribution. The full text of the license may be found at #* which accompanies this distribution. The full text of the license may be found at
@ -166,7 +166,7 @@ Label:
retq retq
.align 0x10 .p2align 4
_Code16Addr: _Code16Addr:
ASM_PFX(RealMode): ASM_PFX(RealMode):