The Debug Agent in the SourceLevelDebugPkg can multiplex
both source level debug messages and console messages on
the same UART. When this is done, the Debug Agent owns
the UART device and an additional device handle with a
Serial I/O Protocol is produced with a VenHw device path
node.
In order for a platform to provide a UART based console
when the Debug Agent is using the same UART device, the
PlatformBootManagerLib must consider the SerialI/O
Protocol produces by the Debug Agent as one of the
supported consoles.
Cc: Jordan Justen <jordan.l.justen@intel.com>
Cc: Laszlo Ersek <lersek@redhat.com>
Cc: Jeff Fan <jeff.fan@intel.com>
Contributed-under: TianoCore Contribution Agreement 1.0
Signed-off-by: Michael Kinney <michael.d.kinney@intel.com>
Reviewed-by: Laszlo Ersek <lersek@redhat.com>
The major difference between IntelFrameworkModulePkg/BDS and
MdeModulePkg/BDS is the latter connects the consoles in core
code while the former connects in platform code.
The change initializes the console variables in
PlatformBootManagerBeforeConsole() and removes the console
connection code.
It also removes unused functions: PlatformBdsNoConsoleAction()
and LockKeyboards().
Contributed-under: TianoCore Contribution Agreement 1.0
Signed-off-by: Ruiyu Ni <ruiyu.ni@intel.com>
Reviewed-by: Laszlo Ersek <lersek@redhat.com>
It will be changed to build with MdeModulePkg/BDS.
Contributed-under: TianoCore Contribution Agreement 1.0
Signed-off-by: Ruiyu Ni <ruiyu.ni@intel.com>
Reviewed-by: Laszlo Ersek <lersek@redhat.com>