2) Add HEADER_VALID_ONLY state of variable, which represents only the header is valid and the data/name is stale. This may be caused by incomplete data updating. Adding the state helps to check whether the header is valid. If variable header is valid, then we must skip the data of variable with the valid size. If the header is invalid, we should only skip the header of variable.
git-svn-id: https://edk2.svn.sourceforge.net/svnroot/edk2/trunk/edk2@4555 6f19259b-4bc3-4df7-8a09-765794883524
2) Check the integrity of Variable header. In original implementation, if not whole header is correct, then the variable will be treat as invalid. typically, if the NameSize has been programed but the DataSize not, then the variable storage would failed to set new variable.
3) Change the Variable Header Alignment from 1 to 4 bytes on x86. It avoids the DataSize or NameSize cross two blocks. For example, in original implementation, if the NameSize crosses two block, when the FLASH manipulation is interrupted after programed HSB of NameSize and prior to program LSB of NameSize on next block, then the invalid variable header will result in the Variable Storgae broken.
git-svn-id: https://edk2.svn.sourceforge.net/svnroot/edk2/trunk/edk2@4538 6f19259b-4bc3-4df7-8a09-765794883524
2. Removed some duplicated includes in source files
3. Changed the source file format in INF files
4. Removed duplicated PCDs in MdePkg.dec
git-svn-id: https://edk2.svn.sourceforge.net/svnroot/edk2/trunk/edk2@3520 6f19259b-4bc3-4df7-8a09-765794883524