routine which makes use of the decompression scratch buffer.
This resolves a potential issue where the usage of the LZMA library
in the PEI phase may not have enough memory for the AllocatePool
function call. (Some platforms may be extremely constrained in
heap space for the PEI phase.)
git-svn-id: https://edk2.svn.sourceforge.net/svnroot/edk2/trunk/edk2@8242 6f19259b-4bc3-4df7-8a09-765794883524
was causing the LZMA decompression code to request a large buffer,
which caused an ASSERT to fail for PEI's AllocatePool. The
current implementation, which uses the LzmaDecode function, does
not have this issue and therefore both the PEI & DXE versions can
use AllocatePool/FreePool.
git-svn-id: https://edk2.svn.sourceforge.net/svnroot/edk2/trunk/edk2@8236 6f19259b-4bc3-4df7-8a09-765794883524