Add QemuRamfbDxe device path to the list of platform console devices,
so ConSplitter will pick up the device even though it isn't a PCI GPU.
Contributed-under: TianoCore Contribution Agreement 1.1
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Laszlo Ersek <lersek@redhat.com>
Tested-by: Laszlo Ersek <lersek@redhat.com>
PlatformInitializeConsole() (called by PlatformBootManagerBeforeConsole())
adds elements of "gPlatformConsole" to ConIn / ConOut / ErrOut (as
requested per element) if at boot at least one of ConIn and ConOut doesn't
exist. This typically applies to new VMs, and VMs with freshly recreated
varstores.
Add a USB keyboard wildcard to ConIn via "gPlatformConsole", so that we
not only bind the PS/2 keyboard. (The PS/2 keyboard is added in
PrepareLpcBridgeDevicePath()). Explicitly connecting the USB keyboard is
necessary after commit 245c643cc8.
Cc: Ard Biesheuvel <ard.biesheuvel@linaro.org>
Cc: Jordan Justen <jordan.l.justen@intel.com>
Contributed-under: TianoCore Contribution Agreement 1.1
Signed-off-by: Laszlo Ersek <lersek@redhat.com>
Reviewed-by: Ard Biesheuvel <ard.biesheuvel@linaro.org>
The Debug Agent in the SourceLevelDebugPkg can multiplex
both source level debug messages and console messages on
the same UART. When this is done, the Debug Agent owns
the UART device and an additional device handle with a
Serial I/O Protocol is produced with a VenHw device path
node.
In order for a platform to provide a UART based console
when the Debug Agent is using the same UART device, the
PlatformBootManagerLib must consider the SerialI/O
Protocol produces by the Debug Agent as one of the
supported consoles.
Cc: Jordan Justen <jordan.l.justen@intel.com>
Cc: Laszlo Ersek <lersek@redhat.com>
Cc: Jeff Fan <jeff.fan@intel.com>
Contributed-under: TianoCore Contribution Agreement 1.0
Signed-off-by: Michael Kinney <michael.d.kinney@intel.com>
Reviewed-by: Laszlo Ersek <lersek@redhat.com>
The major difference between IntelFrameworkModulePkg/BDS and
MdeModulePkg/BDS is the latter connects the consoles in core
code while the former connects in platform code.
The change initializes the console variables in
PlatformBootManagerBeforeConsole() and removes the console
connection code.
It also removes unused functions: PlatformBdsNoConsoleAction()
and LockKeyboards().
Contributed-under: TianoCore Contribution Agreement 1.0
Signed-off-by: Ruiyu Ni <ruiyu.ni@intel.com>
Reviewed-by: Laszlo Ersek <lersek@redhat.com>
It will be changed to build with MdeModulePkg/BDS.
Contributed-under: TianoCore Contribution Agreement 1.0
Signed-off-by: Ruiyu Ni <ruiyu.ni@intel.com>
Reviewed-by: Laszlo Ersek <lersek@redhat.com>